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- 3/26/2002 1:11:28 AM   
Penetrator

 

Posts: 268
Joined: 3/11/2002
From: Iceland
Status: offline
I hear you are getting your asses kicked, that is excellent news;)
Actually, when I played this battle first I was lucky in the way I found the weaknesses in the german deployment, while avoiding the dangers. With a conservative attitude, you should be able to hold the germans.

_____________________________

Gentlemen, you can't fight in here, this is the war room!

(in reply to Fabio Prado)
Post #: 31
- 3/26/2002 1:18:17 AM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
Status: offline
[QUOTE]Originally posted by chief
[B]Bing: My troops at Dubno did so bad I pulled them back to bolster the second defense line, heavy MG, 3 hexes, no hits on a moving squad, come on!!!!!they were even out in the open, somethings not correct in Denmark (no insults to the Danes on this forum intended).:mad: :( :cool: [/B][/QUOTE]

OK, but were they Conscripts or first line infantry squads? Makes a big difference. One of the reasons I play with the Limited Ammo off is it always takes an huge amount of small arms fire - even MG fire - to get much of anything done when the AI enemy is the German Uebermensch - or the Soviet Ilya Mourometz (Russian equivalent of the superhuman hero).

But to see if it makes a difference in the CAS department, I am going to change the Ammo to Limited.

Remember, the scenario is set at the time when the war had just started. A few days prior.While I have never believed the Soviets were truly surprised - certainly not at the general staff level - they were definitely not prepared. Conscripts don't even have Molotov Cocktails - reflecting (I beleive ) the general state of unpreparedness. They are, in a word, cannon fodder and not much else. Their reason for being there is to die.

Cheak witchas later, but I am getting the idea Dubno Defense is designed to knock the snot out of the Russki - who get their revenge later on.

Bing

(in reply to Fabio Prado)
Post #: 32
- 3/26/2002 1:22:42 AM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
Even during the winter of 41/42 the Soviets still attacked with some waves of troops unarmed. They had to pick up weapons from the dead in front of them. The Soviets would often conscript the entire male population of a threatened area. I suppose they might have a few hours training but nothing formal. Conscripts seem to reflect these untrained drafts of raw manpower.

_____________________________

Never take counsel of your fears.

(in reply to Fabio Prado)
Post #: 33
- 3/26/2002 1:31:16 AM   
chief


Posts: 1660
Joined: 9/28/2000
From: Haines City FL, USA
Status: offline
Bing I understand unpreparedness (is there such a word), but to miss consistently at ~20' (max), conscript or not there should have been some hits. A squad in the open, moving, is an inviting target and if I understand the game it's vulnerable therfore it should get some suppression and hits. I don't surcome to the super race theory of 1939, only superman had bullets bounce off his big red S........chief :( ;) :cool:

_____________________________

"God Bless America and All the Young men and women who give their all to protect Her"....chief

(in reply to Fabio Prado)
Post #: 34
- 3/26/2002 2:46:55 AM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
Status: offline
Is "surcome" a word?

Correction: I meant to look at the Morale of the Conscripts.

So they can't shoot straight. Get Jimmy Breslin after them (author of "The Gang That Couldn't Shoot Straight"). Switch to unlimited ammo. Get bigger guns. There are ways around it.

Bing

(in reply to Fabio Prado)
Post #: 35
- 3/26/2002 3:07:41 AM   
Kaakao

 

Posts: 207
Joined: 3/14/2002
From: Finland
Status: offline
What a fight, just got a marginal victory in the first battle with 12000 score against 7500. Soviet infantry is just a snack to German at first because their morale (less than 40 isn't good :) ). Well, all my T34 stayed alive and destroyed probably every tank they got with support from airplanes. I hope it's now a bit more easier when exp and morale are more than 50 :)

(in reply to Fabio Prado)
Post #: 36
- 3/26/2002 3:13:35 AM   
Redleg


Posts: 1805
Joined: 5/23/2000
Status: offline
Very pleased to see a campaign of this nature being developed.

(in reply to Fabio Prado)
Post #: 37
T34s to rescue - 3/26/2002 5:21:55 AM   
AJVa


Posts: 69
Joined: 1/17/2001
From: SF
Status: offline
Those T34s sure are fine beasts. They got me decisive victory in Dubno!:eek:

(in reply to Fabio Prado)
Post #: 38
- 3/26/2002 5:53:23 AM   
pops

 

Posts: 252
Joined: 5/9/2000
From: Ontario Canada
Status: offline
Thanks a ton....I wondered if you guys had given up on this!!!!!!!

(in reply to Fabio Prado)
Post #: 39
- 3/26/2002 6:09:59 AM   
Penetrator

 

Posts: 268
Joined: 3/11/2002
From: Iceland
Status: offline
[QUOTE]Originally posted by pops
[B]Thanks a ton....I wondered if you guys had given up on this!!!!!!! [/B][/QUOTE]

We came close....:(

_____________________________

Gentlemen, you can't fight in here, this is the war room!

(in reply to Fabio Prado)
Post #: 40
- 3/26/2002 8:37:04 AM   
RussianSteelDar

 

Posts: 51
Joined: 3/25/2002
Status: offline
Greetings Comrades!!

Your Deputy Assistant Under Secretary Commissar for Collective Activities speaking:

[sorry I'm late but it took me awhile to re-register so I could post - I guess Mama dropped me on my head one too many times...]

From the sounds of things, most of you are experiencing the same ohmigosh feelings we had when we played Dubno Defend the first time!!

It is frustrating to be the Russian in 1941 for a bunch of reasons but hang in there and let your troops learn....a T-34 with a veteran crew is deadly...

We have tried very hard to make the subsequent battles different and challenging....

Thanks for the comments! Besides the morale lift you've given us, you are helping us to fine tune this campaign. While some of the issues are intrinsic with SPWAW (i.e. mech.exe and hitting/penetration performance), there are some issues we can adjust (airpower) and we will. Just let us know!

For any comments, concerns, feedback, etc.. please send to me at:

[email]brad.darroch@trw.com[/email]

Also, glitches with the game (for example, is there still a problem with the URL? I can send the entire game, battle patches, or any battle as a editable scenario directly to you if desired...


and finally, the recruitment pitch:

We can use all the help we can get. To encourage you, we'll take just about any level of commitment and time you can spare. For instance, those of you already playing are actually putting the finishing touches on our beta testing! Thanks!

We need beta testers, and alpha testers (in alpha, you'll see lots more whoops and the occassional game-stopper...).

We need designers. You can build a map. You can build a battle. You can take an existing battle and make a variant that can be used as a branch in our Russian Steel 2.0 release. I will send you a map for you to buy and deploy on. I will send you a map, bought units and everything and all you do is deploy and setup and playtest. Playtesters - we need ya. The gang we have are doing great but the more testers we have, the lighter the workload (and the fewer battles they actually see before becoming finished and released - increasing the fun for everyone)

We can use historical research, map data sources, writers - anything you can imagine. If you have an eastern front scenario you built that you enjoy that fits our oversized-company size core force, then you could donate it and we'll turn it into a RS battle.

Anyway, thanks for playing and keep up the feedback - it really helps.

Misc:

- We built under a wide range of versions and OOBs and mech.exes - mostly 6.4-7.0...Penetrator likes to throw in the occasional custom units just to keep us on our toes : ) We have tried to keep this simple.

- We have added airpower for the Germans in many battles - the Luftwaffe is a fact of life for the Soviets in 1941-2 - if it is overdone let us know

- Let us know if the rebuild points work out - too many? too few?

- I urge you to read the readme file if you haven't

Cheers,

Brad

(in reply to Fabio Prado)
Post #: 41
- 3/26/2002 10:21:14 AM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
Status: offline
Revision to my prior statemenht re the Germans zonking my "offboard" 107mm mortars: They are not offboard, they are jammed in the Ammo Dump / CP / AA area so tightly I didn't think to look around. They were definitely ONboard, that's why the nasty Luftwaffe got them.

This time, we are waiting for the Heinie flyboys with a dozen more AA units than we had on the first run. I'm using a slightliy earlier mech.exe version - decided to leave ammo with Limited OFF, to be able to compare under identical conditions.

I was going to shuffle my core 9 X 107mm Mtr in and out of the ammo dump area with the GAZ-AA trucks I got from the Ivan Ivanovitch Ford Agency (fleet discount, you know) - but the sneaky designer put everything behind a stone wall - another reason to not limit the ammo - life is too short and I didn't have enough points left to buy ammo trucks.

Here's a gas: This time the game engine "infiltrated" one of those mean German Special OPs platoons right in front of the initial deployment of my company of T-34 m.41. Narrowed their career path, it did.

Bing

(in reply to Fabio Prado)
Post #: 42
- 3/26/2002 11:26:35 AM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
Wahhh! :( I still can not download. I still get a page that says the URL is not found. Am I the only one?

_____________________________

Never take counsel of your fears.

(in reply to Fabio Prado)
Post #: 43
- 3/26/2002 11:44:19 AM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
Status: offline
[QUOTE]Originally posted by Larry Holt
[B]Wahhh! :( I still can not download. I still get a page that says the URL is not found. Am I the only one? [/B][/QUOTE]

All three of the addresses work for me - keep trying, might be a case of your ISP being busy - Fabio's site appears to be working just fine.

If you can't get through, ask for an e-mail file transfer - its a little under 900Kb, don't know how that will go on your connection, I can send the file easiliy enough for you.

Bing

(in reply to Fabio Prado)
Post #: 44
- 3/26/2002 11:50:13 AM   
Fallschirmjager


Posts: 6793
Joined: 3/18/2002
From: Chattanooga, Tennessee
Status: offline
I just got thourgh reading the "Guns Of August" (Pulitzar prize winning WW1 novel, and its written by a woman!?), and she was pretty harsh towards the Russians in August 1917.

I can for the life of me remember his name(the book was left at a friends house) but he was the Russina Minister of production or Minister of defense. Anways upon hearing that bullet production had been increased he flew into a fit of rage. For half and hour he spoke on, and get this, the bayonets superiority over the rifle.
So after this bayonet production was incrased while bullet production went down.

The point of my story(if their is one) is that while the Russian steamroller is always fiercesome and numerous its always a paper tiger at the begining of a conflict.

_____________________________


(in reply to Fabio Prado)
Post #: 45
- 3/26/2002 7:45:42 PM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
When I tried the download in (gasp) evil IE, it came through. I look forward to tonight.

_____________________________

Never take counsel of your fears.

(in reply to Fabio Prado)
Post #: 46
- 3/26/2002 8:58:09 PM   
Gallo Rojo


Posts: 731
Joined: 10/26/2000
From: Argentina
Status: offline
clap clap clap! (aplauses) :D

_____________________________

The bayonet is a weapon with a worker on each end

(in reply to Fabio Prado)
Post #: 47
Lel me just say! - 3/26/2002 8:59:38 PM   
Gary Tatro

 

Posts: 1213
Joined: 2/1/2002
From: MA, US
Status: offline
Thanks. I have downloaded the campaigna and have played the first three turns of Dunbo defense I have really enjoyed it. Seeing that others have already played it a couple of times makes me jealous. Having limited time I am only able to play on weekends. :( But I will say this, after playing LV-MC and restarting 3 times it is nice to be the side that has the KV-1's and the T-34's. :D I look forward to getting back to the front this weekend. Thanks again.

Griffin

_____________________________

"Are you going to do something or just stand there and bleed"

(in reply to Fabio Prado)
Post #: 48
- 3/26/2002 9:21:48 PM   
RussianSteelDar

 

Posts: 51
Joined: 3/25/2002
Status: offline
Comrades,

Your diligent Campaign Collectivites are hard at work....

We have an update to Battle 3 Slonim Escape that is fearsome...thanks to PENETRATOR

We have a rebuilt Battle 5 which looks like it eliminated the problem of no crews showing up after tanks took damage (this was due to too many units) - exasperating to groom your tank crews and then lose them because of game mechanics...thanks Stuart!

Same for battle 6 - fixed the no-crew issue and fine tuned the playbalance and took out the STukas - they are a little over the top in this fight...


The Battles 3, 5, and 6 you have in your download work fine - with the no crew problem in 5 and 6 creating frustration as opposed to any actual play problems...


We will be releasing this patch very soon so keep tuned to this thread for news!

(in reply to Fabio Prado)
Post #: 49
- 3/26/2002 10:34:22 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
Just downloaded the file and looking forward to give it a try.:)
Wondering though: I´m credited as TESTER!? :eek: I can´t remember about testing some of the battles, but I sure would have liked it! :D Mosh? Alessandro??

BTW: Need some LV veteran for additional node design? :)

____________
Harry

_____________________________

RockinHarry in the web:

https://www.facebook.com/harry.zann

(in reply to Fabio Prado)
Post #: 50
- 3/26/2002 11:27:44 PM   
Penetrator

 

Posts: 268
Joined: 3/11/2002
From: Iceland
Status: offline
[QUOTE]Originally posted by RockinHarry
[B]

BTW: Need some LV veteran for additional node design? :)
____________
Harry [/B][/QUOTE]

Thanks, but at the moment we are concentrating on length rather than breadth, but later, who knows?

_____________________________

Gentlemen, you can't fight in here, this is the war room!

(in reply to Fabio Prado)
Post #: 51
- 3/27/2002 7:00:36 AM   
Major Destruction


Posts: 881
Joined: 8/10/2000
From: Canada
Status: offline
Hi Guys,

It's been a while since I last posted. I've been busy playtesting the Campaign Collective battles.

It is good to see that this campaign is being well received. I hope you all enjoy it.

Don't expect to win at Dubno- or anywhere else for that matter! ;) . The German forces are far too strong. You must try to support your Auxilliary troops and then either dig in and slug it out, or retreat them and save whatever you can. The German air strikes will depress you. They just keep on coming, so don't forget to buy some AA for your core.

Once you begin to lose heavily your Ivans will lose heart. Then they will not be able to hit any targets. But once they gain experience they will serve you well.

Stay strong in some places and yield in others.
Don't go hunting for Germans- they will find you soon enough. And don't expect each battle to be a carbon copy of the previous battle. I have been surprised in every one so far. It's great fun.

Play with command control ON. This is serious wargaming.

Good luck.

_____________________________

They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

(in reply to Fabio Prado)
Post #: 52
- 3/27/2002 9:42:50 PM   
adantas

 

Posts: 241
Joined: 10/9/2000
From: São paulo - Brazil
Status: offline
[QUOTE]Originally posted by RockinHarry
[B]Just downloaded the file and looking forward to give it a try.:)
Wondering though: I´m credited as TESTER!? :eek: I can´t remember about testing some of the battles, but I sure would have liked it! :D Mosh? Alessandro??

BTW: Need some LV veteran for additional node design? :)

____________
Harry [/B][/QUOTE]

Hello mate! nice to see you returning to the forum :D
I designed the Map for the Orel's Battle and I saw that someone did some changes and I liked very much the final result :D.but I didn't know who did it.
I will offer my "Royal Opponent" scen to the group, perhaps they like it and can include it to this fantastic effort :D

See you!

Alessandro

-------------------
Senta à Pua!!!

(in reply to Fabio Prado)
Post #: 53
- 3/28/2002 7:34:34 AM   
Major Destruction


Posts: 881
Joined: 8/10/2000
From: Canada
Status: offline
I am very impressed by the quality of the maps. To all the mapmakers who contributed to the CC, thank you.:D

_____________________________

They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

(in reply to Fabio Prado)
Post #: 54
- 3/28/2002 10:15:53 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
[QUOTE]Originally posted by adantas
[B]

Hello mate! nice to see you returning to the forum :D
I designed the Map for the Orel's Battle and I saw that someone did some changes and I liked very much the final result :D.but I didn't know who did it.
I will offer my "Royal Opponent" scen to the group, perhaps they like it and can include it to this fantastic effort :D

See you!

Alessandro

-------------------
Senta à Pua!!! [/B][/QUOTE]

Ahh...this one! Yeah..should fit nicely to the campaign!:)
And...If you´ve Demyansk ready, gimme a try, Ok?

cu mate

__________
Harry

_____________________________

RockinHarry in the web:

https://www.facebook.com/harry.zann

(in reply to Fabio Prado)
Post #: 55
- 3/29/2002 12:05:54 AM   
adantas

 

Posts: 241
Joined: 10/9/2000
From: São paulo - Brazil
Status: offline
[QUOTE]Originally posted by RockinHarry
[B]

Ahh...this one! Yeah..should fit nicely to the campaign!:)
And...If you´ve Demyansk ready, gimme a try, Ok?

cu mate

__________
Harry [/B][/QUOTE]

No doubts about it mate! :D

cu too

(in reply to Fabio Prado)
Post #: 56
- 3/29/2002 1:01:13 AM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
Its been awhile since I seriously played the Soviet side. Russian Steel has changed this. In the first scen I notice that my T-34's have only 2 shots (expected with low exp) and lose them when they move. However, I have some inf support tanks that have 5 shots and don't lose any when they move. AUX heavy tanks (also low exp) have 5 shots and don't lose any either. Does anyone know why my T-34's are special?

_____________________________

Never take counsel of your fears.

(in reply to Fabio Prado)
Post #: 57
- 3/29/2002 2:11:43 AM   
White Phosphorus

 

Posts: 16
Joined: 10/18/2001
From: Orlando, FL
Status: offline
Cramped turret maybe?

(in reply to Fabio Prado)
Post #: 58
T-34's - 3/29/2002 2:32:12 AM   
Gary Tatro

 

Posts: 1213
Joined: 2/1/2002
From: MA, US
Status: offline
Larry

My T-34's also only have two shots to fire from their main gun. I am not sure why but I think it has to do with low experience.

Gary

_____________________________

"Are you going to do something or just stand there and bleed"

(in reply to Fabio Prado)
Post #: 59
- 3/29/2002 3:33:32 AM   
Penetrator

 

Posts: 268
Joined: 3/11/2002
From: Iceland
Status: offline
T-34 vs T-28/T-35:
The former has a relatively cramped two man turret in which the gunner is also the commander. The latter have a roomier three man turret, probably with more ready ammunition.

But this is off topic.

_____________________________

Gentlemen, you can't fight in here, this is the war room!

(in reply to Fabio Prado)
Post #: 60
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