rjh1971
Posts: 4919
Joined: 12/13/2005 From: Madrid, Spain Status: offline
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In War Between The States the number of enemy units you see in The Military Forces Screen doesn't correspond with the real numbers the other side has, iirc it was randomize, it could be done in this game as well say you randomly multiply the exact amount of each kind of troops by a number between 0.8 and 1.5 rounded up or down if the decimals are bigger or smaller than 0.5. Say for example the japs have 4 cvs and they get a fow factor of 1.2 that would make 4.8 cv so the program would show 5 cv misleading the allies since they only have 4. The game could not show less than three japs cv until some of them were sunk, since the japs start with three of them built, don't think any player would scratch a flattop, at least until very late in the war when japan is blockaded. Same could be applied for the info about production. Also the interval could be greater if the player invests in SigInt as Lucky one appoints, say you have over 15 in Sigint the interval could be between .5 and 1.8 (if you think the enemy has less forces it also misleads the enemy (nasty surprise) Investing in security and reducing enemy SigInt would make the interval samller and thus giving more accurate info. Anyway unless Brian thinks this is a superb idea don't think it would be implemented, but its fun talking about what ifs ...
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