hermanhum
Posts: 2209
Joined: 9/21/2005 Status: offline
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Okay, I'll do a slight comparision between the two. The HUD3 and the PlayersDB share many similarities because the PlayersDB is a derivative work from the HUD2 due to the kindness of the HUD2 editor, Darren Buckley. One example of how weapons work differently between the two databases is the Type-65-76 torpdedo. In the PlayersDB, the maximum firing range of this weapon is 7.7nm, but it has fuel for over 50nm. In the HUD3, the Max firing range is 54nm and it has a fuel range of 54nm. The reason why we shortened the firing range for the PlayersDB was that we expect the target to detect the torpedo as soon as it is fired and will attempt to evade by running the opposite direction. If this torpedo is fired from a range of 7.7nm, we predict that it will catch the target 95% of the time (even if it needs to chase the target 50nm first!) This isn't to suggest that the HUD3 is, in any way, 'wrong' or inferior. It is just compiled with a different set of basic assumptions. IMO, if the weapons, planes, ships, etc. from any database fires, flies, or sails, then that database is functional. Unfortunately, there are quite a few database examples where weapons don't launch, weapons that hit don't inflict any damage, or planes refuse to take off. I would consider those database 'broken', but certainly not wrong.
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