cw58
Posts: 277
Joined: 8/4/2007 From: Hanford, CA, US Status: offline
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Borsook, I agree with you that overall, the 1.04 update was definitely a step in the right direction. I, too, like the hidden fire feature. As I play only against the AI (and usually attacking), I find it gives Hal a little much-needed help. The new assault rules are also good. I don't believe there would have been nearly the furor over them if it had not been first released with the 0 AV bug. I also like the on-map aircraft, the AA fire bug has been fixed and I especially like the new engineer capabilities. One thing I would like to see for them is the permanently out-of-supply issue, at least for mine engineers. Maybe instead of making them out-of-supply, they could become disrupted and take a large morale loss. That way, it would take them several turns to regain morale and finally become undisrupted and able to lay more mines. For short scenarios, it should make no difference. But for some of these long scenarios, it would make them more than one-shot wonders. Another hard-code issue to be sure, but it's an idea. It's easy to focus on the few things we don't like and forget about the larger picture. So in my opinion, definitely a positive update.
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