Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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I voted for editor. However, I want to qualify that I do NOT mean "scenario editor". I mean "host-editor": An editor that allows the host to make adjustments to a live, currently ongoing game: PSD adjustments VP adjustments Cash additions or subtractions Property ownership Troop changes etc. Gwheelock made a list of these changes that should be required. That list could be built upon, but just getting SOMETHING out there will help. For example, in the current game, I've lost 6 political points across 5 quarters because of game bugs. I gained one as well, but I currently have an alliance with Turkey because of that, and that may or may not be acceptable. Austria in our current game is down 5 PP just in the last two econ phases, due to the economic manipulation not being reset when capital occupied bug. Currently, these things are impossible to overcome. But, if there were a host-editor, they would be relatively easy to correct for, while the game bug itself gets fixed. My higher priority if you meant "scenario editor", would be PBEM streamlining that does not sacrifice game elements. No further damage can be done to the diplomacy phase by making it simultaneous, so that would be acceptable. However, once TCP/IP comes out, I would like to see the diplo phase re-opened up for more precision (i.e. do the sub-steps in order again, as in the original game). Also, it would be acceptable if, internally to the game, it still operated one nation at a time. Making reinforcement simultaneous would be acceptable provided GB and France are allowed to go last, and separate from the other five powers. Making economics simultaneous would be perfectly fine. If an internal game item requires knowledge of GB's trade choices first, the game can do them in order, but it doesn't have to wait for GB to be done. It can make the calculations at the end. AI improvement is a distant third. Yes, I would like a challenging AI, but the AI will never equal a human, so it's not a priority to have one. A tutorial does not matter at all to me. However, I suspect it matters a great deal to Matrix. And, it could end up mattering to me, if the pool of players dries up. So, I wouldn't object to a higher tutorial priority. One thing to note, though: A tutorial is NOT going to get alot of votes, because most of the posters are already veterans of EIANW. So, you should weight this differently.
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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