Borst50
Posts: 261
Joined: 4/1/2008 Status: offline
|
Germany- (DCG's) Big Red One- PzGrenadier Companies-Missing transport unit....not enough transport, 50mm AT gun has to walk. Sometimes, an incorrect taransport illegally loaded. Depends if unit comes on map pre-loaded, or on foot. (appears to start in Jan 43) Motorized Infantry Companies-For on map units at start of battle: Glitch found that is random....no infantry appears with unit and is not listed as a reinforcement. Transport and support unit are present on map and may be deployed, but infantry is missing...never shows up. Happens occasionally. I.E. the machinegun section, the 28mm AT gun, and the 50mm AT gun, plus all relevant transport is there, the 3 infantry plattons are missing. 75mm Field gun units-Incorrect sp of artillery carriers, rendering the guns unmovable. Once these units appear as reinforcements, they are stuck at the entrance hex and cannot be loaded. If generated for start of battle, can be deployed as per the campaign where I want them to be, but still cannot be loaded on indeginous transport. Panzer IIIF Companies-Missing Hq platoon. (Same for EF) Pz Battalion HQ platoon upgrade glitch-(happened 1 Jan 43) When Pz Battalions are upgraded, my HQ platoon was a 2 sp PzIIIH, and it was not involved in battle so therefore did not take any casulties, after upgrade, it was a 1 sp PzIIIJ, with the sp indicator in yellow, meaning it had taken a loss. How is that possible? So I must use a valuable replacement point to bring a unit back to full strength that never took a casulty? Incidentally, my last company was also upgraded from PzIIIj to PzIIIL with no problem, so why was the battalion HQ platoon forced to take a hit? For Road to Germany- PzGrenadier Companies-See above. It appears the oob needs changing.... These are all I have noticed thus far, however, I will duly report when I find them. Thanks guys
|