a white rabbit
Posts: 2366
Joined: 4/27/2002 From: ..under deconstruction..6N124E.. Status: offline
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..i know how cdvalenta feels.. ..and there are some fun scens vs Elmer but mostly any PO programming is done just to satisfy the check-list... ..ok, i started on this because of limited internet time, so a pbem is out of the window, but as we've now got electricity i can at least have a computer, and after dark, when the baby's asleep, and the farm slumbers i can get on with something useful, so back to Malaya, and a Japanese attack on the Slim river. Fine so far but then that's the historical, how do i get the PO to do interesting things, there's still only 3 objective tracks and they're global in effect, so not to be wasted on one combat, but if Elmer always attacks in the same way, at the same point, and that regardless of the situation, where's the challenge ?.. ..i suppose what i asking for is some sort of Critical Path Analysis tool, as i reckon the triggers, enemy attacks/occupies with a turn-linked activation that lead to a formation orders change, even guerrilla effect/withdraw unit/ EvEd new unit on a g-occupied hex etc are already there.. ..and as a side-product of this, it strikes me that vs-Elmer design is a thing apart, very different to pbem design, and so it needs its own discussion area..
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..toodA, irmAb moAs'lyB 'exper'mentin'..,..beŕn'tus all..?,
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