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Tofke_photo_mod 1.14

 
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Tofke_photo_mod 1.14 - 11/5/2008 8:12:56 PM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
Hi,

here the last update for this mod (replace all +-400 ijn-usn class by photos compatible with smoke and fire effects)

screenshots are better than explications



















the link http://myfreefilehosting.com/f/096b62298a_7.71MB

Tofke.

< Message edited by Tofke -- 11/5/2008 8:28:25 PM >


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RE: Tofke_photo_mod 1.14 - 11/5/2008 9:46:09 PM   
Crimguy


Posts: 1409
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From: Cave Creek, AZ
Status: offline
Beautiful!

Anyone know if subchaser is going to do an AE map? Still my favorite.

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RE: Tofke_photo_mod 1.14 - 11/5/2008 10:15:18 PM   
fokkov


Posts: 83
Joined: 4/19/2005
From: Gouda, Holland
Status: offline
Thanks , i like your mod a lot,
Downloading right away.

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Post #: 3
RE: Tofke_photo_mod 1.14 - 11/6/2008 8:45:15 AM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
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quote:

ORIGINAL: Crimguy

Beautiful!

Anyone know if subchaser is going to do an AE map? Still my favorite.


I fully agree with both comments. I have been using Tofke's mods for a while.


< Message edited by jamesm -- 11/6/2008 9:31:28 AM >

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Post #: 4
RE: Tofke_photo_mod 1.14 - 11/6/2008 9:18:03 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Crimguy

Beautiful!

Anyone know if subchaser is going to do an AE map? Still my favorite.


Sadly he wasn't seen around for years AFAIK...


Leo "Apollo11"

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Post #: 5
RE: Tofke_photo_mod 1.14 - 11/6/2008 6:23:46 PM   
jerrylt2008


Posts: 56
Joined: 5/13/2008
Status: offline
Hello,

the link he has is just for the art work. Does he have his own mod that goes with this artwork, or de we just replace our artwork with this?

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Post #: 6
RE: Tofke_photo_mod 1.14 - 11/6/2008 6:33:51 PM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
Hi Jerry,

just replace.

Tofke.


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RE: Tofke_photo_mod 1.14 - 11/6/2008 7:28:48 PM   
Crimguy


Posts: 1409
Joined: 8/15/2003
From: Cave Creek, AZ
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OK - I'm getting weird remnants of the ocean (animated gifs?) imposed on the images.  Not sure how to fix.

Never mind - RTFM :-D

< Message edited by Crimguy -- 11/7/2008 2:29:27 AM >


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RE: Tofke_photo_mod 1.14 - 11/6/2008 11:50:33 PM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
hi,

there is a readme.txt Crimguy
as you see, my screenshots are ok !!! no problemo


Tofke

< Message edited by Tofke -- 11/6/2008 11:58:00 PM >


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Post #: 9
RE: Tofke_photo_mod 1.14 - 11/7/2008 2:29:55 AM   
Crimguy


Posts: 1409
Joined: 8/15/2003
From: Cave Creek, AZ
Status: offline
Um, I think I'm officially getting old.  Sorry about htat.

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RE: Tofke_photo_mod 1.14 - 11/7/2008 8:03:23 AM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline


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RE: Tofke_photo_mod 1.14 - 11/7/2008 11:57:15 AM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
If one is playing a PBEM do both players have to have the artwork?

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Post #: 12
RE: Tofke_photo_mod 1.14 - 11/7/2008 12:47:28 PM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
Hi,

No, if you play a pbem with this mod and the other without that's not a problem, it's just a graphical mod for description ship screen, no hardcoding here...

Tofke

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Post #: 13
RE: Tofke_photo_mod 1.14 - 11/7/2008 12:49:35 PM   
khyberbill


Posts: 1941
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From: new milford, ct
Status: offline
Thanks

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Post #: 14
RE: Tofke_photo_mod 1.14 - 11/10/2008 9:34:52 PM   
fokkov


Posts: 83
Joined: 4/19/2005
From: Gouda, Holland
Status: offline
Hi Tofke,

Think i found a small error.
for a LCM (barge) picture AnSide0367 is showing (same pic as AnSide377)
, but i think this should be AnSide0370 or is this as you intended ?
Can you check

Fokko




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Post #: 15
RE: Tofke_photo_mod 1.14 - 11/10/2008 11:04:56 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Looks really great and does fully work with stock (e.g. no mod needed).
Is there something similar available for aircraft to be used with stock? Spooky's site lists artwork for aircraft, but I understand this is only for modded versions.

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Post #: 16
RE: Tofke_photo_mod 1.14 - 11/11/2008 3:53:07 PM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
Yep fokkov (lol) you're right, thanks, i'll change the bmp this evening

Tofke

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Post #: 17
RE: Tofke_photo_mod 1.14 - 11/12/2008 10:34:26 AM   
vvidas


Posts: 14
Joined: 1/17/2008
From: Rijeka, Croatia
Status: offline
It's beautiful mod. I'll sure use it!

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Post #: 18
RE: Tofke_photo_mod 1.14 - 11/14/2008 8:33:30 AM   
CuriousWordsmith

 

Posts: 35
Joined: 7/26/2008
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I couldn't download tofke_114.rar file. Can someone please help?

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Post #: 19
RE: Tofke_photo_mod 1.14 - 11/14/2008 9:58:33 AM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
hi SubCaptain,

the links works fine, no problemo,
just click the link in blue at the bottom of the page

ciao


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RE: Tofke_photo_mod 1.14 - 11/14/2008 10:13:16 AM   
CuriousWordsmith

 

Posts: 35
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thanks! does it work on VISTA 64-bit?

< Message edited by SubCaptain -- 11/14/2008 10:16:25 AM >

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Post #: 21
RE: Tofke_photo_mod 1.14 - 11/14/2008 10:34:27 AM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
yep 

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Post #: 22
RE: Tofke_photo_mod 1.14 - 11/14/2008 10:45:34 AM   
CuriousWordsmith

 

Posts: 35
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love your work! how can i remove the moving water so that i can see the ships better?

< Message edited by SubCaptain -- 11/14/2008 10:52:49 AM >

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Post #: 23
RE: Tofke_photo_mod 1.14 - 11/14/2008 10:53:48 AM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
there is a readme.txt  enclosed in the *.rar file

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Post #: 24
RE: Tofke_photo_mod 1.14 - 11/14/2008 10:55:21 AM   
CuriousWordsmith

 

Posts: 35
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how do i remove the moving water...i did not see this in the test file?

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Post #: 25
RE: Tofke_photo_mod 1.14 - 11/14/2008 11:04:07 AM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
readme.txt readme.txt readme.txt readme.txt
readme.txt readme.txt readme.txt readme.txt
readme.txt readme.txt readme.txt readme.txt
readme.txt readme.txt readme.txt readme.txt
readme.txt readme.txt readme.txt readme.txt
readme.txt readme.txt readme.txt readme.txt

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Post #: 26
RE: Tofke_photo_mod 1.14 - 11/14/2008 11:24:48 AM   
CuriousWordsmith

 

Posts: 35
Joined: 7/26/2008
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thank you works great and looks great!

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Post #: 27
RE: Tofke_photo_mod 1.14 - 11/14/2008 11:36:44 AM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
thanks, i continue to optimize with better pictures, maybe another update this weekend (if i have the time)

Tofke


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Post #: 28
RE: Tofke_photo_mod 1.14 - 11/14/2008 1:04:44 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
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I followed the instructions in the readme.text file and nothing changed.

Was I supposed to empty the contents of the the two artwork folders before I unzipped the new artwork into those folders?

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Post #: 29
RE: Tofke_photo_mod 1.14 - 11/14/2008 1:19:02 PM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
No need to empty the artwork folder just unzip in ART folder
that's overwriting the Allied_shipback and Jap_shipback
click yes when prompt

ciao


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