Widell
Posts: 913
Joined: 4/27/2005 From: Trollhättan, Sweden Status: offline
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If you go down that path, why not a WitP naval engine, TOAW ground engine, Eagle Day to Bombing the Reich air engine, and then some combination of game engines to cover diplomacy, production, economics, manpower, spies and intelligence you name it. Problem is, this will never happen. Why? The game will be too complex for almost anyone to play, and that is provided someone would manage to develop it. Any game you go for will have its pro's and con's. The example of TOAW is due to the fact TOAW was designed with the operational warfare in focus, and hence most of the other stuff was abstracted to be represented by theater options or events. RTW obviosuly has made another choice and so the game is a compromise between the opertational warfare and the other stuff.
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