testcase4321
Posts: 11
Joined: 2/4/2008 Status: offline
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A couple of thoughts I wish to add to the 1.03 testing. . . . I've only played Russia so far, 3 complete games I believe, so these comments are from the Russian viewpoint only. Game Bugs: 1. I find that after conquering bits of Turkey my corps remaining in conquered Turkish provinces sometimes randomly teleport back to Russia. In fact, this has happened 3 out of 4 times so far, and I have no idea why. In fact, it just happened in the game I am currently playing (troops transported to Odessa). It tends to happen in Winter (February) as this is usually right before my spring campaign 2. I can no longer invade England across the channel in France. This occurs even when there are no blocking British fleets. 3. Taking London does not force the Brits to surrender, but I just read the comments about requiring the loss of all manpower production, so Im all set with this. 4. Placing fleets from Free States. This happened in previous versions as well, and Im not sure if it's a bug or just something goofy. When I conquer Sweden or Denmark and turn them into free states I seem to be able to place their fleets whereever I wish. This includes in the Black Sea, which I have done often. It would seem that a restriction to placing fleets in the home country makes much more sense. AI problems--definitely not an all-inclusive list 1. AI should not have 'Withdraw' as a defensive option. While I appreciate not losing troops needlessly, I find it a bit annoying when any neutral country withdraws troops and essentially lets me take their capital unimpeded. 2. I have noticed that the AI chooses the 'right' options for alliances. i.e. Austria/Britain/Prussia always seem to ally. However, even though they ally they are not able to work together. In fact, while declaring war on every major power in the game I find that only Turkey has invaded my Russia, and even then the Turks seem to be content to attack only provincial corps and not push the attack. 3. To keep the Turks at bay, I find putting one grouping of 3+corps on my border plenty of a deterrent. I havent decided yet what is more cost effective. . .keeping those 3 corps there on the border or actually invading Turkey. 4. My declarations of war against Austria/Prussia/Britain have led to exactly zero corps invading Russia, coming towards Russia, or threatening me in any way. The game tends to pile up troops in the capital cities (particularly Austria) leaving the rest of the country open. 5. Fleet actions are still a bit suspect. I find the Brits dont concentrate their forces against the Russia Navy, leading to significant British losses. 6. I don't see the French conquering any of the big power territories. They do a better job with the minor states at least, but are not aggressive enough. They also tend in my games to leave large forces in the Swiss area, and do not pull back until Paris is threatened. 7. I have no idea what the Spanish are doing all game, but with close to no combat and at the Hard AI level, they seem to be my closest competition for game winners. Overall game recommendations 1. Instituting the "Alternative great power" rules is really a must (mostly for PBEM play, sa the AI isnt up to challenging humans yet). It shakes up the game quite a bit and throws a wrench into the standard Turkey/Spain/France alliance vs British/Austria/Prussia/Russia alliance. 2. This game really needs something like a 'badboy' rating. Another term for this is a 'Hate' rating (depending on what other games you have played). These terms refer to the computer opponents reacting to human players on the basis of the human player actions. Essentially, the more aggressive and powerful a human player is, the greater the likelihood of the computer players all ganging up and attacking the human player. I cant tell if EIA has this built into it, and from what I can tell it does not. But my expectation is that at some point, if I as the Russian player have conquered 1/2 the globe, then I should be a target for the AI. 3. The small map in the right bottom corner of the screen just bothers me. Its almost, but not quite useful. In addition to marking colors for conquered nations, it really should have a similar scheme for Free States. It is sometimes difficult to tell how powerful nations are, or how much they have spread, when a significant portion of their holdings dont show up on that map. I dont see why we cant have all the conquered and free state nations the same color. 4. Others have mentioned this earlier, but I think this is worthy of bringing up again. There needs to be a better way of cycling through free states during the economic phase. As Russia I tend to only have a few free states until later in the game, but even still I occasionally forget to build troops with Free states and its quite annoying. I dont know what it would take to implement this, but it should be considered. Okay, thats it for now. . . . . . 6.
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