NeverMan
Posts: 1722
Joined: 2/24/2004 Status: offline
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quote:
ORIGINAL: Thresh Code is not magical,true. If it were, there would never have to be anything more than a 1.0 version of any computer program out there, no patches, upgrades, etc, right/ The problem arises when adding code for options causes unforseen consequences, and when talking about a project like EiANW, its harder to see those consequences. Theres a reason we're playtesting 1.04.07, because previous code changes have led to issues that are new, because the new code has changed things somehow. Many of the issueson Mantis weren't present in the 1.0 releasem because new code introduced them. So sure, on one hand saying "Add this Option because...." is a good thing. Makes some sense of course. Implementing it isn't as easy, its nitexactly a cut and dried process, and no matter how fast someof us want these things, they take time andtrial and error. Why is that hard to come to grips with? Todd It's not, did someone say it was? As many options as possible would be nice. Marshall, the only problem with code are the humans that write it. Yes, humans make mistakes which is why we need tech support, Q&A, validation teams, unit tests, etc. But to act like "things just happen" or "things just come up" is misleading. I'm just saying that if done right you can have as many options in the game as you want there is nothing to stop you.
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