Hard Sarge
Posts: 22741
Joined: 10/1/2000 From: garfield hts ohio usa Status: offline
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ORIGINAL: briny_norman Naval combat sounds great - more than I had hoped for. Here are some questions: I assume there will be different ship types that will have different strengths and weaknesses...? YES, 1st and 2nd SOL, 3rd rate, 4th rate, Frigates, Merchants, Privateers, upgrades can improve the Merchants and Privateers, and another one for the Frigates, also a number of skills that can be bought for each ship, and YES again, size, number of men, guns, sails and stuff, speed, all that good stuff is there Will weather influence ship combat? YES, you have the way the wind is blowing, and it can change, you also got how fast the wind is, you got rain and can get fog, really one of the most fun battles was a massive battle in a fog bank, there is also shorelines and you do get Ports and gun banks And if so, will it be in a detailed way, for example by certain kinds of weather being extra good/bad for certain ship types? overall, I would say yes, depending on the ship type, some can handle different weather better then others and sail like it was nothing wrong, while others wallow away, which training and skills can help here also Can you capture enemy ships and use them for yourself in later battles? YES, you can capture ships, but alot of those will be sold off for timber, but you will get to keep some of them, Eric or Gil will have to go into the rules on how that part works, I know I just go out and try to take what I can, and then see if I get to keep any of them Are there different ship types available for different nations? (would be cool to be able to capture a rare ship type from the enemy that you wouldn't be able to produce yourself)I'll save this one for Gil Will we be able to buy abilities for ships/captains? Upgrades from exp and skills for ships, like other combat units Can we assign captains for the ships (ie. generals) or will there perhaps be a generic captain for each ship? Or will there only be admirals than can be assigned to fleets? still in debate, beta stage, so don't want to go into too much detail here I think it could be a really cool detail to have a captain's name associated with every ship built (coming from a realistic pool of names relevant to the specific nation), apart from the admirals I assume are in the game. I would be happy to supply realistic captain names for the Scandinavian countries...! Do ships have names? Can we rename them? (again, realistic ship names would be sooo cool, but I know this might be quite a bit of work... but as I said, I would be willing to help gather them and I'm sure other people would too... Sort of like the generals biografies project in FOF. some of the starting ships are named, built ships will be named for type, which you can rename them as you wise (I had a Doom Fleet, so every ship in the fleet had Doom in the name) Which leads me to my last question...) Will (some) admirals/generals be historical and will they have biografies? (same paranthesis as above...) again, will leave this for Gil And for Sarge: How long does a typical detailed battle take compared to FOF? ahhhhhhh, most of the battles in my AAR were pretty much done in real time, I would take a snap, come out of battle and make a post and then go back in, so really for me, I can play them out and it don't seem to bad or long for me, but, I also can play a good chunk of time in one sitting, I don't know how much time others can spend on it, like I do, a good battle can take some time, but once you are used to it, it really can be a big one and it can go fast Is the AI easier or harder to beat than in FOF? (I know Sarge might be the wrong person to ask this question as his HW abilities are pretty ridiculous...!)thanks :), but overall, I like the AI, at times, I have been impressed with what it has done, in fact at times, it does things right, and then I spank it and feel bad, as the AI itself did what it should of done How big (no. of soldiers involved) are the battles typically? Most of the battles in the AARs seem awfully big...well, one hassle is, when we got the go ahead to write up some AAR stuff for HW, my game was in the final stages, so the enemy was pretty much massed and I was massed, so my AAR does not really give a good feel for the starting game, you can and will have some 20-30,000 man battles, a full Army with out Corps, is around 80,000 men, if they have not been marching around or fighting, you start to lose men quickly on the march or in battle You mentioned that not all units might make it to the battlefield for a specific battle - could you elaborate on this? Is there a maximum for participating units? What mechanics determine the cahnces of a unit appearing in detailed combat - container ratings, weather, generals, terrain...?there are so caps for large battles, we still in debate over how it all really works, so can't go into more detail How often will you fight battles that are small enough for brigade level detailed combat? most of your early battles, I should of tried, but maybe even some of my bigger battles could of been fought that way, but they would of been bigger then I wanted for showing off HW, maybe down the road I will look to see how large you can get away with and still have a manageable battle In COG renaming units was a bit difficult as you only had very few letters available (8-10 or something). This was expanded in FOF, has it been expanded in COG:EE too?it has been expanded for EE, not sure if it is the same as FoF or more, most of my names fix, some of them don't, but I tend to come up with some off the wall names, I know I had Totenkopf for one of my Prussian guns, lets see, 1st Russian Heavy, that one fit, so there is some room Drowning you in questions, I know. But you asked for it yourselves...! (at least Sarge did) no hassle from me, it is easier to reply to something then to think of what people would want to know about :)
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