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RE: Harbour Build Limits

 
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RE: Harbour Build Limits - 11/10/2008 7:26:55 AM   
RJCowan

 

Posts: 16
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Marshall, this thread has me pondering...is the cost, manpower and production time for each unit type in a data table that can be modified relatively easily?  Would it be possible to make an options choice at game start to change values in that table, and then present that table to the player in such a way that existing values can be overwritten for that game?

That would allow us to actually have several groups try using higher maintenance costs, lower production costs, and see how balance is affected.

(in reply to Mardonius)
Post #: 61
RE: Harbour Build Limits - 11/10/2008 2:43:23 PM   
Mardonius


Posts: 654
Joined: 4/9/2007
From: East Coast
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I'd love to see some ability to adjust maintenance costs and purchase costs. The former are, perhaps, too low all around and the latter -- at least at sea -- are too high.

(in reply to RJCowan)
Post #: 62
RE: Harbour Build Limits - 11/10/2008 5:54:35 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
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I hear what you guys are saying and I like the ideas of these items being editable BUT it will be a while.


_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Mardonius)
Post #: 63
RE: Harbour Build Limits - 5/17/2009 10:10:39 AM   
enlar

 

Posts: 1
Joined: 5/17/2009
Status: offline
Have harbour build limits been removed? Is there a mantis issue to track this?

Thank!

(in reply to Marshall Ellis)
Post #: 64
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