NeverMan
Posts: 1722
Joined: 2/24/2004 Status: offline
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quote:
ORIGINAL: RayKinStL So I read through this thread and after making another thread about crossing from Lille, I think I noticed this as an optional rule (probably why I don't remember form the baord game days). I have two questions about it... 1)Should fleet presence in that sea area keep troops from crossing? I would swear France crossed over while I had ships in the channel area. I could be mistaken. If fleet presence stops movement across the channel, will any fleet do, or must it be a Heavy? 2)Say I screw up and let France cross over because I don't have fleets in the channel area (this is assuming fleet presence prevents France from crossing). If I move a fleet into the sea area next turn, will that cut supply to any corps that have crossed over, as well as isolate them from returning, meaning they will eventually starve to death from foraging? 3)Lastly, with only 3 movement points per turn, what is the point behind the transport ship counter? The only thing I found it was worth was being a depot placement ship for sea supply, but I had to plan my attacks so far ahead (to make sure it was almost there and waiting), that any human players would have questioned why it was where it was, and my plans would have been exposed. So what's the point, because ti seems useless with so few movement points? 1. Yes it should stop them. I also thought I saw the AI go across though I had ships in the channel, but it's currently unconfirmed. 2. I believe so, they shouldn't be able to trace supply across the crossing then. 3. There is NO point to the Transport fleet, none at all. I find myself ignoring it entirely and just using Heavy Ships for most of what I have to do, especially against the AI I never used anything but heavy ships since light ships can't carry troops and transport ships only move 3. I have NO IDEA why Matrix strayed from the perfectly fine EiA fleet corps. Your guess is as good as anyone's.
< Message edited by NeverMan -- 7/11/2008 5:38:12 PM >
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