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RE: What is and what is not.....

 
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RE: What is and what is not..... - 5/2/2008 8:11:05 PM   
panda124c

 

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The time line for each country would, of course, be different due to the organizational and communications concepts practiced by that county and the level at which a decision can be made.

"Captain you can't order an air strike, only a Major or above can do that!"

An extreme example might be a platoon calling in an artillery strike. The platoon Co. call company hq who calls brigade hq, who call regimental, gets side track to the quartermaster who transfers the call back to regimental, who has gone out for lunch, returns 20 minutes later, someone somewhere at regimental hq, oks the fire mission, then you have to go all the way to the artillery unit who will do the firing and arrange a time for it to be executed.

Or a case where there is a FO on the phone talking directly to the artillery unit this was one of the reasons that FO's had their own communications links.

As you can see this could get to be extremely time intense depending on the level of communication present in a particular army's organization.

And this is not even going to a different organization such as a separate air force.

One of the reasons the Germans were so good a getting thing done was they allocated the forces necessary to accomplish a task under one commander who had the decision ability and who encoraged the same decision ablilty in lower ranks plus direct communication within his force. So that platoon could call the artillery directly. This is the Kamphgrupp idea aka, Battlegroup, Combat Commands.

So each country would have it's own time line, which would change over the course of the war. Some would get better either dur to improved communication or improved orginization and improve decision making. Some woud get worse due to degraded commications or poorer orginization and decision making capability.


Da** I do get long winded...

I think I'll go find a nice Tiki Bar with a volcano and scantily clad young ladies (they don't have to be Italian) but when you want the best........


quote:

ORIGINAL: dgk196

@ pbear

Interesting. I like the 'time' related concept. As long as it reflected actual abilities and not a 'one size fits all' application! One thing that made the various 'countries' air support was their ability to react, or not react, in a 'timely' manner!

Dennis




< Message edited by pbear -- 5/2/2008 8:15:11 PM >

(in reply to dgk196)
Post #: 31
RE: What is and what is not..... - 5/29/2008 9:03:56 PM   
Tim41

 

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Space Aliens spawning from the volcano...should have the appropriate Penal Battalions assigned.


< Message edited by Tim41 -- 5/29/2008 9:23:12 PM >

(in reply to Jason Petho)
Post #: 32
RE: What is and what is not..... - 5/29/2008 9:32:54 PM   
Tim41

 

Posts: 136
Joined: 2/5/2008
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I felt the same at first. Your are not the first to be in the sights, but frick it! It's a freaking game I'm still waiting to play because the older version operates better...

1.03 Where are you!!!!?

< Message edited by Tim41 -- 5/29/2008 9:34:03 PM >

(in reply to Miamieagle)
Post #: 33
RE: What is and what is not..... - 5/30/2008 1:58:00 PM   
GHQ

 

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An interesting debate with a touch of humor
Don't be downhearted anyone if your ideas are rejected, I think it's only by this method some good improvements are being made to the game.
But unless we have ideas nothing will change, the thing that matters is we strive to improve what is a great game.
So lets continue to thrash out ideas for the good of the game.

_____________________________


(in reply to Tim41)
Post #: 34
RE: What is and what is not..... - 5/30/2008 3:25:07 PM   
dgk196

 

Posts: 248
Joined: 3/21/2006
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Yea brother! I've seen so many good games 'die', computer and paper, because they stopped developing! It's not the end of the world of course, its just a game. But if all it takes is to keep up with the 'prevailing winds' why not?

Dennis

(in reply to GHQ)
Post #: 35
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