Charbroiled
Posts: 1181
Joined: 10/15/2004 From: Oregon Status: offline
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quote:
I do not understand the logic of playing a game you´ll never complete. The enjoyment of the journey. Sure, it would be nice to finish the game eventually. I'm only pushing 50, so I hope I'm around long enough to finish it....if I'm not, it won't matter. If my opponent doesn't live to finish it....well, that could be a disappointment. quote:
Bigger is not always better. One could make a WITP game and break it all the down to how many rivets you need to move for repair a ship at Iwo Jima and how many bolts you need for a P38 engine. Would that type of detail make a game better? In my opinion, no. It wouldn´t even make for a good game for me personally. Well, AE doesn't quite go that far and I wouldn't want it to either. The scale change is the biggest, but that really shouldn't make that much of a difference. It will be the number of units you have to micromanage that will be the time consumer. However, it is my understanding that even though the number of units may have increased they have fixed and added a number of things that will help in the micro-management. So it is possible that even though there is more to do, the added "tools" (i.e patrol zones...sorting buttons) may actually decrease the time needed. It has been my experience with WITP that the time spent doing turns is high in the beginning of the game, but once you have things where you want them you can focus on specific areas and not worry about the "small things" which decrease the time spent on a turn. In one of my PBEM games (me=Japan) after I watch the combat, I just take care of a few "house-cleaning" details and sent the turn back to my opponent.....total time spent on a turn....< 10 minutes. About every 5th turn, I will do a more detail inventory of my situation.
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"When I said I would run, I meant 'away' ". - Orange
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