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- 5/8/2002 10:42:21 AM   
IChristie

 

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[QUOTE]You mentioned that you "conclude that you can use regular transport TF's to "pick up unit". Based on the surrounding text, I gather that that is a typo and that your conclusion is that you cannot use regular TF's to pick up a unit. Is that correct?[/QUOTE]

You are correct, sir. I have corrected the text in the message so as not confuse those coming behind.

As for Yamato and Co. They are in Rabaul, and I fear that is where they will stay (along with the two remaining fast BB's). They just use too much gas! I need light units to enforce the blockade. The CA's and DD's get the job done at a fraction of the fuel cost. Besides, Yamato is sporting about 20% system damage as well. I have stripped most of their DD's away to add to the fray though.

As for the CV's: I have no reason to suspect that they would be any more effective than the LBA from PV which is camped right on the supply route. In fact, about 40% of the CV's a/c have been transferred off the ships to operate from PV anyway. So risking them within range of US LBA just doesn't seem to make much sense to me right now.

_____________________________

Iain Christie
-----------------
"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

(in reply to IChristie)
Post #: 361
Super - 5/8/2002 11:26:58 AM   
Rob Roberson

 

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It looks like unless the AI does something..extraordinary..this match is yours...thanks for the update :).

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Post #: 362
Force status? - 5/8/2002 8:58:11 PM   
Toro


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Iain,

I've lost track during the action over the last few days. What surface forces do you have available in the region now? Of course, I understand your fuel shortage limits their useability... Thanks.

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Post #: 363
- 5/8/2002 11:56:27 PM   
byron13


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Iain:

How did you correct your text? Were you able to do this because you are an administrator, or is there a way for all of us to correct text?

I've recently posted some things that weren't taken too well (for good reason), and would like to be able to delete them entirely. Is that possible?

(in reply to IChristie)
Post #: 364
- 5/8/2002 11:59:48 PM   
Sinjen


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Byron13,

There is an edit button at the bottom of each post.

IChristie,

I've been following your AAR since the start. I can't wait to hear it thru to the end. Keep it coming.

(in reply to IChristie)
Post #: 365
- 5/9/2002 12:02:05 AM   
Supervisor

 

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Once in the edit screen, there is a check box towards the top which will delete the post.

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Post #: 366
- 5/9/2002 12:07:36 AM   
byron13


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Thank you. And now for the amazing disappearing act!

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Post #: 367
thanks! - 5/9/2002 12:37:51 AM   
brisd


Posts: 614
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From: San Diego, CA
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Great update Iain! I would be great if you can finish the game, that is, see if the automatic victory kicks in, prior to us getting the game ourselves. Your posts definitely have been the best advertisement for the game I've seen so far :)

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Post #: 368
UV Hall of Fame - 5/9/2002 12:47:33 AM   
mogami


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Hi, SPWaW has a Hall of Fame. I think UV will need one after the game is out. I think this inspiring thread should be the first member of HOF. 16k+ views (me 10k times:eek: )

_____________________________






I'm not retreating, I'm attacking in a different direction!

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Post #: 369
The final Chapter... almost - 5/9/2002 9:34:22 AM   
IChristie

 

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OK, let me start by reminding everyone that I am using a very early beta version of the game (so early that I have been having to set my computer date back to early April to continue playing). There are a few results in this report, that I freely admit seem, well, anomalous. It was never my intention to give the design team any kind of grief, so I would appreciate it if everyone keep that in mind.

10 Dec - Oh now that's interesting! Another US CV TF shows up. All of the US carriers Seem to have married up west of New Caledonia right in the middle of the Coral Sea. It will be Be interesting to see which way they jump. For now, I take no extra action. I can shift my LBA around wherever it will be needed.

11 Dec - Noumea LBA launches Large scale raids on shipping at PV. I lose 2AP badly damaged and 1 APD sunk. Over on L'ville the airbase is getting very active - 50+ fighters and a few SBD's. The next Fuel convoy finally arrives at Nevea. Using that fuel I immediately plan a Bombardment of the L'ville airfield. Scraping up enough DD's is becoming a full time chore. The escorts on the latest replenishment convoys are the latest victims of the press gang, I add them to the bombardment TF.

12 Dec - The shipping in PV harbour gets a well deserved break as Weather grounds Noumea and L'ville. PV, though is in the clear and the boys get busy on yet another convoy this time they catch an AK en route to l'ville and put 4 bombs into her.

13 Dec - The phantom US carriers show up off Gili Gili. The Betty's and Nells in Rabaul lick their chops in anticipation.

14 Dec - Oh well another case of strikus interuptus for the flyboys. The US carriers head back east out of range.

A Large convoy protected by 2 CA's arrives in L'ville. Obviously more US surface units have arrived. The LBA from PV attacks the convoy, meets strong CAP from L'ville and gets mauled. In a stroke of luck a second strike uses a passing thunderstorm and avoid the CAP. The manage to put a bomb into a DD and a Torpedoe into one of the CA's.

17 Dec - With the blockade deteriorating, I decided to throw caution to the wind and make an all out attempt to take Luganville. We mount a shock attack with everything in the beachead. That worked well... Not. The final casulaty estimates are 3700:80. BANZAI!

On a happier note, PV LBA hits a TF near Noumea, 2 DD's are bombed and and a DM is Torpedoed.

Not to be outdone Nells from Rabaul sink 3 AK's off Gili Gili. The allies must be having a heck of time finding recruits for the merchant marine. A quick check of the information screen reveals that at least 75 transports of all types have been sunk in just over six months.

Another Wild night off L'ville. I send down two bombardment forces. In pay back for the debacle ashore they catch a big convoy unloading in port and sink 6 tpts, 1 MSW, 1 DD.

18 Dec - So my shock attack finally seems to have attracted the attention of the allied high command. Or maybe that last convoy finally dumped significant supplies. At any rate the allies counter attack the beachead. I'm a bit stunned to find that it is all over in 24 hours. 43000 imperial warriors apparently lay down their arms and march into captivity. WTF? Somehow the Allies achieve 5:1 odds despite being numerically inferior in troops, guns, vehicles. This seems to me to be a strange result. Now, it is true that i only had fewer than 4000 line infantry in the beachead and they had all been compromised seriously by the months of sitting around, but this is still a bit of a surprise, especially since my all out assault did not even dent the defences. Maybe its a beta thing.

In the end, it's not really a big tactical blow (tell that to the families back home!). I don't need to capture L'ville with PV, Koumac and Basse Poya in hand, and the ground forces were not contributing materially to shutting down the L'ville airbase.

19 Dec - The airforce on PV don't pause to mourn their fallen comrades ashore at L'ville. In the morning they sink 3 DD's off L'ville. The US Carriers show up again, now south of New Caledonia. They seem to be content with continuing to to pound Basse Poya. An infantry reg't from Noumea meets the vaunted 2nd recon south of Basse Poya, gives them a bloody nose and sends them back down the island. As they are still one hex south of Basse Poya, there is no way that the US LCU can walk all the way to the base by New Years day now.

Just out of interest, I check Supplies at PV. They are up to 17000 with a Daily Req: 2700. I also have a couple more convoys on the way so I'm in good shape for the auto victory.

20 Dec - The AI decides to make its final days interesting. I spot fast transport Convoy off Rennell I. Not sure where they think they are going. They don't get there! The birds of paradise at Lunga finally get a chance to get back in the act, they sink 3 APD's sunk in rapid succession. Later that night the bodies of marines of the 1st division start washing ashore on Rennel I.

Farther south the LBA on Pv the LBA goes after a DD in L'ville harbour. This time they have to fight through CAP of 35+ fighters from L'ville airbase. OUCH!

Well, at this point the game pretty much degenerated into a standard pattern of the allies bombing the bejeezus out of Basse Poya with LBA from Noumea and carrier air from CV's south of New Caledonia. My LBA on PV keeps patrolling the supply lanes. I occasionally send a bombardment force down from Nevea to harass the airbase and generally keep his convoys honest.

To tell you the truth, it was 2:30 in the morning and I just REALLY wanted to see how (if) it was going to end...

_____________________________

Iain Christie
-----------------
"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

(in reply to IChristie)
Post #: 370
Just kidding... - 5/9/2002 10:23:58 AM   
IChristie

 

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1 Jan - The Game ends - so apparently the auto victory conditions were satisfied. The really funny thing - the victory screen claims it's a draw. LOL.

The final point totals are pretty equal. I guess the huge LCU loss at L'ville must have really evened things out.

Well, I have a few thoughts for a full debrief, but I think I'll sit down now and hear what the rest of the room has to say.

_____________________________

Iain Christie
-----------------
"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

(in reply to IChristie)
Post #: 371
What the corner of the room says... - 5/9/2002 10:52:43 AM   
von Murrin


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... Well fought and thank you! I've been following this since the beginning.

Other than that, just one thing. Is there a difference between infantry and support troops in land combat? That might explain why the L'ville crunchies got their 5:1 and wiped the runway with your troops.

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I give approximately two fifths of a !#$% at any given time!

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Post #: 372
- 5/9/2002 10:55:05 AM   
IChristie

 

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I suspect that's part of it. The troops in the base probably had a pretty high proportion of combat troops (1st Marine Div). I landed a lot of echelon troops as I expected to take the base and I wanted the support on hand.

_____________________________

Iain Christie
-----------------
"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

(in reply to IChristie)
Post #: 373
- 5/9/2002 11:02:21 AM   
von Murrin


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You know, that says a lot about the AI. I was wondering why it was sending all those convoys in. It at least seems possible that it was about to give in (or thought it was going to get wiped out) earlier and evacuated a good portion of it's support, and later, when you began to slack off on the reenforcements, started to run combat troops in. That's what I would have at least tried to do anyway.

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I give approximately two fifths of a !#$% at any given time!

(in reply to IChristie)
Post #: 374
good AAR Christie - 5/9/2002 11:07:10 AM   
cpt_Venomous

 

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What were your final stats? Numbers of Allied and Axis ships:
CV, BB and aircraft and etc. lost?

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Post #: 375
- 5/9/2002 11:10:43 AM   
IChristie

 

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I'm not sure how to extract that information easily. I did check the info screens at game end, but I don't how to get a copy of the final info to tabulate off line.

I'll ask around and see if someone knows how to access that info.

If not, I'll reconstruct it to the best of my recollection.

_____________________________

Iain Christie
-----------------
"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

(in reply to IChristie)
Post #: 376
- 5/9/2002 11:16:11 AM   
Supervisor

 

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It would be nice to get actual information on what was lost on the other side after the game. Plus, a recap of what you lost. During the game, information of the opponent is not entirely accurate (as it always is in war).

Thanks for the work involved in running this AAR, Iain! Quite enjoyable, and whetted my appetite for the game very effectively.

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Post #: 377
- 5/9/2002 11:32:46 AM   
IChristie

 

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At the end of the game you can effectively look at both sides as if you were playing them. You can check as much detail as you would like. I assume that the info on the information screens also has all "fog of war" removed at that point.

I did have a quick look around, but it was almost 3AM and I frankly don't remember much. I saved the last turn so I can go back in again - I may do that...

_____________________________

Iain Christie
-----------------
"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

(in reply to IChristie)
Post #: 378
Well done - 5/9/2002 11:51:51 AM   
mogami


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Well done. Take a week off and then prepare for war. One of the most interesting ways of passing the time I have had in recent months was reading your adventures and offering modest input.
Thanks for answering all my questions.

_____________________________






I'm not retreating, I'm attacking in a different direction!

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Post #: 379
- 5/9/2002 2:21:13 PM   
Hartmann

 

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Thanks for that great AAR! :)

I´m really worried, though, that something is not quite right regarding the effect of blockading, as well as with the combat routine for land forces (hopefully it´s just your beta).

Hartmann

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Post #: 380
:) - 5/9/2002 2:42:48 PM   
Rob Roberson

 

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I cannot thank you enough for your AAR. It certainly helped me pass the time waiting for your fine game.

I am curious about the whole animation thing (good answers in the chat) as one who put in a lot of hours with them. Did you eventually just turn them off or did you still find them as enjoyable as when you first started?

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Post #: 381
- 5/9/2002 5:31:03 PM   
Crocky


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Depends on the mood you are in at the time really they are good and add suspense but if you dont want them just click on the done button

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Mike Blair CROCKY

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Post #: 382
- 5/9/2002 6:45:50 PM   
IChristie

 

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The [ESC] key works as well.

I went back and forth. When I was really in the mood to get through a turn (like near the end) I didn't watch too many, but I always got sucked in to watching to see if I was going get just one more of those lovely torpedo hits!

_____________________________

Iain Christie
-----------------
"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

(in reply to IChristie)
Post #: 383
Nice view (and posting) count - 5/9/2002 10:06:48 PM   
Supervisor

 

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Darn! And I was hoping you'd break 20,000! :eek: :eek: :eek: :D

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Post #: 384
- 5/9/2002 11:31:24 PM   
Joel Billings


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In UV, support troops do lots of things, but they add almost nothing to your land combat ability. Not only did you have only 4000 troops, but after months in the jungle I bet they were near worthless. For land combat it's your adjusted assualt value (infantry and tanks adjusted for morale, experience, fatigue, disruption) that counts, not all those mechanics and base support people. Also, when units are disabled, they count in the troop category as 50% of the men in the unit but are worth 0 in combat. I realize this can be very misleading. After your failed charges against his prepared positions, I would bet that at least half of your units were disabled, which would mean you really only had about 2700 infantrymen that could fight, while 2700 were totally ineffective but listing as worth 1350 infantrymen. I hope my point is getting across that in UV you cannot just look at number of men in the hex. The loss of 43000 men on one day is excessive, but it was the result of everything that had gone on up until that point.
By the way, as I said in the chat, your AAR was great and did teach us a few things. The main one was that we have to change the auto victory rules so that only Noumea and Luganville trigger this (on the east side of the map). Thanks again.

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Post #: 385
AARs sold me too - 5/10/2002 12:42:43 AM   
rhohltjr


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I have also pre purchased. I wonder how many of us reading the AARs and were going to buy UV anyway were prompted to go ahead and pre purchase buy what we read through your (and the others)
AARs.:D

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Post #: 386
- 5/10/2002 1:38:12 AM   
IChristie

 

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Joel, thanks for the clarifications. I am sure that the effects are as you describe. This is one of the nuances of the game that is not at all obvious. Part of the joy of playing UV will be in learning to master such details. Those that do will be pretty hard to beat.

BTW, I had noticed that assault power had dropped dramatically and, as noted in an earlier post I also noted that on successive days attacks just seem to peter out.

As I said last night, I don't think that anything is wrong, I just think that I don't understand it.

That being said, if you are looking for suggestions for WITP (:rolleyes: ) I would suggest taking a look at the LCU interface and seeing if there are ways to highlight to the player when units are declining as you discuss. I am sure that the information is probably available in the interface (most information is!) but I would venture to say that the effects (and their causes) that you describe are not entirely obvious. For instance, it clear from what you say that pure numbers of troops, vehicles, guns are not be the really important factors, but they are still the only ones listed on the combat results screen (at least in my older version).

Perhaps one suggestion might be to include "nominal" or maximum values for some characteristics so that it is obvious when significant decline has taken place.

_____________________________

Iain Christie
-----------------
"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

(in reply to IChristie)
Post #: 387
- 5/10/2002 1:49:36 AM   
Joel Billings


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I've posted your note in Mike Wood's test section thread regarding the UV patch and WitP. No promises but perhaps Mike will come up with something to take some of the surprise out of the situation.

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Post #: 388
Brilliant - 5/10/2002 1:52:36 AM   
IChristie

 

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Can't ask for better than that.

_____________________________

Iain Christie
-----------------
"If patience is a virtue then persistence is it's part.
It's better to light a candle than stand and curse the dark"

- James Keelaghan

(in reply to IChristie)
Post #: 389
- 5/10/2002 2:49:02 AM   
byron13


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My congratulations to Iain for devising such a devious feint at Luganville. His plan worked to perfection. Never intending to rely on the capture of Luganville, he instead distracted the Americans into defending Luganville, which wasn't even his primary target!! Brilliant!!!!

That is what we suggested, wasn't it? Well, that's how I choose to remember it.

(in reply to IChristie)
Post #: 390
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