Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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quote:
ORIGINAL: Marshall Ellis That is not a bad idea either. I'm still wondering about the simul-run diplomacy/eco phases and IF they will help because I am in several games now and STILL the main delay is us humans. EVEN if we could all execute diplomacy at the same time BUT there was one on vacation, traveling, etc. then diplomacy resolution would have to wait! NOW, on the other hand, if that player were to set his diplomacy phase to skip then you're talking some real time savings. The simultaneous phase issue partially corrects for the human-induced delay. Instead of pausing 7 times per phase, once for each human (and however long each one takes), the game would pause once, for the length of the human who takes the longest amount of time to do the phase. For example, let's say we have 7 players who do their diplo phase in 11, 2, 20, 8, 3, 24, and 7 hours, respectively. In the game today, that would take 75 total hours, or a little over 3 days. With a simultaneous diplo phase, it would take 24 hours, or 1 day. The biggest value, I think, that the simultaneity offers is that the house rule of "24 hours to take a turn" would now be actually meaningful. As it sits, it can conceivably take a whole week to do one phase, even if the host religiously skips the turn for anybody who goes over 24 hours. With simultaneous turns, 24 hours is 24 hours. Period, end of discussion.
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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