dgk196
Posts: 248
Joined: 3/21/2006 Status: offline
|
quote:
So heres the rules quoted directly from Panzerleader D=Unit is dispersed, Unit is immediatley inverted. Dispersed units may not move, attack, load or unload. Unit becomes undispersed at the end of its own current player segment: Note subtract 1 from the die roll for all subsequent attacks against it during the current player turn. DD= Special dispersal: If target unit was already dispersed by a previous attack during the current player segment, unit is ELIMINATED. If unit was previously undispersed treat as normal dispersal My apologizes for including myself in your ongoing conversation, but this would be a real disaster! The oversimplified combat results was one of the controversial aspects of PB / Pl from the time it was released. The 'magical' recovery aspect of limited results types has one result, unrealistic effects. Why not actually keep track of the individuals in the unit, as regards the number of men. Its done in other computer games with base units of companies and battalions. The computing power of machines and the memory availability for even the average machine could easily handle this. As casualties mount, morale decreases, combat ability decreases and so on! So, for example, a 'platoon' has say 50 men in it. It undergoes an attack by artillery, the result could be say two casualties, 3 wounded. The 'count' displayed for unit strength would now be 45. Just as the count is kept for vehicles and guns the same should be true for infantry units, but not as it is presently done (1-6)! The factors for the unit would change, a simple table for the type, Additional information, would be fatigue, morale, troop quality, which would give much more options for 'defining' units and their relative strengths. Better definition / detail helps every game! And with computers, there would be no burden on the players as the program does all of the bookkeeping. Like I said, sorry for butting in! Just some ideas! Dennis
|