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Seeing strange results with "Rally" attempts,

 
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Seeing strange results with "Rally" attempts, - 4/5/2002 12:49:18 PM   
zaxilon

 

Posts: 41
Joined: 12/15/2001
From: PHX Arizona
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I thought I understood just how the rally thing works but it seems that I must have it misunderstood. I have yet to see any attempt at a rally actually succeed. I have even manipulated the rally numbers for leaders and still no change. I took a small scenario and changed all the leaders rally number to 100, played the scenario. Then I changed them all to 10 and played it again. I did not see any rally attempt during the entire course of play for either situation succeed. What gives?
In both situations I specificaly tried to rally units that were, buttoned, pinned, retreating and routed several times in each condition. I ran the units in such a way to cause them to be buttoned, pinned, retreating, etc... Still no successful rally attempts.
So, to clear up my confusion could somebody out there please explain the concept of rallying to me. :eek:

Later,
Zaxilon :D
Post #: 1
- 4/5/2002 12:57:20 PM   
Fallschirmjager


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Ill give this a shot and then someone can come in a clean up the mess.

From what ive seen rallying all centers around supression.

If you have a supression rating of say 99 then your unit is broken and routed.
If you succesfully rally and get it down to say 50 then they will be listed as retreating.
30 is like pinned
15 being supressed
and the lower numbers just take accuracy and shot oppurtunities away.

The game will never say you have succesfully rallyed it will just reduced supression.
For some reason when you fail that is the only time it usses the word rally.
Im really unsure about this but I dont think the units status (as far as pinned/retreating/routed) will change until the next turn

Hope this helps a little, most of it is probally wrong.

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- 4/5/2002 1:03:26 PM   
Bing

 

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HIt the "R" key - that will at minimum produce a rally ATTEMPT - if the unit has sufficient rally points remaining. Doesn't mean the rally will succeed, it means the unit will attempt to rally.

If you are waiting for an automatic rally, you may be waiting a long time. Units might rally between turns on an automatic basis - I've never seen them do it DURING a turn - it has to be done manually.

All this is with C&C off - don't know about having it on, never play that way.

Bing

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- 4/5/2002 1:19:02 PM   
Goblin


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If you right click on the rally button on the consul, the unit will 'Max Rally'. It will continue to rally until it is back in action or fails a check. It is the same thing as left clicking the rally button or the 'R' key multiple times. If the rally button is not lit up, you are not suppressed, or not allowed to rally for whatevr reason (a failed check maybe)

Goblin

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- 4/5/2002 1:35:43 PM   
Supervisor

 

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Well there you have it, ask and you shall receive, correct answers so no need to clean up any messes

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- 4/5/2002 2:09:55 PM   
RayM

 

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The "R" key has become an often used key during battles...tap-tap-tap....hope I rally and continue to fire.

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Post #: 6
- 4/5/2002 2:47:13 PM   
Saviola

 

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Rallying is just so impportant...btw, does it strange that we can repeat rallying many times in a turn( several mins in real time) Once we succeed...The captain keep repeating rallying...sounds odd to me...

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Post #: 7
- 4/5/2002 2:52:02 PM   
Resisti


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[QUOTE]Originally posted by Goblin
[B] If the rally button is not lit up, you are not suppressed, or not allowed to rally for whatevr reason (a failed check maybe)
Goblin [/B][/QUOTE]

Wrong.
Try this: run a rally session till one of yr units got the "greyed" button, but still has some suppression.
Then move his platoon leader, or company leader or AO unit,etc, within his rally radius (3 hexes), then click again on the STILL greyed rally button and, surprise!, the rally ATTEMPT goes on(either successful or not).
I don't know if this is an intended feature or a way of gameying the game, but that's it...

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Federico "Resisti" Doveri

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Post #: 8
- 4/5/2002 2:56:18 PM   
Goblin


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Resisti,

Cool, have to try that one. What part of Italy? My grandfather came over from Montenero, just north of Rome I believe.

Goblin

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Post #: 9
- 4/5/2002 9:14:32 PM   
Charles2222


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quote:

Then move his platoon leader, or company leader or AO unit,etc, within his rally radius (3 hexes), then click again on the STILL greyed rally button and, surprise!,


Ah, that would explain why I see the auto-rally rallying some, because when I try my rallies I keep trying till they fail, and no matter how much you hit if afterwards they don't work rally if no units have moved after that.

There's a number of things which may be causing the problems listed in the opening post. I believe in the "I don't see a rally message and therefore it didn't rally" explanation as the most likely but here's soem other things. Firstly the nation is imprtant. All will rally sooner or later, but was there enough time given if one ran through a particularly unlucky run of it? As bad as soem of them are at rallying, putting them to 10 may take eons to see a successful rally.

Another thing, the 100 rating may not work either, because though the program accepts 100 and over in other categories, most notably experience, there may be some sort of internal two digit limit and going over two digits might make it flake out. I'd say 95 was safer. I'd be surprised if ANY of the command ratings for a unit would permissably exceed 99. Look at a unit with a 100 rally. It succeeds 100% of the time on it's first attempt. Second attempt 99% of the time. Man, with a unit like that around you'd be extremely lucky to see any of the units retreat. You'd have to get at least ten rallies deep until there was any signifigant chance for the rally not to work.

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Post #: 10
- 4/6/2002 10:43:14 AM   
Bernie


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[QUOTE]Originally posted by Goblin
[B]If you right click on the rally button on the consul, the unit will 'Max Rally'. It will continue to rally until it is back in action or fails a check. It is the same thing as left clicking the rally button or the 'R' key multiple times. If the rally button is not lit up, you are not suppressed, or not allowed to rally for whatevr reason (a failed check maybe)

Goblin [/B][/QUOTE]

Right-click gives a "Max Rally"? Heheh...learn something new every day.

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Post #: 11
- 4/6/2002 10:52:20 AM   
Goblin


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Bernie,

You said it! Mogami just taught me about 'Command Intervention' in online play! Who knew?:confused: :) :eek:

Goblin

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Post #: 12
- 4/6/2002 12:03:01 PM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
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[QUOTE]Originally posted by Resisti
[B]

Wrong.
Try this: run a rally session till one of yr units got the "greyed" button, but still has some suppression.
Then move his platoon leader, or company leader or AO unit,etc, within his rally radius (3 hexes), then click again on the STILL greyed rally button and, surprise!, the rally ATTEMPT goes on(either successful or not).
I don't know if this is an intended feature or a way of gameying the game, but that's it... [/B][/QUOTE]

Should also mention that this is one situation in the game where the keyboard equivalent (R key) does not work the same as the button. As long as the button is grayed out the R key will do nothing when pressed, even if the platoon, company or force commander moves within 3 hexes of the unit.

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Jim NSB

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Post #: 13
Great replies all !! - 4/7/2002 1:14:01 AM   
zaxilon

 

Posts: 41
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From: PHX Arizona
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Hey all,
Thanks for the great info. I rally learned a lot here. I knew about right clicking on the rally button but I would like to hear more about this platoon commander within a certain distance thing. I didnt know anything about that.

Since you all posted these great and informative responses I went back and re-ran my test with a better understanding of what is supposed to happen. I understand now why I dont see a message that reads something like "Your troops have rallied".

I have some thoughts about what one poster said concerning repeated rallying during a turn. To me it makes sense that you should be able to rally several times. Since there are several opp-fire events and direct fire events allowed for units each game turn. It seems that the designers were trying to create a form of fluidity within the flow of the game. Rather than being a hardlined turn based game like Squad Leader is. Where you get the same features basically as here but you only get one opportunity to use each feature per unit each turn. SPWAW give you several shorter phases of action within the framework of each overall turn which allows us the gamers to operate in a more tactical manner when engaged with an enemy. For me this gives us a much more realistic model to work with since we can expend portions of allowable actions by units as our tactical plan unfolds on the battlefield. It makes us either think a bit more about our actions and gives us the opportunity to manuvre (spelling, I know, OK I am a simpleton). I really get a lot of enjoyment with this aspect of this game.

Well, anyway, please keep telling me more. I am really learning some valuable things from you people.

Thanks !!!

Later,
Zaxilon :D

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Post #: 14
- 4/11/2002 4:06:06 PM   
Warrior


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From: West Palm Beach, FL USA
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[QUOTE]Originally posted by RayM
[B]The "R" key has become an often used key during battles...tap-tap-tap....hope I rally and continue to fire. [/B][/QUOTE]

I've nearly worn out the "R" on my keyboard, I use it so much. Do you suppose I can get it replaced under the warranty? :D

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