Deputy
Posts: 447
Joined: 9/24/2005 From: Silver City, NM USA Status: offline
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quote:
ORIGINAL: Huib quote:
ORIGINAL: Deputy quote:
ORIGINAL: Huib If you don't like the change, my advice is to stick with 1.02. Once you get used to playing humans and see what the game is really like, you will want to upgrade to 1.04, I'm sure of that. Huib I am sticking to an early version (1.00 for right now. Maybe 1.01 in the future after I try it out). I just hope that when the back-and-forth fix is finally released, it isn't included with a bunch of tweaks that are totally worthless to DCG players. And I will NEVER "get used to playing humans", because I bought this game to play against the AI. If I wanted to play against humans, I would have bought one of the first person shooters. But I stopped playing DOOM games a long time ago. I was under the impression that the changes Matrix made were aimed at single scenario users and scenario creators. And the complaints about the changes have not just been from me. There are a whole bunch of people who either won't update because of the ongoing problems, or prefer the settings of the older versions. And I question the suggestion that the majority of people playing this game are mainly online players. That may be true of other games that require more "button clicking", but I classify this as a strategy game. If Matrix decides to "dump" the single player/DCG users, they would be making a big mistake. I would have to hear that comment directly from a Matrix rep or Jason. You can't compare PBEM to any first person shooters like DOOM. That's far fetched. As for the AI you must realize it's design is from the nineties, severe limitations are obvious. I'm a long time veteran player/scenario designer and I do not recognize the "problems" you are mentioning. I admit that I haven't played a DCG for over 10 years, but where single scenarios versus AI are concerned, I'm 100% positive that playability has greatly improved with 1.04. As for the results of Artillery vs Armor, that was researched before it was implemented. We compared the results of several scenarios, with armor damage lists of that particular historical battle until we had a setting that procuded similar results. Right now the campaign series is driven by volunteers who are not paid by Matrix who give their time, effort AND money. I think that on average a single scenario design costs me more than $100 just material costs, maps, books etc, hours not even counted. Because it is my hobby I'm willing to spend such amounts. Consequence is that I will put my time and effort in those parts of the game that I personally find the most interesting. If someone has the same drive to improve the DCG's as I have to improve the historical simulation side of the game, he is free to offer his assistance. Personally I'm not interested in DCGs but I can imagine the commercial value Matrix sees in them. If I were to put effort in them, they would have to pay me. That's basically how it works I think. As you are not interested in DCG games, there are many of us that are not the least interested in PBEM games. When I sit in front of the computer to play a campaign game, I plan on having resolutions to at least one or more battles. A PBEM game would take me months to resolve. I want my fun factor in a more compressed time frame. As to the artillery disaster...the research that was done seems to have been badly flawed. Perhaps you should have talked to actual tankers and artillerymen that are still alive!! Reading history books is going to give you a distroted opinion of the way things really are. The winners get to write history any way they like it. So you won't get an accurate view from them. And the losers are going to have a laundry list of excuses for losing and poor performance. If you wanted to consult with someone who knows what they are talking about, you should have consulted with LIVING sources. I'm sure they would have been glad to give you honest input. You can play any other game with artillery and armor and get a more representative example of the capabilities of both. I suggest Shrapnel Games WinSPMBT or WinSPWW2. They do a good job of showing the capabilities of both. As to current patches...1.04 wouldn't even exist if 1.03 wasn't such a mess. My opinion too much was crammed into one patch without adequate playtesting. I congratulate Matrix/Jason for responding so quickly to the complaints about 1.03. It's unfortunate that they didn't just return to the arty setting of 1.02 and previous versions, which were actually quite accurate. Boosting the replacement numbers to make up for unrealistic artillery attacks is attempting to fix a fix that didn't fix anything in the first place. The AI is quite fine as far as I'm concerned. It's when people start tweaking with other settings in the game, that the AI begins to suffer. Oh yeah...I had ALL the Talonsoft releases of the Campaign Series right up to the last release. I think they were up to version 1.06. So I am no newbie to this series either.
< Message edited by Deputy -- 9/1/2008 2:57:53 PM >
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Squad Battles John Tiller's Campaign Series
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