Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

South Pacific scenario

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> South Pacific scenario Page: [1]
Login
Message << Older Topic   Newer Topic >>
South Pacific scenario - 10/22/2008 1:06:51 PM   
Honda


Posts: 953
Joined: 5/5/2004
From: Karlovac, Croatia
Status: offline
After finishing my game with Raver, Zond took over the hopeless Allied position. However, we were hit by mass pilot suicide bug which sort of killed our game. Pity...
Not to be too discouraged, we are starting a Hypothetical South Pacific scenario. I'll be playing Japs first with the idea of switching sides when the first game finishes.
Now, my questions are pointed towards the scenario itself. The Allies seem way too weak but balance is not an issue since we'll play both sides eventually. What I do want to know is whether the japs get Hiens and other planes that come into production within the scenario's timeframe? If so, in what numbers? Note: I'm not talking about reinforcement groups, but rather monthly replacements. I'm asking because the Database Editor has their date of entry but replacements are set to zero. Since I have never played a short scenario, I dodn't know if replacements are hard-coded to a set number for each scenario or is it just broken and I have to fight with replacement rates set at the start?

Thanks.


_____________________________

Post #: 1
RE: South Pacific scenario - 10/24/2008 8:10:57 AM   
Honda


Posts: 953
Joined: 5/5/2004
From: Karlovac, Croatia
Status: offline
Thanks a bunch...

_____________________________


(in reply to Honda)
Post #: 2
RE: South Pacific scenario - 10/24/2008 8:44:33 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
As production is off in the small scale scenario's, the replacement rate determines the number built or so I thought???? But then I believe that there are some hard coded elements in these scenarios, but hey I'm no expert on the small scale. Let us know what you find...why don;t you do some testing, running the scenario AI V AI and see what happens... or just edit the scenario (change date) and see...

Sorry I could test it, but am tied up with stuff right now.

_____________________________


(in reply to Honda)
Post #: 3
RE: South Pacific scenario - 10/24/2008 10:04:42 AM   
Honda


Posts: 953
Joined: 5/5/2004
From: Karlovac, Croatia
Status: offline
Seeing I'm used to playing the grand campaign, playing this is like going back to elementary school. The turns are done in 5 mins...If noone has an answer for my question, I'll just have to wait a few weeks and find out the realistic way. Few weeks...funny how weeks seem a short time in witp

_____________________________


(in reply to n01487477)
Post #: 4
RE: South Pacific scenario - 10/24/2008 12:13:22 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
I'm not sure what "hypothetical south pacific scenario" you're referring to.  But if it's the WitP equivelant of UV (same map) that starts in May 42, LtFighter(Allies) and I(Japan) have been playing this one.

Yes the turns go fast.

There is no production.

You can only slowly repair ships at major bases by disbanding, but there are no yards.

We've had a few CV battles, but even if you lose most of your CVs, there is still ample opportunity for surface engagements (much more frequently in this scenario actually).

The map will seem tiny.

You cannot "train" your pilots as Japan, becaue the map is so small Allies can interdict you (and in fact the Allies will chase your LBA back to Truk in about a 2 months; and Allies will be able to "train" if you so allow).

We've found some issues:
1.  There are no Japanese ground replacements.  I expect these got over-looked because production would normally take care of this, but it's off.
2.  Because there are no repair yards, you can't repair devices.
3.  I consider it an issue that, all of the Japanese squadrons in-game are Naval, and at only 10 pilots per month (for all your squadrons CV ~and~ LBA), you can get neutared after the first CV engagement.

Our game is winding down at this point, I think it's late December.  We had probably 3 CV engagements.  Most were draws with depleted airgroups.  In CVs, mine are in better shape, but with no planes to fly.  In course of the game, I think he's sunk Ryujo.  I sank Hornet, and crippled Sara, York adn Enterprise (but none sinking).  However, they're out for longer, because of no yards (and the scenario isn't that long anyway).  I've ended up hosting LBA squadrons on my CVs, because my CV squadrons were depleted, and no-where for my LBA to base (because everythign besides Truk can get clobbered).  The have been plenty of surface battles (partly because he has few operable flight decks, and I have no air-crews).  As Japan, I've just been "delay, delay, delay" and try jump in with my CVs at targets of opportunity when available.  At this point, there isn't much for me to do.  He's been slowly retaking NG and pushing up solomons.  But no point in risking my CVs vs. his B-17s (esp with depleted airgroups).  Game is kind of winding down (ends Feb 43), but it's fun (and I'm curious to see how far he gets).

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to Honda)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> South Pacific scenario Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.641