Mike Dubost
Posts: 273
Joined: 8/24/2008 From: Sacramento, CA Status: offline
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quote:
ORIGINAL: gwgardner Hopefully the next patch will address the AI. I suggest the developers allow maximum cheating by the AI. Even if fog of war is set less than 20 hexes by the player in preferences, let the AI have max vision. Give it full info on any enemy units within sight. In short, the developers should not limit the AI's info, so that it can make the best possible decisions. For defense, while the cities are of crucial importance, the AI needs to maintain a front with at least linked zones of control. It needs to maintain depth, to help in dealing with breakthroughs. Making the AI algorithms follow a few simple rules like that will make it far better than what is available now. In my current game, I gave the AI Allies the most production points in preferences, but ended up plunging through Luxembourg to Paris totally unabated. Not a single enemy unit oppsed me all the way, letting me surround Paris. I even hit end turn three times in a row without any attacks on my part, and still the Allies AI did nothing to set up a front. On offense, much the same. Let the AI take advantage of any info available with regard to the enemy in front of it. Breakthroughs by the AI have to be sustainable, followed up by plenty of infantry, and protected against multiple-hex counter-attacks. All of the above is no doubt obvious - I just hope the developers are actually working on it. I would not have the AI cheat, but I would make it less predictable. After a series of experiments, I found that the AI USSR always declares war on Germany on 1Jan1942 if not already at war. I could have the whole front stacked with units after a conquest of the UK (I also had higher than normal production to pull this off as part of my experiment), and the DOW would still be issued. I could abandon the East Front entirely, and the AI would still hold off until this turn. Total predicability renders the contest moot, although it does provide a decent laboratory for experiments, since the only changes will be small shifts of luck, plus whatever changes I make.
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