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Where is 1.03 Update

 
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Where is 1.03 Update - 7/6/2008 8:02:06 PM   
marcbarker


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I have tried numerous time trying to get this update to no avail. I have registered my game etc. logged in and nothing. anyone have any ideas?
Post #: 1
RE: Where is 1.03 Update - 7/6/2008 8:32:24 PM   
sfinlay

 

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I think there are some problems regarding the site being moved to new servers so things should be back to normal once this is sorted out.

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Post #: 2
RE: Where is 1.03 Update - 7/6/2008 8:35:35 PM   
marcbarker


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thanks! there is some issues with the 1.02 i hope they work out mainly with the oob's. do you know if they included a pdt converter or does the old divided ground editor work. This was found on the redarrowproductions web site. I guess that is defunct as well

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Post #: 3
RE: Where is 1.03 Update - 7/6/2008 8:53:26 PM   
cw58

 

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quote:

ORIGINAL: barker

thanks! there is some issues with the 1.02 i hope they work out mainly with the oob's. do you know if they included a pdt converter or does the old divided ground editor work. This was found on the redarrowproductions web site. I guess that is defunct as well


The .pdt converter that you're talking about supposedly doesn't work with 1.03. (I haven't tried it with this latest patch.) Due to complaints about cheating in human vs. human games, the encoding has been changed. You'll have to contact Jason if you have platoon.pdt or weapon.pdt files you want adjusted.

(in reply to marcbarker)
Post #: 4
RE: Where is 1.03 Update - 7/6/2008 9:07:43 PM   
marcbarker


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that stinks, i think that the oob's and pdt files should be open for their own use in their game system. I used to be on talonsoft forums years ago and armchair general and that really was never an issue. I think what they are doing is great but why lock it down? That is why I have been running talonsoft games since they were new. The availability to update as you see fit for your own use. Granted when playing other people use the stock platform. I rather enjoyed doing the research and defining weapons and vehicles. Using reference books building OOB's. Stanton's US order of battle for the US etc.
here is a smack of what i did. this just has the headers. I also worked out how to include the marines for west front
[------------------------United States Armored Formation------------------------------]
42 11 45 05 D1040001 5 1st Armored Division
42 11 45 05 D1040002 5 2nd Armored Division
44 06 45 05 D1040003 5 3rd Armored Division
43 12 45 05 D1040005 5 4th Armored Division
44 02 45 05 D1040006 5 5th Armored Division
44 02 45 05 D1040007 5 6th Armored Division
44 01 45 05 D1040008 5 7th Armored Division
44 11 45 05 D1040009 5 8th Armored Division
44 08 45 05 D1040010 5 9th Armored Division
44 09 45 05 D1040011 5 10th Armored Division
44 09 45 05 D1040012 5 11th Armored Division
44 09 45 05 D1040013 5 12th Armored Division
45 01 45 05 D1040014 5 13th Armored Division
44 10 45 05 D1040015 5 14th Armored Division
45 02 45 05 D1040016 5 16th Armored Division
45 02 45 05 D1040017 5 20th Armored Division

[------------------------United States Infantry Formation------------------------------]
42 11 45 05 D1042007 6 1st Infantry Division
43 10 45 05 D1042008 6 2nd Infantry Division
42 11 45 05 D1042009 6 3rd Infantry Division
44 01 45 05 D1042010 6 4th Infantry Division
44 06 45 05 D1042011 6 5th Infantry Division
44 07 45 05 D1042012 5 8th Infantry Divison
42 11 45 05 D1042013 5 9th Infantry Division
44 12 45 05 D1042002 6 10th Mountain Division
44 08 45 05 D1042014 5 26th Infantry Division
44 08 45 05 D1042015 5 28th Infantry Division
44 06 45 05 D1042016 5 29th Infantry Division
44 06 45 05 D1042017 5 30th Infantry Division
42 11 45 05 D1042018 6 34th Infantry Division
44 06 45 05 D1042019 5 35th Infantry Division
43 09 45 05 D1042020 5 36th Infantry Divison
44 12 45 05 D1042021 5 42nd Infantry Division
44 09 45 05 D1042022 5 44th Infantry Division
43 06 45 05 D1042023 5 45th Infantry Division
44 12 45 05 D1042024 5 63rd Infantry Division
45 01 45 05 D1042025 5 65th Infantry Division
44 12 45 05 D1042026 5 66th Infantry Division
45 01 45 05 D1042027 5 69th Infantry Division
45 01 45 05 D1042028 5 70th Infantry DIvision
45 02 45 05 D1042029 5 71st Infantry Division
44 12 45 05 D1042030 5 75th Infantry Division
45 01 45 05 D1042031 5 76th Infantry Division
44 10 45 05 D1042032 5 78th Infantry Division
44 06 45 05 D1042033 5 79th Infantry Division
44 07 45 05 D1042034 5 80th Infantry Division
44 06 45 05 D1042035 5 83rd Infantry Division
44 11 45 05 D1042036 5 84th Infantry Division
44 01 45 05 D1042037 5 85th Infantry Division
45 03 45 05 D1042038 5 86th Infantry Division
44 12 45 05 D1042039 5 87th Infantry Division
43 12 45 05 D1042040 5 88th Infantry Division
45 03 45 05 D1042041 5 89th Infantry DIvision
44 06 45 05 D1042042 5 90th Infantry Division
44 06 45 05 D1042043 5 91st Infantry Division
44 08 45 05 D1042044 5 92nd Infantry Division
44 09 45 05 D1042045 5 94th Infantry Division
44 09 45 05 D1042046 5 95th Infantry Division
45 03 45 05 D1042047 5 97th Infantry Division
44 10 45 05 D1042048 5 99th Infantry Division
44 10 45 05 D1042049 5 100th Infantry Division
44 10 45 05 D1042050 5 102nd Infantry Division
44 10 45 05 D1042051 5 103rd Infantry Division
44 09 45 05 D1042052 5 104th Infantry Division
44 11 45 05 D1042053 5 106th Infantry Division

[------------------------United States Airborne Infantry Formation------------------------------]

45 02 45 05 D1042003 7 13th Airborne Division
45 02 45 05 P10301 13th Airborne Division HQ
45 02 45 02 R1022004 88th Glider Infantry Regiment
45 03 45 05 R1022003 515th Parachute Infantry Regiment
45 02 45 05 R1022004 326th Glider Infantry Regiment
45 03 45 05 R1022003 517th Parachute Infantry Regiment
45 02 45 05 B1011007 458th Parachute Field Artillery Battalion
45 02 45 05 B1011007 460th Parachute Field Artillery Battalion
45 02 45 05 B1011006 676th Glider Field Artillery Battalion
45 02 45 05 B1011006 677th Glider Field Artillery Battalion
45 02 45 05 B1018001 153rd Airborne Anti-Aircraft Battalion
45 02 45 05 B1015003 129th Airborne Engineer Battalion
45 02 45 05 P10033 Recon Platoon

44 12 45 05 D1042004 7 17th Airborne Division
44 12 45 05 P10301 17th Airborne Division HQ
44 12 45 02 R1022004 93rd Glider Infantry Regiment
44 12 45 05 R1022004 94th Glider Infantry Regiment
44 12 45 05 R1022003 507th Parachute Infantry Regiment
44 12 45 05 R1022003 513th Parachute Infantry Regiment
44 12 45 05 B1011007 466th Parachute Field Artillery Battalion
44 12 45 05 B1011006 680th Glider Field Artillery Battalion
44 12 45 05 B1011006 681st Glider Field Artillery Battalion
44 12 45 05 B1018001 155th Airborne Anti-Aircraft Battalion
44 12 45 05 B1015003 139th Airborne Engineer Battalion
44 06 45 05 P10033 Recon Platoon

43 05 45 05 D1042005 7 82nd Airborne Division
43 05 45 05 P10301 82nd Airborne Division HQ
43 05 45 05 R1022004 325th Glider Infantry Regiment
43 05 45 05 R1022003 504th Parachute Infantry Regiment
43 05 45 05 R1022003 505th Parachute Infantry Regiment
43 05 43 08 + B1011006 319th Glider Field Artillery Battalion
43 09 45 05 B1011008 319th Glider Field Artillery Battalion
43 05 43 08 + B1011006 320th Glider Field Artillery Battalion
43 09 45 05 B1011008 320th Glider Field Artillery Battalion
43 05 45 05 B1011007 376th Parachute Field Artillery Battalion
43 05 45 05 B1011007 456th Parachute Field Artillery Battalion
43 05 45 05 B1018001 80th Airborne Anti-Aircraft Battalion
43 05 45 05 B1015003 307th Airborne Engineer Battalion
43 05 45 05 P10033 Recon Platoon

44 06 45 05 D1042006 7 101st Airborne Division
44 06 45 05 P10301 101st Airborne Division HQ
44 06 45 05 R1022004 327th Glider Infantry Regiment
44 06 45 02 + R1022004 401st Glider Infantry Regiment
45 03 45 05 R1022003 506th Parachute Infantry Regiment
44 06 45 05 R1022003 501st Parachute Infantry Regiment
44 06 45 05 R1022003 502nd Parachute Infantry Regiment
44 06 45 02 R1022003 506th Parachute Infantry Regiment
44 11 44 12 R1022003 509th Parachute Infantry Regiment
44 06 45 05 B1011006 321st Glider Field Artillery Battalion
44 06 45 05 B1011007 377th Parachute Field Artillery Battalion
45 03 45 05 B1011006 463rd Glider Field Artillery Battalion
44 06 45 05 B1011008 907th Glider Field Artillery Battalion
44 06 45 05 B1018001 81st Airborne Anti-Aircraft Battalion
44 06 45 05 B1015003 326th Airborne Engineer Battalion

(in reply to cw58)
Post #: 5
RE: Where is 1.03 Update - 7/6/2008 9:17:44 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: barker

that stinks,


You are free to edit any of the files, with the exception of the platoonXX.oob and the weapon.pdt files.

These require new encryption, so these platoon files will be have to sent to me if you want them encrypted. There will be a THREAD available once the 1.03 UPDATE is officially released that will tell you the process for doing so.

The remaining OOB files are fully available for you to edit and do NOT require encryption. (CompanyXX.oob, BattalionXX.oob, etc etc)

Jason Petho


_____________________________


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Post #: 6
RE: Where is 1.03 Update - 7/6/2008 9:37:14 PM   
marcbarker


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That still stink to wait on a third person to update a file when you can update it yourself. You just took what fun I had in this game and threw it away. Build raft haulers, bridging units etc. Thanks. You know what is best fo us consumers that do not know squat about wargaming nor any other aspect of it. Tha was sarcastic and I apologize.
Marc

(in reply to Jason Petho)
Post #: 7
RE: Where is 1.03 Update - 7/6/2008 9:52:24 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: barker

That still stink to wait on a third person to update a file when you can update it yourself. You just took what fun I had in this game and threw it away. Build raft haulers, bridging units etc. Thanks. You know what is best fo us consumers that do not know squat about wargaming nor any other aspect of it. Tha was sarcastic and I apologize.
Marc


Bridging units and special trucks to carry self propelled ferries & self propelled boats are included with 1.03 UPDATE.

I would highly recommend taking a look at what is now available within the 1.03 UPDATE, many of your special types of units may already be included.

Jason Petho


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Post #: 8
RE: Where is 1.03 Update - 7/6/2008 9:55:18 PM   
marcbarker


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Thanks, I will, It just is frustrating to purchase a game on a preconceived notion of what can do. Again thanks. Will there be a time when these files will be open for modding?

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Post #: 9
RE: Where is 1.03 Update - 7/6/2008 10:01:04 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: barker
Will there be a time when these files will be open for modding?


Probably not, no. Unless the game goes unsupported again (which won't happen anytime soon under my watch), then the encryption tool will be released.

The conversion process won't be as painful as you may think it is. Merely requiring a post and a minor wait for the process to be completed, my response time here on the forums are generally fairly reasonable.

Jason Petho


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Post #: 10
RE: Where is 1.03 Update - 7/6/2008 10:09:19 PM   
marcbarker


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Good Info by the way. Did you take into account supply units. Enhancing the supply range of a battalion or maybe increase the coomand range if in the vacinity of a leader. I saw where you have a FO. That is good stuff. Any thought as to VP loss during a meeting engangement. Bombarbment penalty for civilian casualties. There were times when it was extremely bad form to do a pre bombardment phase for a long time. Also is there a function to include POW's for scenario building, POW rescue. For example like the Rangers did in the Pacific.

(in reply to Jason Petho)
Post #: 11
RE: Where is 1.03 Update - 7/6/2008 10:17:10 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: barker

Good Info by the way. Did you take into account supply units. Enhancing the supply range of a battalion or maybe increase the coomand range if in the vacinity of a leader. I saw where you have a FO. That is good stuff. Any thought as to VP loss during a meeting engangement. Bombarbment penalty for civilian casualties. There were times when it was extremely bad form to do a pre bombardment phase for a long time. Also is there a function to include POW's for scenario building, POW rescue. For example like the Rangers did in the Pacific.


Keep in mind, at this point, the Campaign Series is a living game. Meaning it has ample space to grow, in particular the OOB's. The Americans (WF), Germans (EF) and Soviets/Russians (EF) have been greatly increased in their OOBs (platoon to Corps) and available units for the 1.03 UPDATE.

The remaining armies will be eventually upgraded as well with future UPDATES. (1.04, 1.05, 1.06, etc), and the armies listed above will be continued to be expanded. Keep in mind, there are limitations on the number of available units to use (platoon wise) and future UPDATES may overwrite the units you have worked so hard on including. It may be worth while to suggest units that you would like and we can see about adding them for a future UPDATE, to ensure little to no conflicts.

There are a special "Personage" unit available that can be used for POW rescue attempts available in East Front. This unit will be availabe once I start tackling Rising Sun and West Front.

There are also civilians for some armies to use in scenario design.

Jason Petho

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Post #: 12
RE: Where is 1.03 Update - 7/6/2008 11:00:48 PM   
1925frank

 

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I'm not gifted enough to mod, but I do enjoy creating scenarios for my own use, so I'm a happy and satisfied customer with all the new countries and units.

Congestion of the roads by refugees was a problem in the 1940 campaigns in the Netherlands, Belgium, and France.  That's not really reflected in the game.  That's not a criticism, just an observation.  One of the selling points of CS is its relative simplicity of play.  I guess the congestion could be reflected with wrecks.

In any event, thanks for the great game, and please continue your efforts.

(in reply to Jason Petho)
Post #: 13
RE: Where is 1.03 Update - 7/7/2008 6:21:12 AM   
osiris_slith

 

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refugees are a non issue..just run them over!

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Post #: 14
RE: Where is 1.03 Update - 7/7/2008 6:23:00 AM   
cw58

 

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From: Hanford, CA, US
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quote:

ORIGINAL: 1925frank

Congestion of the roads by refugees was a problem in the 1940 campaigns in the Netherlands, Belgium, and France.  That's not really reflected in the game.  That's not a criticism, just an observation.  One of the selling points of CS is its relative simplicity of play.  I guess the congestion could be reflected with wrecks.


Now that there are civilian units (at least in EF Russian and German platoon files), I think refugees could be simulated by 'fixing' them on roads. For example, you have Russian civilians fixed on a road. Russian troops headed for the front would have to go around them. German troops could destroy them but would be penalized -9 VPs/SP. Anyway, just an idea.

(in reply to 1925frank)
Post #: 15
RE: Where is 1.03 Update - 7/7/2008 1:33:13 PM   
1925frank

 

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I don't know how the civilians are set up.  I don't think the game is set up so that a Soviet player is penalized for killing German civilians and vice versa. 

I'm guessing you could put friendly civilians on a road and fix them there.  That would create the impediment to road movement I mentioned earlier.  You can't shoot your own side, so the fixed civilians would stay there until enemy troops fired on them, which would unfix them, and they could run for cover, which is what you'd expect.  The roads would be cleared of civilians, but then you'd have to worry about enemy troops.  That might work quite well. 


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Post #: 16
RE: Where is 1.03 Update - 7/7/2008 3:40:53 PM   
marcbarker


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That would be a good Idea fixed Civilians. When fired upon and casualties are taken VP's are lost. You could set them up in cities , roads etc. It would give a new twist on basic rules of engagement in the game. Also a scenario a Ranger battalion or company rescuse a train full of CIV. as in concentration camp bound. You have a finite time table to accomplish this mission with no casualties. This could be fun in scenario design

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Post #: 17
RE: Where is 1.03 Update - 7/7/2008 4:19:45 PM   
1925frank

 

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In personal scenarios against the AI, I've used heavy artillery guns as deadweight supplies that have to be picked up with wagons and then safely exited off the map.  At the start of the game, you have to remember to put the range of these heavy artillery guns at "none" so they can't shoot anyone in self defense and so they serve their function as deadweight supplies.  Heavy artillery guns are good for this purpose because they can't move on their own, they are vulnerable if the enemy gets their first, and they are expensive if lost. 

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Post #: 18
RE: Where is 1.03 Update - 7/7/2008 7:39:04 PM   
osiris_slith

 

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HI

CS series is a tactical simulation of war and thats it. I think having civilians in it is of out of the scope and realm of what this game is all about. I think it takes the game some down dangerous roads that need not be opened or even explored..The next thing is that someone will want to have SS Einsatz units running around the board seeing how many civilian units can be eliminated. The game simulates 1000s' of soldiers slugging it out and already simulates a painful loss of life as it is. I think this is a bad idea and should not ever be considered for the CS series at all.

Osiris

(in reply to 1925frank)
Post #: 19
RE: Where is 1.03 Update - 7/7/2008 8:44:55 PM   
MrRoadrunner


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Here is a post I can agree with ... 100%!


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Post #: 20
RE: Where is 1.03 Update - 7/7/2008 8:52:49 PM   
marcbarker


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this is a GAME....not real life...geesh....just make you think prior to bombarding cities..it is still an interesting twist...all I ask is give me the opportunity to decide what and how I want to play this game.......Like I said prior...remeber when you could play east front on the net....had to be a certain version or it would let you do it...why not have those same rules in place...the at one time had swastikas on the units but it could not be sold in germany so they got rid of it. If we keep going down this political correctness path history and the aspects of it are lost

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Post #: 21
RE: Where is 1.03 Update - 7/7/2008 9:11:45 PM   
MrRoadrunner


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What was "politically correct" about anything that myself, or Osiris, has written?  You seem to see boogymen where there are none.
You need to step back and see the whole picture?

We are discussing game scale and what the intentions of the original designers were. It is why I questioned you on making this more like Squad Leader. It is the scale. Will the add-ons really add to the game? And, remember it is a game that is over ten years old and still played?
Along with refugees you could have herds of sheep and cows? Wow, that would be great?
Maybe a horse could throw a shoe and slow down the wagon towing the guns?
Or, malaria could make some of your soldiers sick and lower their morale?
Or, when taking a village your soldiers would stop to pillage it?

Gosh, the add ons would be endless?

Seriously, I'd love to have the Swastikas back. That was real history. But, please, remember the game and it's design before wishing for stars or crooked crosses?
Neither Osiris or I were intent on anything politically correct. Sheesh!


_____________________________

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Post #: 22
RE: Where is 1.03 Update - 7/7/2008 9:20:18 PM   
Jason Petho


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quote:

ORIGINAL: MrRoadrunner

Along with refugees you could have herds of sheep


I was thinking of including Scot's to the British OOB, so that wouldn't work out very well.

Jason Petho



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Post #: 23
RE: Where is 1.03 Update - 7/7/2008 9:23:24 PM   
R.E.LEE


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Agree i love all the german stuff,god i hate these people ,if war is so painful and the loss so great,why the hell do play war games .sorry man but these people who wanna erase history make me sick,go play pinball and bring on the SS Einsatz and swastikas.
quote:

ORIGINAL: barker

this is a GAME....not real life...geesh....just make you think prior to bombarding cities..it is still an interesting twist...all I ask is give me the opportunity to decide what and how I want to play this game.......Like I said prior...remeber when you could play east front on the net....had to be a certain version or it would let you do it...why not have those same rules in place...the at one time had swastikas on the units but it could not be sold in germany so they got rid of it. If we keep going down this political correctness path history and the aspects of it are lost


(in reply to marcbarker)
Post #: 24
RE: Where is 1.03 Update - 7/7/2008 9:34:04 PM   
osiris_slith

 

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HI

Thanks Roadrunner!

Its not about political correctness..I will be the last person in the world accused of that.

It just a game you are correct...it is a tactical simulation, an excercise like chess or checkers. Running around the board blasting civilian units sounds a bit morbid.

Losing VPs for blasting civilians?? Makes no sense and refugees had little to no effect on the German blitzkrieg in 1940 and certainly no effect on german operations in Russia in 1941 and anytime thereafter.

Most Western, Eastern European and Russian civilians were killed after the battle..long after the front line had moved on!

Including civilians in the CS series makes no sense at a tactical or operational level as they had zero effect on the outcome of the battles...so why include something that has no effect on the outcome.

Grand strategy level games like Ages of Empires, Civilization and a few others, civilians are included because they have an effect on the outcome. Production of war material, recruits for armies etc..even very few global grand strategy games include civilians.

At this time I know of no tactical, operational military game/simulations that include civilians because there effect on battle was zero..

I seriously doubt the CS community will support that kind of an idea.

Osiris




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Post #: 25
RE: Where is 1.03 Update - 7/7/2008 9:54:18 PM   
MrRoadrunner


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quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: MrRoadrunner

Along with refugees you could have herds of sheep


I was thinking of including Scot's to the British OOB, so that wouldn't work out very well.

Jason Petho




Ah, Scotland. Where men are men and the sheep are very afraid?



_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

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Post #: 26
RE: Where is 1.03 Update - 7/7/2008 10:02:27 PM   
Jason Petho


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quote:

ORIGINAL: MrRoadrunner

Ah, Scotland. Where men are men and the sheep are very afraid?




Glad you caught the intended humour!

Jason Petho


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Post #: 27
RE: Where is 1.03 Update - 7/7/2008 10:05:16 PM   
marcbarker


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well lets just take it back to the real basics....the game from avalon hill Tactics....simple to play few pieces, few variants...there you go simulation at its best ....wait no tactics had the nuclear option...ohhhhhh goodness shal we include this...oh my...what a concept for a game...a board game.....how about another one SSI No Greater Glory! gave casulty reports in people killed wound and missing....oh no.......we can't have that....lol

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Post #: 28
RE: Where is 1.03 Update - 7/7/2008 10:20:28 PM   
osiris_slith

 

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hehehe..I finally figured out the scot's, men and sheep joke...sorry slow today to much sun from all the tennis tournaments I play

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Post #: 29
RE: Where is 1.03 Update - 7/7/2008 10:21:36 PM   
cw58

 

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From: Hanford, CA, US
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quote:

ORIGINAL: 1925frank

I don't know how the civilians are set up.  I don't think the game is set up so that a Soviet player is penalized for killing German civilians and vice versa. 

I'm guessing you could put friendly civilians on a road and fix them there.  That would create the impediment to road movement I mentioned earlier.  You can't shoot your own side, so the fixed civilians would stay there until enemy troops fired on them, which would unfix them, and they could run for cover, which is what you'd expect.  The roads would be cleared of civilians, but then you'd have to worry about enemy troops.  That might work quite well. 




Hi Frank

I was making an assumption about civilians with their negative VPs so I thought I'd better check. A German player IS penalized for killing Russian civilians. While checking that, I decided to see what the AI would do with civilians; it seems that Hal doesn't know it's a bad thing to kill civilians.


As for whether civilians should even be in CS:
Well, that's the great thing about this game. It's so very flexible. You want civilians?, put 'em in. Don't like 'em?, then don't. It's always nice to have a choice.


< Message edited by cw58 -- 7/7/2008 10:25:50 PM >

(in reply to 1925frank)
Post #: 30
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