Marauders
Posts: 4428
Joined: 3/17/2005 From: Minnesota Status: offline
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Did you download the game or purchase a boxed copy? The manual gives a lot of information about the skill attributes. quote:
No doubt that players ratings effect this but which ones and by how much. The 3D game is physics based, so many skill attributes are used for both offensive players and defenders on any given play. On a pass, the receiver has to run his pattern, get to the spot, and catch the ball. That used Agility, Speed, and Pass Catching skill attributes. The quarterback must go through progressions, pass the ball, and have enough strength to get it on target. That uses Intelligence, Pass Accuracy, and Pass Strength. The play must also be designed with correct timing, and the linemen and back must be able to get their block in using Speed, Strength, and Blocking skills. The sim game also uses skill attributes, but the outcomes are not played out with the actual physics based 3D engine. Tweaking the simgame file for the league will help give similar results to the 3D games played in that league depending on how other factors like rules or playbooks are set up. quote:
Again, I realize there is more to the game then the players ratings, and many other factors have to be considered, but I would like to understand more. Playbooks can be a major factor. quote:
Does this make sense?? Yes, it does. Thank you for contributing to the forum.
< Message edited by Marauders -- 5/27/2008 9:06:08 PM >
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