YourAdmiral
Posts: 25
Joined: 4/29/2008 Status: offline
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Iain, That's a good suggestion, but this is what I would do to counter that if I were playing the Axis side: In general, I would pull the Axis troops off the coast until I saw transports there. Since the battleships and transports can't occupy the same hex, the Allies would have to choose between bombarding the coast or landing. I would just move back and forth from the coastal hexes based on the type of ship that's there. True, there are some coastal hexes that have two adjacent ocean hexes. But this doesn't present a good option for the Allies either -- they will only have 1 battleship shelling my garrisons, which won't do that much damage, and only 1 transport waiting to land, which will dilute the quantity of forces they can get ashore. Regarding the air battle: For landings within fighter range of the UK, I would have my own fighters to counter the Allies' tac bombers. Many landings occur in southern France anyway, out of range of the UK, so this wouldn't even be an issue. I would also have my own tac bombers to bomb the Allied ships. Tac bombers (esp. leveled up ones) can be devastating against ships, so I bet that in a war of attrition the Allies will choose to withdraw their ships before I have to withdraw my garrisons. And ships cost way more to repair than garrisons. Either way, any of the above strategies rely heavily on air power. Either side will need to starting investing early in air R&D in order to prevail in an amphibious battle. Your Admiral
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