kshinner
Posts: 58
Joined: 2/22/2002 From: Livonia, MI Status: offline
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I've been told version 7.1 will fix the lost leaders issue with MCNA so I thought I would try it out for myself. I dowloaded the SPWAW Version 7.1 Beta Release Candidate 1 from Prado's Armor Site and played the first alternate scenario for MCNA, "Catch That Train" since it's shorter. Two problems already: 1. In this scenario, you have to exit units off the map. If you exit some units, then save and reload, the game seems to forget to give you the points for the units you exitted. Not a killer problem but one everyone should be aware of. 2. I lost some tanks in this scenario (C1, F0, F4, H0) but was able to exit all crews off so none of the crew should have "died" and needed replacing. In the next scenario, I had "lost leaders" for F2, F3, F4, G0, and G1. That's 5 units after one scenario. Conclusion: Version 7.1 does NOT fix MCNA unless there's another 7.1 Beta candidate out there I'm not aware of. While this doesn't make MCNA completely unplayable, it certainly makes it a lot less fun when quite a few of your units are basically half as effective as they should be. Is anyone working on version 7.1 looking at it's compatability with MCNA? If there is another beta of 7.1 that HAS been looked at to solve this problem, would someone please post it? I'd be happy to try it out and report back.
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"We got our own ammuninition - it's filled with paint. When we fire it...it makes pretty pictures - scares the hell outta people." - Oddball
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