comte
Posts: 2358
Joined: 2/4/2009 From: Be'eri, Hadarom, Israel Status: offline
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quote:
ORIGINAL: sPzAbt653 Getting things working is infuriating, I've often pounded my desk. Watch the video that Budd posted above. I had AGW since 2006 and rarely messed with it because of the silly UI. Six clicks to get one unit to execute a move. The new [in 2015] game is improved, it reduced it to five [sarcasm there]. In other ways it is not only not improved, it is made worse [see advancing after combat, which with AGW was easy and fun, but with WWII-E it has been made difficult and annoying]. Overall it is easy to like because on an Operational Level there is nothing out there like it, except maybe TOAW and that is in the ****ter for the foreseeable future. However, I can't even beat Poland after about twenty tries, so most likely I am an imbecile when it comes to WWII-E by Schwerpunkt Games. Because everyone is so different, I don't know whether to recommend it for you all or not. I bought it, I like it, I play it, and I'm going to bitch about it where and when it deserves it. For my perspective, I am always on the lookout for a V4V type game [a great game system from the 90's]. AGW by Schwerpunkt had Quantitative Supply, and that alone was worth the price of the game and the agony of the UI. HOWEVER, for WWII-E that aspect has been removed, the developer has stated that was done to make the game simpler. Big mistake in my opinion. Make the UI simpler, leave the game as it is [supply in AGW was not difficult at all]. Some have stated that the Schwerpunkt counters are beautiful. Below is a shot of AGW from 2005 [same counters are used by WWII-E from 2014] with an inset from TOAW's 2017 release. What do you mean by TOAW is in the shi@#$er?
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But when Territories are acquired in regions where there are differences in language, customs, and laws then great good fortune and much hard work are required to hold them. -Machiavelli, Il Principe, Book III-
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