Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Admirals Edition Naval Thread II

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Admirals Edition Naval Thread II Page: <<   < prev  17 18 19 20 [21]
Login
Message << Older Topic   Newer Topic >>
RE: Admirals Edition Naval Thread II - 7/14/2009 9:11:52 AM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
In theory. It's a box you can tick in the editor.

Didn't seem worth the time to change it.

Why you would want to is beyond me.

< Message edited by Terminus -- 7/14/2009 9:12:14 AM >


_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Dili)
Post #: 601
RE: Admirals Edition Naval Thread II - 7/14/2009 9:20:52 AM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
I don't know how Midgets operate in AE so this might go to nothing, but the idea was to circunvent the ship limit quantity of one midget per ship. A midget with a midget with a midget are 3 midgets that a ship can transport.

(in reply to Terminus)
Post #: 602
RE: Admirals Edition Naval Thread II - 7/14/2009 12:57:27 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline

quote:

ORIGINAL: Dili

I don't know how Midgets operate in AE so this might go to nothing, but the idea was to circunvent the ship limit quantity of one midget per ship. A midget with a midget with a midget are 3 midgets that a ship can transport.



Using that formula, you could have the Oi and Kitikami, and I suppose each sub would get a "friendly roll of the die", but the CL's would be an automatic sacrifice in any engagement with surface ships large enough to warrant the use of the sub carriers.
Just my humble opinion, and a drain on the Japanese war industry??

_____________________________




(in reply to Dili)
Post #: 603
RE: Admirals Edition Naval Thread II - 7/14/2009 3:01:33 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Not possible. A midget-carrying task force can have a maximum of 2 vessels, the midget and the carrier.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to m10bob)
Post #: 604
RE: Admirals Edition Naval Thread II - 7/14/2009 8:18:16 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Thanks Terminus. Can you explain a bit how the midgets operate? Does exist a Midget mission to be employed by mother ship or we just drop the midget from the carrier and make the mission. My question is more if it is possible "no return" missions by the midget with the surface mothership approaching at high speed releases the midget and goes back to its base, like fast offensive minelaying.

(in reply to Terminus)
Post #: 605
RE: Admirals Edition Naval Thread II - 7/14/2009 8:24:03 PM   
helldiver


Posts: 86
Joined: 5/21/2008
From: SRA
Status: offline
Greeetings.
  Could someone post a link to that new list of ship classes for AE? Not sure if it is in this thread or the original naval thread.... I have a new computer and lost some stuff in transition... having trouble finding the list via search...
Thanks,
Helldiver

(in reply to Dili)
Post #: 606
Page:   <<   < prev  17 18 19 20 [21]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Admirals Edition Naval Thread II Page: <<   < prev  17 18 19 20 [21]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.156