JRyan
Posts: 555
Joined: 3/29/2005 Status: offline
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Hmm. Well I guess I play a bit different than some. That Recon plane would have been wiped out as I would have vectored an intercept manually. When I play I micromanage, which agreed I should not have to, but it is the way I play the game so I don't notice some things others do. Sure things are not as they should be and I will not argue that. I do however remember the challenges on the windows conversion. It was the most 'friendly' of times for pooners. Now so many are pissed at others that it just saddens me, but so is life. These behaviors are indeed a bit freaky, I have not noticed here lately as I have not played in a couple of months. I will soon be back playing again, bugs and all. I have been busy "moving". Thing is, the MP is the best part, we can finally match a human, pooner vs pooner.....ah that is progress. So the code is hosed, how can it be fixed? This game is not supported with Electronic Arts type money. Heck I would like to even know how many copies have sold? It is a specialty market with limited testers and coders. I go back to HC in 1995, then H2ME, then in 1997 to my surprise I found a copy of H2AE. Yeah I played on a P133 also. It was slooooooooow going. Program my moves in and go to bed type slow. Oh but the crashes, save, play, save, play, restart, save, play... No matter what workarounds it did not work to good with winders. But alas, it was converted and was stable. I still own my 3.6x, I have the disc and all, and yet I probably will never play it again. I want to see 3.7+ move on to the Next Harpoon. I am not saying it is all roses, but considering the size of the budget and the amount of folks involved, I will tend to fall on the side of "benefit of doubt". So in closing, Happy Birthday Harpoon, flaws and all. PS, I also own HCCE and will try out the updates as soon as I can manage.
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