el cid again
Posts: 16922
Joined: 10/10/2005 Status: offline
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I recommend you read the RHS Manual. This is a collection of items - mostly written by me - but entirely organized and presented by Mifune - who is in effect the editor and manager and creator of the Manual. There are many little things which differ about RHS from stock and all other mods - although more than a few of these differences will appear in AE. [For example, there are blimps, seaplane bombers, heavy transport aircraft on both sides, MAD sensors, very different geography and logistics, etc] RHS is essentially modified CHS 155 - and has many features of CHS both at that time or adotpted since - CHS and RHS long adopted some changes together - so if you are used to the idea of a "snorkel" - it is Andrew's - and indeed the map system is essentially Andrew's - although Level 7 has a whole new SE and SW map area. There are also useful Economic Utilities - Standard for CVO and BBO families, EOS for EOS family and AIO for RHSAIO. These help you get a sense of what is where - and if you can dump data from a save game file - could update during a game. There are also spreadsheets comparing carriers and battleships in different scenarios so you can pick the option you want more easily. I planned to do others - but it may be we will do this in AE - if we migrate over to it - which will take a year or so. ONLY AI scenarios (AIO, CAIO and MAIO) should be played vs AI. These ONLY with Japan as AI. AIO is EOS for practice - it uses a stronger Japanese force to help the stupid AI. CAIO was done to help players get used to CVO (and BBO) families - it is strictly historical - AI oriented - and too weak to be a good game - but great to get your feet wet - learn things where you cannot be embarassed. MAIO is a modification of AIO that changes where things go - to New Caledonia area - because AI is more a challenge there than in the Central Pacific. ALL AI games DIE late in 1944 unless you play for Japan to some degree - the entire air force will be kamakazes by the end of November - meaning no fighters, no recon, no transports, no ASW patrols, no ground attacks, no nothing. That is hard code and not RHS releated - ALL forms of WITP are hopeless for AI playing Allies or AI playing Japan from August 1944. They are barely functional with AI as Japan before that. And AE is not going to fix this - it is too much work I guess.
< Message edited by el cid again -- 5/4/2008 9:02:23 PM >
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