Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Obligitory Wish List Thread

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Road to Victory >> RE: Obligitory Wish List Thread Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Obligitory Wish List Thread - 7/30/2008 7:36:23 PM   
Plainian

 

Posts: 212
Joined: 9/22/2006
From: Dundee in Scotland
Status: offline
Add a port on the map for Crete. It IS important despite what Comrade said in another thread.

Maybe there should be a map improvement thread? 

(in reply to JMass)
Post #: 31
RE: Obligitory Wish List Thread - 7/30/2008 8:17:21 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline
It may have been mentioned before, but you are going to put name tags on the map for cities?

_____________________________

Tony

(in reply to Plainian)
Post #: 32
RE: Obligitory Wish List Thread - 7/30/2008 8:28:31 PM   
Anraz

 

Posts: 785
Joined: 7/25/2008
Status: offline
It is already done (as part of upcoming patch).

_____________________________


(in reply to Toby42)
Post #: 33
RE: Obligitory Wish List Thread - 7/30/2008 8:37:48 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline

quote:

ORIGINAL: Anraz

It is already done (as part of upcoming patch).


Thanks for the quick reply. I'm getting real close to downloading this game.

Another question? Who's working on the programming if you all are monitoring this board all of the time

_____________________________

Tony

(in reply to Anraz)
Post #: 34
RE: Obligitory Wish List Thread - 7/30/2008 8:56:48 PM   
Anraz

 

Posts: 785
Joined: 7/25/2008
Status: offline
You know some of us are addicted to the forum ;)  Fortunately it is quite harmless to "gamedev" addiction


_____________________________


(in reply to Toby42)
Post #: 35
RE: Obligitory Wish List Thread - 7/30/2008 9:00:14 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline

quote:

ORIGINAL: Anraz

You know some of us are addicted to the forum ;)  Fortunately it is quite harmless to "gamedev" addiction



So, do you guys take turns sleeping and monitoring and programming?

_____________________________

Tony

(in reply to Anraz)
Post #: 36
RE: Obligitory Wish List Thread - 7/30/2008 9:22:11 PM   
Severian


Posts: 111
Joined: 7/27/2008
From: Poland
Status: offline
quote:

So, do you guys take turns sleeping and monitoring and programming?

Sleeping... sleeping? What's that? We don't sleep ;)


_____________________________

War, war never changes... but are you sure? Bitter Glory

Put an apple in your mouth, we'll play Wilhelm Tell - "Hawkeye" Pierce to Frank Burns

(in reply to Toby42)
Post #: 37
RE: Obligitory Wish List Thread - 7/30/2008 9:28:22 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline
As a sidebar, you guys have a good command of the English Language! You sound better than a lot of Americans...

_____________________________

Tony

(in reply to Severian)
Post #: 38
RE: Obligitory Wish List Thread - 7/31/2008 12:35:39 AM   
winky51

 

Posts: 164
Joined: 1/18/2005
Status: offline
A couple points...

I saw someone mention that every minor nation should have its own rail.  Only major powers should.   A controling major power should be able to rail any allied minor country unit though.

I also saw resource/manpower add on.  I think its already incorporated into the game by building better or worst units.  Oil is a much more complex scenario that would require much play testing.  Hindsight really comes into play here.  If any of you went back in time to play the allies Im sure you would not make the mistakes they did.  For example strictly bombing axis oil to cripple their armies.

A much simpler solution is this.  Base the maximum # of oil dependent units on the oil available each turn.  This should basically apply for the axis.  The allies had more oil than they knew what to do with.  Their limitation on units comes from the fact they simply couldnt ship enough supply over to support them all, hence the small size of the US army, what was it 89 divisions?

So for the germany give them a max equivelent of a 10,000 plane airforce.  Italy 3,000 planes.  If ploesti gets taken the maximum # of planes allowed on the board is reduced.  Or even another method is # of missions + # of tank movements is set based on if ploesti is taken.  Keeps the game simple.  Or even a modifier to combat.  I remember War in Russia had that.

(in reply to JMass)
Post #: 39
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Road to Victory >> RE: Obligitory Wish List Thread Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.188