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- 4/17/2002 12:21:44 AM   
IChristie

 

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I'm not sure where the transports are. Unfortunately it doesn't matter because Noumea is a source of supply and so cannot be put out of supply. Nice thought though!

BTW, the carrier situation is thus:
Shokaku in Truk for repairs with no a/c aboard (haven't checked on her in a while, I should do that)
Hiryu, Kaga, Zuiho. Shoho in Shortland with full a/c complements
Ryujo sank on the way back from Luganville
Unyo was sunk during the landings

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"If patience is a virtue then persistence is it's part.
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Post #: 271
Interdicting Noumea - 4/17/2002 12:23:10 AM   
tanjman


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Iain,

Keep up the good work on those AARs. :D

Are you using your subs to interdict convoys going to Noumea? If not where are they? Just their general op areas, not a detailed listing.

Thanks

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Post #: 272
No blockade possibilities? - 4/17/2002 12:29:51 AM   
Ron Saueracker


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You mean that the United Federation of Planets beams in supplies to Noumea? The whole point of taking bases so far south was to put a stranglehold on allied reinforcement/counterattack operations. Hmmm...gonna be alot more difficult to hold new aquisitions now. Do USN reinforcements just PLOP into Noumea as well?:rolleyes:

This obviously applys to Truk as well.

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Post #: 273
The fuel situation - 4/17/2002 12:32:10 AM   
IChristie

 

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[QUOTE]Fuel...how many tankers, and what size do you have under your control? [/QUOTE]

I am working from memory but I believe that I can carry about 85K tons of fuel in the tanker fleet in TK's (5000 tons) and AO's (8000 tons). There are actually a couple of TK's attached to routine convoys as well so I might be able to scrape up another 10K tons in a pinch. Fuel can also be carried in other types of ships at 50% capacity (i.e. a 3000 ton AP carries 1500 tons of fuel).

Right now I have about 55K tons in tankers at Nevea with the rest on their way back to Truk to refuel.



[QUOTE]How much fuel total, and over what time period would you estimate you've drew from Truk? [/QUOTE]

I'm not sure in total. At the start of the offensive there was about 70K tons stockpiled at Shortland and Lunga combined. That is all gone now and I have turned all the tankers around once, but some of them are still full - so probably about 100-110K tons of fuel. That doesn't include the fact that TF's that started full in August are not full now - that might be another 20K? So total consumption in two months is about 130K tons altogether, I would guess.

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"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

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Post #: 274
- 4/17/2002 12:34:10 AM   
IChristie

 

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[QUOTE]You mean that the United Federation of Planets beams in supplies to Noumea? The whole point of taking bases so far south was to put a stranglehold on allied reinforcement/counterattack operations. Hmmm...gonna be alot more difficult to hold new aquisitions now. Do USN reinforcements just PLOP into Noumea as well?

This obviously applys to Truk as well[/QUOTE]

Yup :(

Hey if it was easy it wouldn't be so much fun to try!:rolleyes:

_____________________________

Iain Christie
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"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

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Post #: 275
Noumea and supply - 4/17/2002 1:54:39 AM   
Toro


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If Noumea can't be "out of supply," can the airbase be bombed into unavailability? If it can't, then anything short of an all-out invasion is useless.

And, what happens when/if you capture Noumea? Where do Allied reinforcements appear?

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Post #: 276
- 4/17/2002 2:02:17 AM   
IChristie

 

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It could, theoretically, be bombed into being out of commission but not by the assets I have available which amount to about 35 bombers at a base that is overburdened as it is (so no more can be added).

Consider the fact that Noumea is probably home now, to 150+ fighters and 150+ bombers and that it is a size 9 airbase. The CAP and flak would probably destroy or damage all of my bomber force in about 3 days and Port Vila already has 60 planes waiting to be repaired.

Just for comparison, As the allied player I once shut down Rabaul (also size 9 at the time) by flying every heavy bomber I had (and 2 groups of B-25's) out of Gili Gili for 10 straight days around the clock with P-38 escorts. Probably about 800 to 1200 sorties by B-17's and B-24's in total. I don't have anywhere near that amount of firepower on hand. It also took daily raids of the same size to keep it out of commission.

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"If patience is a virtue then persistence is it's part.
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Post #: 277
Noumea, cont'd - 4/17/2002 2:18:28 AM   
Toro


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Just wondering on the Noumea/Truk concept. My thoughts wandered to the possibilities of even being able to damage or capture these bases. If they are considered "untouchable" for supply purposes, then are they untouchable for damage or capture purposes, too?

Also, is the range from Noumea to L'ville too far for Allied SBDs? You've noted that Allied LRB are poor anti-shipping shooters, which helps protect your fleet.

In either case, someone earlier said they thought you'd taken "an island too far," and I'm thinking maybe so. If shooting for the auto-victory, then L'ville can probably be used as a screen to others you've taken which can suffice for that victory condition, but had the game continued beyond this, L'ville is a lossing gamble. Enter that "game vs reality" debate, again.

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Post #: 278
- 4/17/2002 2:30:32 AM   
IChristie

 

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L'Ville (my fingers thank you for that abbreviation) is too far for SBD's but apparently not for Avengers which scared me at first, but then I realized the Avengers were dropping bombs, meaning it must be in their "extended" range, at which range they can't carry torpedoes (thank heavens).

If you check the map you will find that L'ville is actually the base that the others are screeing. Koumac is at the northern end of New Caledoni and Port Vila is the next island group South of L'ville.

In point of fact, I am now of the opinion that I could have carried off this whole operation by landing at Port Vila and Koumac and just starving the Marines out of L'ville. I don't know that the ground presence there as actually accomplished anything. I probably could have kept the LCU safe in Truk until around now and then launched the offensive (Mr. Mogami is not chortling a hearty "I told you so" I'm sure.

And actually both Koumac and Port Vila are essential to the operation. Port Vila gives me command of the sea lanes around L'Ville and Koumac is currently diverting about 60% of US LBA power to pounding it's airfield into gravel, which is fine by me, since I'm not using it. :)

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"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

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Post #: 279
Withdrawal from L'ville? - 4/17/2002 3:52:36 AM   
Toro


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If you're thinking L'ville might have been too much, and P Vila and Koumea would have sufficed, what about withdrawing? How are your troops hanging in at L'ville? Would supply be easier, less risky? You can still bomb/shell L'ville without the troops around. In addition, I would imagine withdrawal of troops from a non-held or contested base is much riskier and time-consuming, and should you have to react quickly...

But, the other side of this coin concerns what are the effects of a contested base? Does it reduce the Allied use of that base at all? If not, then I believe you may be right when you indicated your troops may not be serving you well there.

When you're done with this, it would be interesting to see the reactions of the AI had you gone for Cooktown.

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Post #: 280
- 4/17/2002 4:20:29 AM   
IChristie

 

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I don't think I want to withdraw. I still intend to take L'ville. I just meant that the siege could have been conducted without the ground troops needing to invade. I could have cut it off by taking Koumac and Port Vila and then invaded later. Instead my troops will spend 2 months ashore to no good purpose.

The supply situation was a problem but has now been sorted out with the arrival of the convoy.

I saved the game prior to the invastion so I may go back and see how the Cooktown option would have played out.

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Iain Christie
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"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

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Post #: 281
- 4/17/2002 4:28:03 AM   
byron13


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1. So what is the status of the boys on the ground? Are you attriting the enemy, doing some limited offensive action, or nothing at all? Your guys in Gili Gili got kicked out in one turn. Do you think you're capable of pulling the same stunt in L'ville? What factors allowed the Allies to boot you out of Gili Gili so quickly?

2. I wouldn't be too happy about the Avengers. If you look at the New Questions thread, the game allows for skip bombing. I don't know if the Avengers are doing that or not, but it could be effective.

3. Don't be pessimistic! We've got these guys licked!

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Post #: 282
News from the front - 4/17/2002 8:54:32 PM   
IChristie

 

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Another weird wild and wonderful couple of weeks in the south pacific.

13 Oct LBA from Port Vila bomb the HMAS(?) Australia again as she limps into Noumea harbour without getting any hits this time.

Acting on the interesting suggestion from the general staff I start the 2nd Recon reg't down the track from Koumac to Basse Poya in the hopes of sowing more disruption in the enemy rear areas. There is a track, we'll have to see how quickly they march down it.

Things are finally starting to look up at Port Vila (hereafter known as PV). The fast tpt's arrive and deposit a full base force. Av support is now up over 100 and there is half a chance of getting a/c repaired in the same week they get damaged

I switch tactics with the bombardment forces and have them go north after bombardment instead of over to PV. This will likely cost more fuel, but it keeps them out of range of LBA from Noumea. Yamato & co. are on their way to Nevea to RV with the tankers. One set of tankers is almost dry, I send them to Lunga to off load the rest of their fuel before heading to Truk for a refill. The BIG (29K) replenishment convoy is now on station so I should be OK for a while. I also have a CA TF (2CA's, 1CL, 5DD) which has been making the L'ville run.


14 Oct A US convoy is spotted coming up to L'ville from Noumea. The BB's are still in Nevea refueling as are my CA's. The CA's fuel up but spend enough operations points that they won't get down to L'ville tonight. I desperately want some surface units on station to greet the convoy so I quickly scramble the CL force at anchor in
PV and move them across to L'ville with orders to stay put and react to the enemy.

After a quiet day yesterday when the weather closed Noumea down the bombers get active again today, pounding Koumac and going after ships at PV and L'ville. One raid of B-17's gets through to the convoy at L'ville and severely damages one of the transports. The transports are almost empty so I think it's time to get the convoy out while the getting is good.

Another wave of 26(!) Avengers has a go at the CL's in PV as they prepare to make the run to L'ville. It does not look like they are skip bombing (usually accompanied by strafing, which is absent) and their aim is atrocious. They do not cause any damage.

My CAP intercepts another air supply attempt.


15 Oct Morning finds the CL's in L'ville. The US convoy is stopped and appears to be loitering off PV. Perhaps they are on "retirement allowed" and so will not enter harbour with an enemey TF there. Yamato & co. are also on their way back to L'ville so life their situation is not going to get any easier.

A/C at PV are up to about 70% strength. Weather kept them mostly on the ground yesterday but I am looking forward to great carnage on the convoy which now sits just 3 hexes off shore.

My convoy sails from L'ville harbour leaving all LCU's with about 10x supplies. They have been lying low until now, but with supplies brimming I start bombardment attacks. Their strength is down to about 35K, while the enemy still has around 45K. The tide should start to turn soon as supplies must be getting tight over there by now.

17 Oct I watch in helpless frustration as the weather once again grounds PV for the 4th STRAIGHT DAY and the Convoy continues to loiter so close off shore that they can smell the latrines. The only consolation is that weather has also kept Noumea LBA on the ground and their has been next to no air activity over the beachead for days

My second set of resupply convoys arrive. The largest one carries 35K tons of supplies. It's all big tpt's as well so it will likely take about week to unload. The smaller convoy is 1000 tonners and should unload more quickly

CAP intercepts another air resupply attempt.

More to come. In the next installment, the "New Hebrides Turkey Shoot" and "Is that a battleship in your TF or are you just glad to see me"

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"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

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Post #: 283
Don't worry - 4/17/2002 10:41:57 PM   
mogami


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Hey, Its is no big deal. If the weather grounds the planes the pilots get a little rest and the ground crew gets to catch up a little mre on repair. It will make them more effective.

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- 4/18/2002 12:26:01 AM   
byron13


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I think the point he was trying to make was that the pilots' beach volleyball game and luau has been cancelled for four consecutive days. As a result, their morale is dropping fast and, not having anything else to do, they are fatiguing themselves working on the aircraft.

Tried any skip bombing yourself with the Bettys?

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Post #: 285
Just where were those map images? - 4/18/2002 1:22:57 AM   
Toro


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Hey guys, recently someone (Iain?) had posted a series of map views depicting the island groups Iain is dealing with. Unfortunately, I can't remember which post it was. Anyone have the file names for these? Thanks.

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Post #: 286
Page 16 - 4/18/2002 1:25:34 AM   
mogami


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This thread page 16

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I'm not retreating, I'm attacking in a different direction!

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Post #: 287
Maps, pt 2 - 4/18/2002 2:17:46 AM   
Toro


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Hi Mogami,

Actually, there was another series of maps which showed the main island groups, not the Iain battles. I think there were five or six maps of different parts of the greater map.

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OK - 4/18/2002 2:19:32 AM   
mogami


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I think I know the 2 your refering to I'll e-mail them to you

well you know it does not actually show an e-mail address or allow attachments. Just answer my empty e-mail and I will attach the, (one is whole map other is area around Lunga)

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Post #: 289
Maps, finale - 4/18/2002 2:37:14 AM   
Toro


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Mogami: done. Thanks.

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Post #: 290
ally opp - 4/18/2002 2:46:43 AM   
mogami


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OK they are being sent

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Post #: 291
The Plot Thickens - 4/18/2002 3:12:20 AM   
IChristie

 

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18 Oct - PV airforce finally gets busy... and I mean busy! They score torpedo hits on 2 AK's and one SC escort. Nothing left but the bubbles on that one. In addition 1 AK and 1 escort take and extra 250kg of on board the hard way. And the best part... Noumea is socked in so I don't even have to weather any airstrikes on the convoys.

The 2nd Recon finally manages to advance one hex. Hmmm... at this rate it's going to be 1 Nov before they get to Basse Poya.

I realize that PV is getting short in supplies so I revector the smaller of the two convoys at L'ville on to PV.

Yamato & co. are staying on station so I send the CL's north to refuel.

19 Oct - The AI sends the undamaged part of the convoy on to L'Ville. They are attacked from PV and one AP is damaged, an AK is sunk as is an escort. Then the PV turkey shooters take aim at the stragglers still off shore and finishes off two more AK's. We're not finished with his convoy yet, the Yamato and coy use them for target practice and make short work of the remaining two transports and one SC escort.

Noumea grounded again. It's been an easy week on the beach at L'ville. Supplies are up past 15x required.

21 Oct- A quiet couple of days. Yamato & co. head north for fuel and are replaced by both the CA's and CL's.

Noumea finally manages to get airborne and a big raid heads for L'ville. Despite a solid CAP of 35 fighters, several B-17's and Hudsons get through and manage to get a couple bombs into a transport.

The AI runs another convoy to L'ville. They get past the patrol planes and right into the harbour before they are picked up. The boys on PV, haul themselves into the air with hangovers intact and have another go. Their aim is obviously suffering as they manage just a couple bomb hits. This convoy fares no better than the last, however. They end up as target practice for my CL's three more AP's and a CL head for the bottom of Luganville sound.

And what this? Another bombardment TF headed for Lunga. And this one has 2 BB's! The radio waves start humming as a plan comes together in a hurry. By the time they are spotted, they are up by Rennell again so they can't be intercepted prior to getting to Lunga. so:
- The Lunga harbour is cleared of shipping
- The CV's at Shortland are ordered to take up a position of New Georgia
- A fast CA force scrambles down the slot to see if they can intercept
- I bring a few extra Kates over to Lunga from Rabaul
- Yamato & co (now in Nevea) are ordered west to cut off the retreat route.

Life, as they say, is about to get interesting...

_____________________________

Iain Christie
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"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

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Post #: 292
- 4/18/2002 3:22:06 AM   
daniel123

 

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The coming moves are the decisive point. If the BB or CA can be damage or sunk the allies are short of ship to protect convoys. I can't wait for the next posting.

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Post #: 293
- 4/18/2002 7:28:29 AM   
byron13


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Okay, point of discussion about the AI. So far it sound pretty strong. But I've got to question sending in unescorted convoys to L'ville.

In favor of the AI: Iain's brilliant strategic moves are placing the Allies in grave jeopardy of losing the game. The Marines are on half-rations and are on the verge of running out of all supplies. Desperate measures are called for.

Against the AI: Iain has long since established a surface force posted at L'ville, and his LBA's has already proven very effective against naval units at L'ville. The AI has two BB's enroute to a shell a marginal base far from the critical area rather than have them attempt to escort the convoys to L'ville. The convoys attempt to approach L'ville when Noumea is socked in.

The AI showed considerable intelligence in keeping the convoys sailing in circles for awhile off shore. Did the AI decide the situation was too desperate to wait any longer regardless of risk, or did it just have a brain fart?

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Post #: 294
The Next Installment - 4/18/2002 7:30:53 AM   
IChristie

 

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This would have made a great cliff hanger series. And with pictures too...

22 Oct - The BB's bombard Lunga successfully. The CA's from Shortland arrive in time to watch the fires. This time however the Birds of Paradise are still able to get airborne in the morning.

In the morning the US BB's are well to the East of the coast of San Cristobal. They are out of range of the carriers but LBA catches them... and learns, the hard way, about how much flak a brand new battleship can throw up. They have a couple runs at both BB's without scoring a single hit. A/C losses are high.

The BB's mad dash to the East has led them almost into the waiting arms of Yamato & co. At dawn the two BB forces are a less them 100 miles apart with the IJN forces between the US BB's and safety...

To the west, the IJN carriers move south and east to head the US BB's off should they double back to avoid Yamato & co.

Attachment (1)

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"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

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Post #: 295
AI - 4/18/2002 7:30:57 AM   
Ron Saueracker


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Good point.

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- 4/18/2002 8:20:06 AM   
Fred98


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-
I am looking forward to the release of this game.

Having said that, I have never had an interest in naval warfare generally. But I find this game intriguing.

But how can you write an After Action report when the game has not yet been released?

-

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Post #: 297
AARs - 4/18/2002 8:22:06 AM   
Ron Saueracker


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Beta test team

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Post #: 298
Re: AI - 4/18/2002 8:53:07 AM   
Toro


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My thoughts: I'm thinking the AI's sending of the unescorted convoy was more desperation than anything. From Iain's AARs, we've seen that approximately 40% of the Allied LCU forces are in L'ville and required supply. As to the BB TF being sent north to Lunga rather than escorting the supply TF, my only thoughts are that the AI is attempting to both resupply L'ville while doing all it could to interrupt IJN's supply line.

Let's hope that the AI considered that only resupply of L'ville would have little long-term results, but that offensive action further north was also required to alleviate the Allied forces in the mid-term.

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Post #: 299
- 4/18/2002 9:05:41 AM   
ADavidB


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Wow - I'm certainly happy that I wandered over here from occasionally browsing the PacWar forum. This is a great AAR for this game. I'm all ready to step up to the "counter" and put down my plastic for a copy of the game when it comes out.

However, since I am an incorrigible non-pbem player, I do have some questions about the AI - would any of you continued with the AI's strategy of throwing piecemeil bombardment TF's at Lunga? It seems very similar to the Pacwar AI's habit of throwing forces at bases that have overwhelming LBA until it loses its CV's, at which point it goes into "hide" mode.

( Now I should check around the H/W & S/W requirements to see how much I will need to spend on a new computer to be able to play UV... )

Dave Baranyi

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Post #: 300
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