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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Wacht am Rhein >> Mods and Scenarios >> Mods scenarios etc Page: [1]
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Mods scenarios etc - 10/28/2008 8:58:58 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Still updating and adding content

http://closecombat.matrixgames.com/

Click on the WaR pic to go to the Wacht am Rhein Page
Post #: 1
RE: Mods scenarios etc - 10/30/2008 4:05:46 AM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline
Have you thought anytime upgrade this web site? it remember me to something made with frontpage. It gives bad image to the close combat games.

(in reply to Andrew Williams)
Post #: 2
RE: Mods scenarios etc - 10/30/2008 4:15:45 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
If you are willing to volunteer your time please take it on.


Technical info.

It was written with notepad

< Message edited by Andrew Williams -- 10/30/2008 4:17:32 AM >

(in reply to Nomada_Firefox)
Post #: 3
RE: Mods scenarios etc - 10/30/2008 12:45:19 PM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
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Only if you pay me. I do not make free webs for business enterprises.

< Message edited by Nomada_Firefox -- 10/30/2008 12:46:45 PM >

(in reply to Andrew Williams)
Post #: 4
RE: Mods scenarios etc - 10/30/2008 10:41:02 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
kewl

then enjoy the site :)

(in reply to Nomada_Firefox)
Post #: 5
RE: Mods scenarios etc - 10/31/2008 12:51:55 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
as long as there's working links to useful content, I'm sure most people would be ecstatic, regardless of the look of the page. 

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Scourge of War multiplayer group

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(in reply to Andrew Williams)
Post #: 6
RE: Mods scenarios etc - 11/12/2008 6:52:43 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Aredenne Offemsive by Nomada_Firefox now available for download

http://closecombat.matrixgames.com/WaR/WaRmods.html

(in reply to e_barkmann)
Post #: 7
RE: Mods scenarios etc - 11/12/2008 12:10:32 PM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
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quote:

ORIGINAL: Andrew Williams

Aredenne Offemsive by Nomada_Firefox now available for download

http://closecombat.matrixgames.com/WaR/WaRmods.html


Please delete it. By many reasons but the first, I have not given you permission, second I have my own site and third it is not the last version.

(in reply to Andrew Williams)
Post #: 8
RE: Mods scenarios etc - 11/12/2008 6:46:05 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Sorry??

quote:

I have given permission to upload it here by the moment.


you gave permission

I shall remove it when I can


(in reply to Nomada_Firefox)
Post #: 9
RE: Mods scenarios etc - 11/12/2008 9:46:41 PM   
sfinlay

 

Posts: 106
Joined: 6/17/2007
Status: offline
Hi Andrew. Just bought the game. Never played CC before but it looks very promising.
Couple of  quick questions - Are there any good resources for a newbie modder ?  and does the automated mod installer on your site come with instructions ? 
Thank you

(in reply to Andrew Williams)
Post #: 10
RE: Mods scenarios etc - 11/12/2008 9:51:45 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Hi FS


Resources

http://www.closecombatonline.com/forums/index.php?


http://www.closecombatseries.net/CCS/modules.php?name=Forums


From the Modinstaller readme

Close Combat Wacht am Rhein Mod Installer

This installer is meant to help the modding community with creating a unique structure for further mods.
A mod installed with this installer will create the mod directory beneath your Close Combat Wacht am Rhein folder.
It will create an additonal folder called mods with a subdirectory of the same name as the mod directory.
The reason for this is to store the uninstall files mod specific.
Additional the installer will create/use one registry setting (HKLM\Software\CCWaR\Mods\CCWaRPath) to store the
latest selected Close Combat Wacht am Rhein installation directory.
The file readme.txt file and the mod.ico will be copied to the mod directory and shortcuts will be created.

Now what do you need ?

You need the CCWaRModInstaller.zip You can get it at http://www.closecombatseries.net/CCS/ and maybe at Matrix.
Extract it.

Copy your mod directories (for example DATA, Games, GRAPHICS, localfx, MAPS) into the mod folder.

Edit the edits\install.ini file. There's an example already included.

If you wish you can create your own bitmaps for the left bitmap as well as for the icon of the installer or
the desktop shortcut.

At the moment I have included stuff from the original Matrix Close Combat Wacht am Rhein game. I hope that this is ok.

In short, all files in the edits folder are to be customized but are needed !

When you are done please just run the file BuildMod.cmd
It will create a file in the output directory. Please test it ;)


Important !!!!!

If you know that you may create a second/third/... version of your mod please use always the same name
in the file install.ini

The file WizardLeftImage.bmp has to be: 165 * 315
The file WizardSmallImage.bmp has to be: 32 * 32

The Mod.ico is the windows icon for the desktop shortcut.
The ModInstaller.ico is the windows icon for the created installer file.

Suggestions or questions are welcome !

Bernd


(in reply to sfinlay)
Post #: 11
RE: Mods scenarios etc - 11/13/2008 6:58:27 PM   
sfinlay

 

Posts: 106
Joined: 6/17/2007
Status: offline
Many thanks Andrew. Will take a look.
BTW there is nothing wrong with your close combat/matrix games site.   It looks fine to me !

(in reply to Andrew Williams)
Post #: 12
RE: Mods scenarios etc - 3/15/2009 7:55:35 PM   
advo

 

Posts: 41
Joined: 12/23/2008
Status: offline
Andrey! For example I wish to change some values of the weapon. But I cannot open a file by means of WaR_Data_Workbook. Or if I shall make changes in WaR_Data_Workbook as I can add the made changes??? Earlier all was simple - I changed data of directly file "îðóæèå.txt" and how it is necessary to do now?

(in reply to sfinlay)
Post #: 13
RE: Mods scenarios etc - 3/16/2009 12:13:30 PM   
Senior Drill


Posts: 199
Joined: 11/21/2007
From: Quantico
Status: offline
Advo, you can edit and mod the files the way you did before. The game uses the WaR\Data\Base .txt files.

The Data Workbook is a collection of copies of the game .txt files with column identification and information, with some built in calculator functions. The Data Workbook is a tool, not game data. It is in Excel spreadsheet format. If you do not have MS Excel, you can get the freeware Open Office.

_____________________________

C'est magnifique, mais ce n'est pas la guerre.

(in reply to advo)
Post #: 14
RE: Mods scenarios etc - 3/30/2011 5:11:27 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
I put a new install of WAR added the lastest patch 4.50.14b installed NUTZ but it fails to work! says not enough entries for fp data for class 0,date 0,strength 0

any help

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You have enemies? Good. That means you've stood up for something, sometime in your life

(in reply to Senior Drill)
Post #: 15
RE: Mods scenarios etc - 3/30/2011 11:16:09 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Nutz is compatible with 4.50.7b patch and earlier only

_____________________________


(in reply to tigercub)
Post #: 16
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