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New IJ Player - 9/30/2008 8:36:12 PM   
engineer

 

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After playing a lot where the end of the road is always at least imagined as Tokyo, I'm going to look at things from Tokyo. Things are obviously a lot different with less lethal bombers, a sharp but brittle carrier force, the need to conserve forces given my pilot situation, etc. However, there is also the whole big deal with production. Some questions:

1) Engines: What's the deal with Nissan and Toyoda engines? They don't seem to go into any planes (at least is a stock scenario) so should I just switch them over to a more immediately useful engine?

2) Is there a better fighter to shoot for by lining up "rd" production? Well piloted Tony's gave me trouble in 1943, and I was astonished to keep running into Nates all through the game against the AI.

3) I noticed in the manual (yes, I know to take what it says with a grain of salt), that I could switch factory production from 1/42 onwards without penalty as long as I follow the upgrade path. Is that real? Does that imply that unless I want to switch a factory between aircraft types (for example a transport to a bomber) that I should wait until 1942 to start overhauling aircraft production?

4) If I halt Shinano's construction that should free up a lot of labor and materials to speed other warships, but by how much?

5) The reinforcement track shows, for example, a lot of ships in the queue for Tokyo. Is the logic in the game such that if I don't touch anything and the Allies don't hit Tokyo and I keep Tokyo supplied with sufficient heavy industry, oil, etc. that the ships with arrive with that delay?
Post #: 1
RE: New IJ Player - 9/30/2008 8:58:56 PM   
Q-Ball


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From: Chicago, Illinois
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Welcome to the Dark Side, fellow JFB! I would be happy to assist the Empire.

1) Engines: What's the deal with Nissan and Toyoda engines? They don't seem to go into any planes (at least is a stock scenario) so should I just switch them over to a more immediately useful engine?
A: Correct, they are useless. You need more Nakajimas, and before too long more Kawasakis (for the Ki-61). But you need the Nakajimas for Zeros and Helens especially. You can conserve some Nakas though by continuing Sally production, which I would do. Sally is about the same as Helen, but uses Mitsu engines, which you have plenty of at start.

2) Is there a better fighter to shoot for by lining up "rd" production? Well piloted Tony's gave me trouble in 1943, and I was astonished to keep running into Nates all through the game against the AI.
Tony is slightly better than Tojo, though Tojo is easier on your long-term production because it uses an engine suitable for many planes, not just one (the Naka), and has Frank in it's ultimate upgrade path (while the ki-61b goes to c model, then ki-100). Either one is OK, better than Oscar, but both will get killed by advanced Allied types

3) I noticed in the manual (yes, I know to take what it says with a grain of salt), that I could switch factory production from 1/42 onwards without penalty as long as I follow the upgrade path. Is that real? Does that imply that unless I want to switch a factory between aircraft types (for example a transport to a bomber) that I should wait until 1942 to start overhauling aircraft production?
No, you only get "free" upgrades within that path. For example, Nell factories will auto-upgrade to Betty at some point, sometimes you have to wait a few days. I advise against making major production changes at this stage in general; too many changes will burn up too much supply, and you need some to sustain your pace of advance. I would expand Naka engines, some Zero production, some Naval shipyard, and leave it there for just now.

4) If I halt Shinano's construction that should free up a lot of labor and materials to speed other warships, but by how much?Alot. HALT the Shinano. I would accelerate the CV's. Also, don't forget to build some ARs and ASs turn one at Osaka

5) The reinforcement track shows, for example, a lot of ships in the queue for Tokyo. Is the logic in the game such that if I don't touch anything and the Allies don't hit Tokyo and I keep Tokyo supplied with sufficient heavy industry, oil, etc. that the ships with arrive with that delay?
Arrival date is tied to Naval Shipyard production. You can get those ships sooner if you Accelerate them, and have sufficient Naval Shipyard production. Up to you what's sufficient, but 1500 is a nice number initially.

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RE: New IJ Player - 9/30/2008 9:23:10 PM   
engineer

 

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Thanks for the advice, Q-Ball.  Yes, the AR's and AS's are definately in the plan so I can forward base my subs and make quicker floatation and fire repairs on my ships, but I don't plan to blockade the Great Barrier Reef the way the AI seems to prefer.

(in reply to Q-Ball)
Post #: 3
RE: New IJ Player - 9/30/2008 9:26:37 PM   
Mynok


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I would not expand anything except armaments. Don't expand Nakajima engines. Convert those useless engines and maybe a Mitsubishi factory to Nakajimas.


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"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown

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Post #: 4
Resource/Oil Distribution - 10/1/2008 12:22:30 AM   
engineer

 

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A follow-up question:  The manual talks about having oil and resources in the HI hexes to enable the factories to operate.  Is the game engine smart of enough to shuttle oil and resources to various cities from the ports, or do I need to keep a robust coastal trade so, for example, Niigata, Sendai, Takamatsu, etc., keep enough stuff to keep going?   I suspect that, if, for example, I off-load all my oil and resources at Osaka, there would be some wastage (as with supplies) in drawing oil and resources to Tokyo or further locations from. 

(in reply to Mynok)
Post #: 5
RE: Resource/Oil Distribution - 10/1/2008 4:16:53 AM   
Mynok


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No wastage occurs with oil and resources. The AI will move them around appropriately.


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Post #: 6
RE: Resource/Oil Distribution - 10/1/2008 1:29:53 PM   
n01487477


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Use Tracker or decoder to help you clear some of the fog ... I keep saying it ... sorry for the post to all those who are sick of hearing from me ...

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Post #: 7
RE: Resource/Oil Distribution - 10/1/2008 11:54:25 PM   
GreasyLake


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Tracker or another program is a must. Gives alerts when and where oil and res are running low, and tons of other info I never even bothered to look at much before. Of course you should not have that problem for the first 6 months.

Just do not combine expanding too much of everything with changing aircraft factories on your own ahead of their auto-upgrade. My 2 cents, now I have to go back to my hiding spot.

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Per U.S. Grant; Logistics, Logistics, Logistics.

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Post #: 8
RE: Resource/Oil Distribution - 10/2/2008 4:43:44 PM   
engineer

 

Posts: 590
Joined: 9/8/2006
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Thanks, I've downloaded Tracker and now I just have to get is loaded and figure out how to run it. 

(in reply to GreasyLake)
Post #: 9
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