Herode_2
Posts: 188
Joined: 10/30/2007 Status: offline
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Yep ! Reserves can be useful. BTW, I have been happy this turn to have some reserves... near Vladivostok News from the front : - still defending in Europe : the NATO crushing air superiority (at least a 2:1 ratio + the Fighter II technology) and some supply issues forbids VP to lead any offensive by now. Our troops are pinned. - Kartoum has been cleaned from yankees. This will allow us to mobilize some formations towards Alexandria. NB : I have a garrison defending the Suez Canal which doesn't receive any supply, I can't figure why. The Egypt HQ has been granted a full 1000 supply points and has distributed them amongst all his units, except this one... When I activate the supply layer, the Alexandria hex displays on a white semi-transperent background, I don't know what it means. Some other hexes display like this and they also have supply failures. Must be linked but what is the rule ???? - After an artillery preparation and a full land assault, Istanbul is now in our hands. We're cleaning the last NATO troops in Turkey. Next moves shall be to try to regain control of Sofia. - Talibans withdraw towards Kabul, also circled by the Chinese troops. Here, we had more casualties than the ennemy but this is not much of a surprise, considering the heavy entrenchments talibans have in the mountains. - Vietnamese airforce helps his Chinese fellows by leading bombing attacks on Singapore. 2 enemy planes destroyed. - An expeditionnary corps that has landed in the Sikote Mountains at the north of Vladivostok has been intercepted and reduced. Our soldiers found remnants of chewing gums and cans of coca-cola in the mud. These elements evidence the presence of some yankee survivors. The mountains will soon be cleaned up by our local Ecological Brigades. All fundings and supporting actions welcome. Notes : - I bought the submarine packs in Barents' sea with the available action cards. At t+1, they didn't receive any supply and have no stock => readiness 60, AP30 making them desperately useless. - Ideas about some action cards for VP : considering the fact that during the Cold War, the Varsaw Pact forces were politically backed by Communists in Europe, we could have some Action Cards like - Strikes / general strike : cuts the supply and/or production flow - Pacifists : lowers morale on some parts of the front or reduces some production centers (the Pershing / SS20 crisis) About strikes, buying those cards costs PP and PP are bought via production. This is roughly a trade : production points vs ennemy supply points. But it offers interesting opportunities in that you control when you buy your AC and when you use them ^^ General strikes could be more of a long term investment, like the mutiny level in the Great War from Tom Weber. But unlike the mutiny level, they would have to be bought by VP via Action Cards and could be countered by US/NATO via propaganda Action Cards. For both sides, we could also have some more sabotages actions : - destroy bridges/roads/production centers here and there - lower some entrenchment bonuses for front line units - kill staff !! - terrorist actions : lowers morale OR increases it/gives a temporary boost on attack stats (random effect) + same effects than sabotages. Just ideas on the fly. Should be carefully studied for balance as I am of course mainly inspired by the VP side I am currently playing. It's casual. Also, I have no idea of how these cards/events could be implemented.
< Message edited by Herode2 -- 9/12/2008 11:08:26 AM >
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