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mapmaking in AT

 
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mapmaking in AT - 8/3/2008 12:47:58 PM   
srndac

 

Posts: 95
Joined: 12/13/2007
Status: offline
Hello everybody!

Just a quick question:
Is there a way to add hexes on the left or upper side of the map in scenario editor?
(I found how to add on right and lower side, but that's not what I need ... )

And if not - does anybody know a spell for magically moving entire map a bit down and right?

Thanks in advance!
Post #: 1
RE: mapmaking in AT - 8/3/2008 12:52:56 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
If you have ver. 1.16 or better then you can add hexes to all sides. Use the same buttons to add to the bottom or right. It will eventually ask you if you want the hexes added to the left or right OR to the top or bottom respectively.

Have fun.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to srndac)
Post #: 2
RE: mapmaking in AT - 8/3/2008 1:06:05 PM   
srndac

 

Posts: 95
Joined: 12/13/2007
Status: offline

Thanks Bartheart!

(in reply to srndac)
Post #: 3
RE: mapmaking in AT - 8/4/2008 3:47:10 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Barthheart

If you have ver. 1.16 or better then you can add hexes to all sides. Use the same buttons to add to the bottom or right. It will eventually ask you if you want the hexes added to the left or right OR to the top or bottom respectively.

Have fun.


I didnt realize that! Seems like there's little things Vic adds that still surprise me!

Thanks Barthheart!

Rick

(in reply to Barthheart)
Post #: 4
RE: mapmaking in AT - 9/3/2008 1:00:29 AM   
Maddoc06

 

Posts: 58
Joined: 8/9/2008
Status: offline
Is it possible to make maps 300 x 300 in the scenario editor?

Is there something I can adjust to make is so.

It appears to be hard-coded at 200 x 200.


(in reply to rickier65)
Post #: 5
RE: mapmaking in AT - 9/3/2008 2:10:32 AM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
See my post above. You start by making a 200x200 map then add hexes to it as listed above.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Maddoc06)
Post #: 6
RE: mapmaking in AT - 9/3/2008 10:44:37 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Though do not expect to see the AI functioning at any other then geological speed with huge maps.

(in reply to Barthheart)
Post #: 7
RE: mapmaking in AT - 9/4/2008 12:37:50 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
On the other hand, if I create a 360x180 world map, could I play PBEM only (I´m thinking about 3-5 sides)?

(in reply to Vic)
Post #: 8
RE: mapmaking in AT - 9/4/2008 9:19:00 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
@bombur,

sure. Here the only drawback is that the savefiles will get pretty big. But nowadays most mail accounts can handle big attachments.


kind reg,
Vic

(in reply to Bombur)
Post #: 9
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