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RE: 155 shipping channels - 6/3/2008 6:19:34 AM   
bigred


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My game w/ Ike99 did not work out.

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Post #: 31
RE: Class A vs Class C - 6/3/2008 12:13:30 PM   
rominet


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Joined: 10/23/2007
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quote:

ORIGINAL: el cid again

In a somewhat more complex family of WITP - known as RHS (there are more units, a new map system, more kinds of units, and devices not found in other mods - among other things)

there is a single primary house rule

IF in YOUR view the historical leaders would NOT do that in these circumstances, don't do it.

There is a variation: if it is not physically possible you KNOW the leaders would not have ordered it, so you are forbidden to do it.

This rule concept covers a lot of things - and if used reasonably elmininates most of the big problems.

For your consideration.


Could you give an example?

(in reply to el cid again)
Post #: 32
RE: CHS155 shipping channels - 6/5/2008 9:27:36 PM   
bigred


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I have decided I want to play Chs155 as my first game. I am having loading issues w/ the off map ship channels. I have noted that my options on modselect are #1, #2. and #4. I do not see an option 3. I suspect a file have been misplaced.

I am in no hurry to start. I must figure this out. I have been working on it for a week.

I am surprised at the number of hits on this thread. After I get my senario loaded properly I will still be looking for the Big Dog.

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Post #: 33
RE: CHS155 shipping channels - 6/7/2008 5:50:53 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
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That is an intense opening, especially for the Japanese. I just installed CHS on a vista laptop and I actually had 5 selections. ymmv

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

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Post #: 34
RE: senario 75 rhseeo - 6/13/2008 6:47:49 AM   
bigred


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I have suceeded in loading RHSEEO75. Currently running AI test. Have had a problem w/ naval unit data screen causing game to crash. I will look for my answer in the threads.

< Message edited by bigred -- 6/13/2008 6:48:56 AM >

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Post #: 35
RE: senario 75 rhseeo - 7/27/2008 9:13:34 AM   
bigred


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Have successfully tested RHSeeo senario75 and am ready and willing to play.

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Post #: 36
RE: Class A vs Class C - 7/28/2008 6:28:07 AM   
el cid again

 

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quote:

ORIGINAL: Canoerebel

I'm confused - so without house rules the Japs will run amock and the Allies don't stand a chance; but Allied 4E bombers will eat Jap ships alive?  So, if you allow the 4E bombers, the Allies could win?



House rules or no, unless the Allies are incompetent, they are going to win the war.

Quoting admiral Yamamoto (this is the actual quote, complete, literal) "I will run wild for six months to a year and a half. After that, I promise you nothing." He was right. They usually cut off the year and a half part - to make it look more like he was dead on - Midway being six months in. But we were lucky at Midway - you should not count on enemy organizing badly - and sans Midway - or even just sending KB to Coral Sea - it might have gone on much longer. The Japanese are going to seem powerful at first - regardless. This should not demoralize an Allied player - in part because he cannot lose. Japan is very vulnerable - if you make him pay and set traps - he will stall sooner than later - but regardless - he is going to stall.

4 engine bombers were underrated in normal loads and in range in stock and CHS - but seemed too strong due to the way bombs work. This was revised in several mods - and if you use one of those - you can even increase range and payload without "uber bombing." Even so - sooner or later you are going to see saturation bombing by the Allies - and it is just a matter of when and from where? Four engine bombers can eat ships too - and that is why B-17s were sent to the PI before the war began. While Colin Kelly didn't sink Haruna - as claimed at the time - it was not in principle impossible he might have. The only thing really wrong is that very low level bombing is deliberately structured for skip bombing - and this isn't invented until 1943 - so before that - keep the bombers above 3000 feet - which I recommend anyway (in particular if you play a mod which puts in realistic numbers of HMG). Let horizontal bombers go low after the idea of skip bombing was invented. Later in the war low air power is properly lethal to ships - but code will make Japan less effective - possibly too much so. Even so - Allied doctrine and technical air defense doctrine and equipment became almost impenetratable - witness Marianas - where the planes that penetrated the CAP were mainly shot down anyway (one by Lt Gerald Ford's mounting).

< Message edited by el cid again -- 7/28/2008 6:30:31 AM >

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Post #: 37
RE: Class A vs Class C - 7/28/2008 12:41:16 PM   
Yamato hugger

 

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I dont agree with that. I have a game that is at 30 Jan 44. I (Japan) am leading on points 56k to 25k. I just conducted a successful amphib invasion of Whyalla with 3 divs (he is pinned down at Tennant Creek in the north and Cairns in the east). This should allow me to trap and destroy the units in central Oz. I have had Perth - Darwin - Cairns since summer 42. I am holding the line in Burma and China. I had all the Aleutians but have been diven back to Dutch Harbor.

I got very lucky at Perth. It could have gone either way. He chose to Pursue after an attack (about the only time he did if I recall) to open a retreat route for the units in the base itself, and (because its 2 day turns) one of my advancing brigades moved around him and cut his supplies off. He lost 2 divs in the pocket and 2 or 3 more at Perth itself.

I have repulsed invasions of Guadalcanal, Tarawa, Midway (twice) and re-took Dutch Harbor. The allied player is very aggressive (which I am using against him) but hardly incompetent. He did deploy the 18th Brit Div to Java (which was destroyed) and has committed his carriers piecemeal, but I have met his carriers on more or less equal terms (numbers of planes) and come off about 2 to 1. This game is 2 day turns and I have been picking and choosing when to fight. In other words, I have kept the initiative this far.

I have a defense in depth (every base east of Truk has a division plus support defending) and lines of Glen boats and AVs out front ( and occasionally some mine layers) to spot him before he makes contact and I deploy my carriers behind my land bases so he has to take their wrath and deplete his fighter groups before meeting my carrier planes. This has worked well up until recently, but the allied air bonus is starting to take its toll. I hope this is eliminated in AE. I had been averaging a 2-1 kill ratio until '44. I am on the short end of 1.5-1 now and its only going to get worse. But I am confident I can hold the 2:1 point raito for a '45 victory.

Edit: I fight his bomber swarms in Burma with engineers and AA guns. I have my fighters back out of his escorts range, and every so often they come out to strike and then run right back. He will flatten a base in 1 turn, but 3 turns later it is fully repaired. I have 300 engineers per base at the ones he can hit (I used my PPs to pull most of the engineers out of Manchuria and Japan).

< Message edited by Yamato hugger -- 7/28/2008 12:52:23 PM >

(in reply to el cid again)
Post #: 38
RE: Class A vs Class C - 7/29/2008 6:44:42 AM   
bigred


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I got my game. See y'all around.

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(in reply to Yamato hugger)
Post #: 39
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