11Bravo
Posts: 2082
Joined: 4/5/2001 Status: offline
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Command & Control would be one of the best possible features to include in a game of this type -- if implemented better. I like the feature in SPWAW, agree with the concepts, but yearn for something a little better. I wish there was some way for tactical/doctrinal actions to be separated from traditional orders for movement and deploying. Here is an example of what I mean. Moving a platoon to an objective should and does take an order. But how they deploy at the objective is usually doctrine, and shouldn't require additional orders to fine tune the local deployment. However, under my inept command, I must usually expel another order or two until the squads are arranged in a tactically effective matter at the objective. Another example occurs when fighting at the objective. Small movements at the objective to seek cover, ambush the enemy, assist rallying, recover wounded, etc. should again be a matter of doctrine, tactics, and experience. But under my inept command, I often find myself having to expel orders to accomplish tasks that my forces might have learned in basic training or on the battlefield. So, in my opinion, it would be nice if some small scale movement was allowed within the platoons sector of operations that did not necessarily require explicit orders. Even better would be if this "freedom" was tied to experience of the leaders of the squads, and perhaps national doctrine, or training levels. I also have no doubt that some of the better players have learned to do much of this within the current implentation of command and control. I believe it has something to do with placing the objective flag not at the objective, but further away so the individual squads still are allowed some movement under existing orders. This kludge is fine for playing, but a better implementation would be preferred by me. None of the above should be construed as a request for further work on SPWAW. Enough is enough, on with the next game! :)
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Squatting in the bush and marking it on a map.
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