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- 10/3/2000 6:05:00 AM   
Mark McIntosh

 

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From: Atlanta, GA, USA
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20mmL55 cannon still sounds and fires like a 20mm Flak gun. Four air bursts instead of a single round flash. Used OOB Edit to change the sound to the default (0) for small gun (class 5) but I don't know how to change the 4 air bursts graphic to a single round graphic. Anybody know how to do this? Mark

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Post #: 31
- 10/3/2000 6:26:00 AM   
Mark McIntosh

 

Posts: 31
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From: Atlanta, GA, USA
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quote:

Originally posted by Kharan: -JPz's are unbuyable before '44. Maybe the chance is not working properly? -Wrong pictures: British Stuart VI (a truck) British and Canadian 75mm How Bty (Hurricane) 2 German FJ Airborne squads (SPW-251/23) Finnish OT-133 (Il-4) Finnish OT-130 (Il-4) Finnish M.S.406/410 (Hurricane) Finnish 122 H 38 Bty (P-51D) Nationalist China 122 G 38 Bty (P-51D) Russian Yag-6 (messy) Russian ammo carrier (messy) Russian GAZ-4M-AA (messy) A lot of the still missing pictures could be copied from (or linked to) same units' pictures from other countries. -Some equipment lists go off the screen and there's no way of scrolling (British '45). -The brackets in buying screen could display top armor of planes instead of side armor, to indicate ground attack specialists. -Of the Soviet heavies, IS-2 seems still a bit cheap (142 points). T-34/85 costs 150 points, IS-2(M) 171 points and IS-3 215 points. -Pershing's 90/L53 max penetration of 185 seems exaggarated compared to max penetration 150 of the German 88/L56 gun. I would have guessed the longer 88mm to carry more punch than the 90mm, but I'm no expert. Definitely not that much lower. Awesome job fixing the bugs, btw. I don't have anything left to moan&bitch about anymore!
I'll second the Jpz unavailability. Also add the Minenram Pz-III to the upside down pic list.

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Post #: 32
- 10/3/2000 8:40:00 AM   
Warhorse


Posts: 5712
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From: Birdsboro, PA, USA
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quote:

Originally posted by Mark McIntosh: 20mmL55 cannon still sounds and fires like a 20mm Flak gun. Four air bursts instead of a single round flash. Used OOB Edit to change the sound to the default (0) for small gun (class 5) but I don't know how to change the 4 air bursts graphic to a single round graphic. Anybody know how to do this? Mark
Mark, that was a rapid fire gun, in fact it was exactly the same as the AA gun, except for the mounting!! That sound is as it should be ------------------ Mike Amos Meine Ehre Heisst Treue

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Mike Amos

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www.cslegion.com

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Post #: 33
- 10/3/2000 9:25:00 AM   
Paul Vebber


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I double checked my 90mm M3 data and the 185 listed is for a "hotter" late/postware round. The "early" round should be more like 168...

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Post #: 34
- 10/3/2000 11:37:00 AM   
przy

 

Posts: 16
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not sure if this is an oob problem or not but I noticed that the German FJ Airborne units representing those available from 1943 to 1949 are represented in the encyclopedia by a picture of a German halftrack. Probably already picked up by you guys but I thought I might try to help a little and bring this error to light. Nontheless great game!

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Post #: 35
- 10/3/2000 7:57:00 PM   
Charles22

 

Posts: 912
Joined: 5/17/2000
From: Dallas, Texas, USA
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I tried to recreate the failure I reported yesterday, relating to computer/program lockup. I downloaded V4.2 and did not see a reoccurrence of a program lockup after replying 'n' to op fire. The circumstances were however slightly different. In the campaign where I had the failure, I was playing as Russia with the Finns being the first battle. The Finns were assualting, and with my base core being 3200, and I believe the Finns having no tanks, they may had picked such a huge ski force that I had played against a far greater amount of units than I ever had before. I do know that I will end up restarting a Russian campaign sometime or other, and if my theory is correct, then I will only have to worry when I face a force assaulting me when my core is 3200 or above, and the enemy has basically no expensive units (other than artillery).

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Post #: 36
- 10/3/2000 11:12:00 PM   
Redleg


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Chinese Communist OOB early years: 2 man scout team costs the same as the 4 man recon patrol. Not a biggie but still..... Partisans, Commandos, etc often have crew served weapons assigned to their formations. These weapons cannot infiltrate. I recommend they be eliminated from the formations. Then the player will not need to locate and reassign them.

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Post #: 37
- 10/3/2000 11:39:00 PM   
Paul Vebber


Posts: 11430
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From: Portsmouth RI
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I created "cmmdo support teams" for some of the OOBs. At the low end of the scale there may be cases where there not 1 full points difference between units and they got the same score... This can be adjusted manually if the OOB folks want...just keep a list of things that get changed that way or you will forget :-)

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Post #: 38
- 10/4/2000 12:15:00 AM   
Steel Thunder

 

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From: Finland
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Hi! Tom: Its a brand new campaign in ver.4.2 using WW2campaign not campaign generator. The bug happened when I delete last support unit. It happened almoust every time I tried to repeat it. Everything works fine when I don't try to delete support units. Steel Thunder

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Post #: 39
- 10/4/2000 7:12:00 AM   
rexmonday

 

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I saw another instance of the multiple artillery tube bigbear again - the Japanese 'knee mortar' squad has 3 mortars, and one rifle IIRC. When the unit moves it loses the abilityt to fire only the first of the three mortars - those in slots 2+3 are unaffected by movement, as far as direct fire goes anyhow. Not a big deal, but something to look out for when it comes to SP:MW maybe?

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Post #: 40
- 10/4/2000 9:08:00 AM   
troopie

 

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Oops! It seems the Anzac OOB edit bug is not a bug. You have to select Anzac to get it to work, altho Anzac is the Default OOB. troopie ------------------ Pamwe Chete

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Post #: 41
- 10/4/2000 9:13:00 AM   
mogami


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Hi I just started a east front 43 online battle for Combat Command League Soviet Guard Infantry companies have no infantry platoons. Just MG's and such. Version 4.0 had them I have added 4.1 and 4.2 also missing are 85mm AA guns, 37mm SPAA ------------------ I'm not retreating, I'm attacking in a differant direction! [This message has been edited by Mogami (edited October 03, 2000).]

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Post #: 42
- 10/4/2000 1:47:00 PM   
crazyivan

 

Posts: 189
Joined: 5/12/2000
From: New Zealand
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have only play a few campiagns as of date in v4.1 and also 4.2 german jpzs cannot be selected for purchase befor 44 unless heavy units,russian spaa units ,and verouisa aa units also but only selected these in 41 will have a more accurate list when time allows it.is this a broad problem through the oobs or a bug? thanks for youe time and great efforts if i was more computer illertrate i would be more than glade to help you with the oobs but my exspearance goes as only far as gamming.

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Post #: 43
- 10/4/2000 7:01:00 PM   
Kwll

 

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From: Hurricane, WV
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Has the German OOB set been resolved? I am sorta stuck in my Camp. as I need some SP Art and could use some JPZ also but am unable to buy these units as support.

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Post #: 44
- 10/4/2000 9:05:00 PM   
Voriax

 

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CrazyIvan, Kwll. The inability to purchase early JPz's is because the pre-Jpz IV/48 vehicles are classed as a SP-ATG's and there is no formation for them. You can fix this yourself by changing those panzers back to 'tank destroyer' class. Of course you oob's will be non-standard then, so keep a copy of the originals for pbem/online. Official fix will take some time, maybe even couple months. Kharan: I took a look at the messy pictures you mentioned. It is a case of wrong palette and can be fixed easily by doing the following: Load the messy images and one good image into photoshop. Copy the palette from the good image and apply it to the messy images. Save and exit, pics look okay Voriax ------------------ OOB-Wan Kenobi

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Post #: 45
- 10/4/2000 10:25:00 PM   
Kwll

 

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Thank you, what about the SP - Arty all I see is Stug-III

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Post #: 46
- 10/5/2000 12:27:00 AM   
Voriax

 

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quote:

Originally posted by Kwll: Thank you, what about the SP - Arty all I see is Stug-III
Actually a similar thing. The SP-artillery is classed, not surprisingly, as SP-Gun However in the SP gun sec/platoon the 'default' unit is Brummbar, which is now classed as assault gun. Therefore only units these SP gun formations now accept must be classed assault guns. Confusing? Fire up the editor and see it yourself. Again you should be able to fix this by replacing the brummbaer with a SiG33 as a default unit in the sp-gun formations. Brummbar should appear later in the StuG formations. Brrr....looks like we have quite a task ahead delousing all these oob bugs. Voriax ------------------ OOB-Wan Kenobi

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Post #: 47
- 10/5/2000 2:17:00 AM   
Kharan

 

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quote:

Originally posted by Voriax: Kharan: While I may not be able to do anything to those messy images I try to remember fix the wrong ones, IF the picture exists already. Missing pics are more problematic as non-copyrighted pictures would be needed.
If you mark the following units to use the lbm's in the brackets, German, British and USMC encyclopedias are complete as far as pictures go. 2 German FJ Airborne squads (7071) British Stuart VI (7773) British 75mm How Bty (8205) British Mk1 Mineplough (7713) British Command Post (8326) USMC M2a4 Sherman (8214) USMC Crewmen (8325) USMC Dodge T214 WC53 (8261) US Army and Soviet Union are almost complete as well. But I couldn't find their missing pics from the existing pictures. US Army: Boeing P-26 M30 Cgo Carrier Martin B-10 Soviet Union: Stalinets S-80 SU-12 [This message has been edited by Kharan (edited October 04, 2000).] [This message has been edited by Kharan (edited October 04, 2000).]

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Post #: 48
- 10/5/2000 2:30:00 AM   
Kharan

 

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Here's the replacements for the wrong pictures. Finnish OT-133 (161) Finnish OT-130 (161) Finnish M.S.406/410 (7692) Finnish 122 H 38 Bty (121) Nationalist China 122 G 38 Bty (121) US M2 Medium Tank (443)

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Post #: 49
- 10/5/2000 5:22:00 AM   
Mark McIntosh

 

Posts: 31
Joined: 6/24/2000
From: Atlanta, GA, USA
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When playing a generated campaign, destroyed buildings and rubble become restored during play. I particularly noticed this when saving a game and then restarting. Sometime it would even happen between game-saving events.

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Post #: 50
- 10/11/2000 7:14:00 PM   
Voriax

 

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Popping this topic up....please all oob bugs here, if you have a 4.1 version or newer. Voriax ------------------ OOB-Wan Kenobi

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Post #: 51
- 10/12/2000 3:54:00 AM   
Don Doom


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Ok, did not see this one posted, so the icon for the sdkfz 251/17 is really a sdkfz 7/1. Also the OOB editor will not let me change the Marder II and Marder IIIH ICON's. They are swoped. No more rants ok I have tried to make a PZGRD and PZ division using oob editer, I would put the correct type of units and then added the # of units. I then went to check and the div did not have even haft the units I added? Don

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Post #: 52
- 10/13/2000 4:53:00 AM   
panda124c

 

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From: Houston, TX, USA
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Add to the list: German SS MG34 has a truck picture. The Stummel Sec contains two SPW-251/10 (I'm not sure but this does not seem right.) The Stug units and SP units are identical, all Stug III's No SP guns like the SIG 33 as late as 10/42.

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Post #: 53
- 10/13/2000 5:29:00 AM   
Kharan

 

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quote:

Originally posted by pbear: Add to the list: German SS MG34 has a truck picture.
How could I miss that? I've put in corrections for all the reported wrong pictures as well in The List. Some misc stuff: -The icon for the German Barge Carrier is a barge. -The icon for Czech Pz 35-S 739(f) is a fort. -The designation (SU-12) for the Soviet GAZ-truck with a 76.2mm KT26 Gun is incorrect. SU-12 was a prototype of the SU-76.( http://www.algonet.se/~toriert/su76.htm ; http://history.vif2.ru/su76.html ; http://www.weapon.df.ru/tanks/sovsau/light/index-e.html#n4) [This message has been edited by Kharan (edited October 18, 2000).]

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Post #: 54
- 10/13/2000 7:02:00 AM   
Major Destruction


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From: Canada
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quote:

Originally posted by rexmonday: I saw another instance of the multiple artillery tube bigbear again - the Japanese 'knee mortar' squad has 3 mortars, and one rifle IIRC. When the unit moves it loses the abilityt to fire only the first of the three mortars - those in slots 2+3 are unaffected by movement, as far as direct fire goes anyhow. Not a big deal, but something to look out for when it comes to SP:MW maybe?
Not bad, I'd say for the team to lose one third of it's firepower whilst on the move. Those knee mortars took very little time to set up and fire, unlike a standard mortar which might require some assembly.

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They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

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Post #: 55
- 10/13/2000 10:25:00 AM   
Cona

 

Posts: 137
Joined: 9/9/2000
From: Penco, Chile
Status: offline
Don't know if it's a bug ... or my ignorance. While playing heroes of the motherland one of my KV1s discovered several JU-52 15 hexes away. Next turn, those JU-52 moved ... 4 or 5 hexes (!) ... that's a speed around 4 km/h. I checked the enciclopedia ... their speed is 4. It's this rigth ? or it's a mistake ? The units are JU-52 Troop, cargo aircraft and i'm playing version 4.3b ... all patches from v. 1.0 Now i must sleep a little to wake up early in the morning to continue playing SPWAW. Saludos a todos, Cona.

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