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RE: Idea for the maximum mod

 
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RE: Idea for the maximum mod - 7/27/2008 2:00:58 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
Right, I'll keep editing this post so you know where I'm at Brockleigh

I already fixed the Winnipeg, West to East problem

Now I've reset the weeks of play from 14 to 18
reset the roster size from 40 to 42
and implemented the max 20 imports rule

now just have to work out what number code is used for zero seasons to be able to reset that
without having to export all the rosters out, rebuild the league and import them all back in again
but I'll do that if I have too.

Tried rebuilding but then the roster wont import back in
dont think its possible to reset back to season 0 and keep the roster

So where were at

Winnipeg moved back to the east
roster size set to 42 with 20 max imports, thats as good as its gonna get Bro,
so I'll go post it on my site now along with the playbook you sent me



< Message edited by Mykal -- 7/27/2008 4:57:26 PM >


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Post #: 181
RE: Idea for the maximum mod - 7/28/2008 1:29:55 AM   
Brockleigh


Posts: 418
Joined: 10/25/2005
Status: offline
Sweet deals. Thanks, man.

Wait, I had the season length set to 14 weeks? What the hell was I thinking?


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It's time to kick ass and chew bubblegum... and I'm all outta gum.


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Post #: 182
RE: Idea for the maximum mod - 7/28/2008 1:35:16 AM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
I'm not sure you did it Brockleigh
strange things were happening while I was trying to make adjustments
the draft switched off and alsorts
so I guess the scheduled weeks could have changed in the process

But no worries.............kinda got there in the end

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Post #: 183
RE: Idea for the maximum mod - 8/1/2008 7:13:13 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
Is anyone else having trouble progressing to season 2
using Brockleigh's CFL league DB ?

I had jean email me saying he was, he also emailed me the league file
I'm a little puzzled as to what exactly he's struggling with
because I had no problem advancing to season 2 with jean's league file.

I think perhaps he's just overlooking something

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Post #: 184
RE: Idea for the maximum mod - 8/1/2008 10:20:05 PM   
DAWUSS

 

Posts: 248
Joined: 7/5/2008
Status: offline

quote:

ORIGINAL: Mykal

Hahahahahahahahaha.................oh well basketball then
only goes to show I have no interest in any sport but football

Thanks Rhino for picking up my Homer Simpson-ness DOH !!!!


LOL same here

I also get a lot of flack for talking football on forums dominated by Europeans

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Post #: 185
RE: Idea for the maximum mod - 8/31/2008 12:35:32 AM   
fbproja

 

Posts: 11
Joined: 10/15/2007
Status: offline
Hey All,
What ever happened to the MaxMod that was being worked on?
Is it posted some where for download?
thanks
Joe

(in reply to DAWUSS)
Post #: 186
RE: Idea for the maximum mod - 8/31/2008 3:31:18 AM   
therhino

 

Posts: 844
Joined: 2/12/2008
Status: offline
I was working on it with a hoop27 and he got injured so the project is on hold for now.

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Post #: 187
RE: Idea for the maximum mod - 8/31/2008 4:10:23 AM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
just occured to me Rhino
the maxmod is going to be a huge download
certainly way to large for FBMax

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Post #: 188
RE: Idea for the maximum mod - 8/31/2008 4:38:06 AM   
therhino

 

Posts: 844
Joined: 2/12/2008
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If hoop comes back and wants to finish the mod then we will worry about it then.

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Post #: 189
RE: Idea for the maximum mod - 8/31/2008 12:01:51 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
Yer its certainly been a while since we saw Hoop

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Post #: 190
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