Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Assett objectives mod?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Mods and Scenarios >> Assett objectives mod? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Assett objectives mod? - 8/7/2008 12:18:06 AM   
missionman

 

Posts: 2
Joined: 8/6/2008
Status: offline
I have recently taken up playing the CS series of games again, having time on my hands whilst in the Falkland Islands.

I am amazed to see the forums still active for this and the ACW/NAP formats but I reckon good games will last forever.

I also note that the whole series is now combined in one product, will have to obtain a copy.

I observe the above combined product as just had a new major upgrade to it, and read most of the wish list items (after the event unfortunately) and the actual upgrade inclusions.

Is there or could there be an objective type that specific troop types (typically engineers) could obtain and hold for a set number of turns to simulate destruction of same and then leave the hex having claimed the objective value?

I posted on similar forums, including the Craig Foster site years ago and the Blitz more recently a mod to provide what I termed 'Asset Objectives' which fitted the types of small scale scenarios I prefer and create.


Asset Objectives

This item was aired sometime ago, well ok a long time ago (Jason Petho, Craig Foster) apologies for repeating but may be of interest to someone.

Generally these units are created as fixed assets such as munitions, vehicle depots and other such assets (radio installations, parked aircraft, V1/V2 rockets, gun emplacements or whatever else you can imagine) and given no movement, and depending on the type of asset a suitable level of VP, limited return fire and strength to suit within the unit files.

Similar items as pill boxes and guard towers could also be created to guard the assett objectives.

The intention was to provide an alternative to geographical objectives and others that 'ran away', to suit the commando/LRDG style raid scenarios of attack, destroy and escape rather than having to hold a location. Even in large campaigns such as the Ardennes,such objectives were present.

It also provides an element of search and destroy game play, they could be sought out, located and air strikes/naval bombardment be called in.

The asset could even be a historic figure!

My only failure to date is to be able to provide suitable bitmaps for such things as crates, munitions, installations, etc other than using the bitmaps in the game for vehicles.

If anyone is interested in this type of game and able to provide additional help with regards this please contact me for the files/details I have.

t_smith66@hotmail.com

Regards
Post #: 1
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Mods and Scenarios >> Assett objectives mod? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031