Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

A strange thing

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> A strange thing Page: [1]
Login
Message << Older Topic   Newer Topic >>
A strange thing - 3/29/2002 8:49:21 PM   
Gary Tatro

 

Posts: 1213
Joined: 2/1/2002
From: MA, US
Status: offline
Happened last night while I was playing the Russian Steel campaign. It had to do with my SO Infantry. I would fire on units and then receive return fire, my suppression would increase when ever my units were fired upon but none of my men were killed. But as soon as one my men was killed.

My suppression would actually reduce. I had an instance last night where 3 men were killed in one of my units and had my suppression end up at 0??? This happened without me clicking on the unit and trying to rally it.

Has anyone else noticed this?

I have just recently upgraded to the newest 7.1v

Gary

_____________________________

"Are you going to do something or just stand there and bleed"
Post #: 1
- 3/29/2002 9:20:34 PM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
This is a known feature of SPWaW. The idea is that in combat sometimes people cower (are supressed) but then decide that they have taken all the %&@# that they are going to take and stand up and start fighting hard. "If I am going to die, I might as well die here and take a few of the enemy with me." For the Soviets, the ability to spontaneously drop all suppression is part of their national characteristics so they do it more often than others. This is documented in the manual I believe.

_____________________________

Never take counsel of your fears.

(in reply to Gary Tatro)
Post #: 2
- 3/29/2002 9:37:54 PM   
gnoccop

 

Posts: 162
Joined: 7/26/2001
From: Cento, Italy
Status: offline
I think this is the "berserk" national carateristic of USSR Army (do you remember Squad Leader?)

_____________________________

"Violence is the last resource of incompetents". (I. Asimov)

(in reply to Gary Tatro)
Post #: 3
- 3/29/2002 9:58:19 PM   
parusski


Posts: 4804
Joined: 5/8/2000
From: Jackson Tn
Status: offline
[QUOTE]Originally posted by gnoccop
[B]I think this is the "berserk" national carateristic of USSR Army (do you remember Squad Leader?) [/B][/QUOTE]

You stole my thunder gnoccop, I wanted to mention "berserk" from Squad Leader. Oh well you were faster.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to Gary Tatro)
Post #: 4
- 3/29/2002 10:15:23 PM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
Gary Tatro: Do a find on "overrun" in the manual. It mentions among other things experience, leadership, size of AFV, MGs, main gun HE, and also overrun victim's satchel charges, flamethrowers (and some other weapon I forget) play a factor.

PZIIIEs are liable to do well because of likely good leadership/experience, but also because of the MGs. I doubt the T28 (or T35) would make up for all the disadvantages it has compared to the PZIIIE, but by virtue of it's size alone, but to all appearances it looks like those are the best tanks for USSR overruns. Given all the factors involved, the T26s, BT7s, and armored cars are probably all but useless in the role, at least until they can get some good experience/leadership. Actually, now that I think about it, the KV2 may be the best overrun AFV for the USSR as it's main gun HE and the size of the unit are about as high as you can get.

(in reply to Gary Tatro)
Post #: 5
- 3/29/2002 11:23:09 PM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
Berserk is a feature of melee. What Gary is seeing happens during direct/indirect fires. They are similar but different. Berserk increases melee combat power while the other sponanously removes surpression and returns a unit the ready state.

_____________________________

Never take counsel of your fears.

(in reply to Gary Tatro)
Post #: 6
- 3/29/2002 11:33:40 PM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
Status: offline
"I wanted to mention "berserk" from Squad Leader ..."

Yes. But for the Grand Grognard prize of all time: Where did we find - and who were - the Berserker Giant Killer Penguins?

(Not killers of giants - they were giant penguins who were also killers when they went berserk, which was often.)

The clock is running .......

Bing

(in reply to Gary Tatro)
Post #: 7
Batman 2 - 3/29/2002 11:43:55 PM   
Gary Tatro

 

Posts: 1213
Joined: 2/1/2002
From: MA, US
Status: offline
[QUOTE]Originally posted by Bing
[B]"I wanted to mention "berserk" from Squad Leader ..."

Yes. But for the Grand Grognard prize of all time: Where did we find - and who were - the Berserker Giant Killer Penguins?

(Not killers of giants - they were giant penguins who were also killers when they went berserk, which was often.)

The clock is running .......

Bing [/B][/QUOTE]

Bing I think you are actually referring to Batman two when he was fighting with the super villian The Penguin. Am I right? What do I win??:p :p :p

_____________________________

"Are you going to do something or just stand there and bleed"

(in reply to Gary Tatro)
Post #: 8
- 3/30/2002 2:03:09 AM   
john g

 

Posts: 984
Joined: 10/6/2000
From: college station, tx usa
Status: offline
[QUOTE]Originally posted by Bing
[B]"I wanted to mention "berserk" from Squad Leader ..."

Yes. But for the Grand Grognard prize of all time: Where did we find - and who were - the Berserker Giant Killer Penguins?

(Not killers of giants - they were giant penguins who were also killers when they went berserk, which was often.)

The clock is running .......

Bing [/B][/QUOTE]

You almost made me dig into the boxes from the last move to find my copy of SPI collector, but since I am on my way to a wedding this afternoon I can't spend 10-12 hours digging for it.

I remember it as a game from SPI, and there were SS tank units, and something like zepps. For the life of me I can't remember the name, that was one of the few games of theirs that I stayed away from, and I am one of the very few ever to wear out a copy of Scrimmage. That game was a hit in my college dorm for 4 years, by the time I left it was in tatters.
thanks, John.

(in reply to Gary Tatro)
Post #: 9
Squad Leader "Berzerk" fest. - 3/30/2002 6:02:10 AM   
zaxilon

 

Posts: 41
Joined: 12/15/2001
From: PHX Arizona
Status: offline
After reading some of the posts about berzerk status in the Squad Leader game I just had to relate briefly one of my most extraordinary experiences with it while playing Squad Leader.

Many years ago when I actively played Squad Leader with my gaming buds we had a game set up in my garage. I took my 6' X 12' ping pong table and used it as a gaming table. We mixed miniatures and Squad Leader on it. Our game was on the east front and my team ran the Soviets. My force was entrenced on a forward facing slope defending against a German assault. In the center of my line a squad blew several moral roles and went berzerk and jumped out of thier entrenchments and assaulted the oncoming overrun attack. This morale fluke instantly spread down both sides of my front line and within a couple turns most of my infantry had jumped out of their entrenchments and was running to attack the oncomming German armor and infantry formation still over 300 yards away.

As the battle progressed this turned out to be one of the biggest bloodbaths I ever played out in Squad Leader. Since a large proportion of our infantry was berzerk and charging forward we were left with a pretty sticky decision. Should we leave them to their fate since we were playing a game and we really didnt want to risk losing our entire force? Or should we stick to what we think may have been the response of the Soviets given the same set of circumstances? After a bit of debate we decided to play the Soviets in national character and commanded an all out assault against the incoming German forces. We literally threw everything we had that could move at them. We called our artillery in on top of the ensueing melee.

It took us several weekends of sessions to complete the battle. The aftermath left us with only a handful of Soviets defending the high ground and a badly mauled German Panzer force in retreat. Both teams agreed that it was at best a tactical victory for the Soviets because they stopped the German assault. Although the price would have prohibited a repeat of this action until that section could be reinforced and left a dangerously weak area in the line that the Germans could quickley exploit with nearby units.

Later,
Zaxilon :D

(in reply to Gary Tatro)
Post #: 10
- 3/30/2002 9:57:47 AM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
I remember opening my first AH game, 'Third Reich', back in the 70's. As I was separating the cardboard 'units' I noticed a small number that were red; a quick check in the manual identified them as berserk Russian formations. I recall being slightly amazed that they ignored or bypassed many of the rules...almost like they took on a life of their own and controlled themselves.

_____________________________

Jim NSB

(in reply to Gary Tatro)
Post #: 11
- 4/1/2002 5:17:07 PM   
badinfo

 

Posts: 20
Joined: 3/25/2002
From: Asheville NC
Status: offline
Bing, that would be "Swords and Sorcery" no?
Is that the one that had the vortexes as well? Memory is slipping lol. We might have combined more than 1 game.

We had another game about Panzers, was a ziplock game called Panzer Wars? Panzer something at any rate. Had rules for ricochet shots, tanks sliding on the ice, alternate combat resolution (fisticuffs with your opponent) bottles of Coca Cola as victory point items. I recall the order of play was something like:
Player 1 moves
Player 2 fires
Player 2 moves
Player 1 fires
Bathroom Phase (optional)

(in reply to Gary Tatro)
Post #: 12
- 4/1/2002 8:41:28 PM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
Status: offline
Badinfo is very close. The giant killer penguins in this particular game had nothing to do with Batman. Yes, there were also vortexes n the game.

I have not yet decided the prize, but am thinking of a large bag of stale popcorn. something to keep the gamer going on those long, long sessions.

I always loved the SL berserker Russians. Sort of gave a flavor to the game that otherwise wouldn't have been there. There was a memorable scenrio where everything came down to a melee in a single hex, with outcome decided on the last roll of the last turn. Gaming didn't get any better, not that I knew. That was then ... WAW is now and provides a lot for the gamer that simply wasn't possible with cardboard and dice.

Still, if I could find a fellow gamer in this godforsaken part of Michigan ....

Bing

(in reply to Gary Tatro)
Post #: 13
- 4/2/2002 9:47:56 AM   
badinfo

 

Posts: 20
Joined: 3/25/2002
From: Asheville NC
Status: offline
Its not SPI's Swords and Sorcery?!

I dont own any other games with Killer Penguins, Vortex hazards, SS Panzers and Zeppelin units! Waaaaaaah!!!!!


:eek:

Chapter 2, In which we learn that badinfo did not read the whole question ;)

Ok, I know that is the right game, as for who they were, I cant remember more than they invaded the land the game took place in and since my copy is in storage 3 states away I am not gonna find out any time soon lol.

On a related note, I found a copy on Ebay that went for over $100 so maybe I should go dig mine out and sell it lol.

badinfo out

(in reply to Gary Tatro)
Post #: 14
elite units - 4/2/2002 10:03:02 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
Hi, I used to notice that highly experianced infantry units would also move on their own when confronted by enemy AFV's. (move into cover during enemy players turn) I have not seen that happen in a long while. It used to make me angry during long campaign games I would move my elite Soviet infantry forward (online charge 'huzzah') only to have the force back up on their own during the next enemy players turn. Sometimes they would also move a few hexes if enemy arty got too close.

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to Gary Tatro)
Post #: 15
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> A strange thing Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.656