Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Mysteries of 1.30

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> Mysteries of 1.30 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Mysteries of 1.30 - 11/14/2008 10:37:27 PM   
Naskra

 

Posts: 325
Joined: 3/12/2005
Status: offline
Sep, 1914, Turkey can transfer material to Austria via the ports of Wilhelmshaven, Danzig or Trieste.
Post #: 1
RE: Mysteries of 1.30 - 11/15/2008 12:21:13 AM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
Naskra, thanks, I've added it to my list. Over the next couple of days I'll be finishing the issues with the transfers I still have on my list as well as the ones, like this one, I hadn't seen yet.

(in reply to Naskra)
Post #: 2
RE: Mysteries of 1.30 - 11/15/2008 12:27:39 AM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
I should add, that the above is legitimate except for one thing, Turkey doesn't have any transport ships.

Also, even if it did, as I mentioned in the list of changes, I haven't finished adding "limits" yet. The way that will work is the longer the overland route and the worse the terrain the less that can actually be transferred.

(in reply to FrankHunter)
Post #: 3
RE: Mysteries of 1.30 - 11/15/2008 12:38:30 AM   
Naskra

 

Posts: 325
Joined: 3/12/2005
Status: offline
quote:

legitimate except for one thing, Turkey doesn't have any transport ships


The transfer works without ships.  And transfer to Germany is not an option. (The warehouse in Danzig is exclusively Austrian).

(in reply to FrankHunter)
Post #: 4
RE: Mysteries of 1.30 - 11/15/2008 12:51:00 AM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
The actual stuff shows up the next turn in the other country? Or do you mean the order to try to do it happens? Because no actual transfers take place on that screen.

(in reply to Naskra)
Post #: 5
RE: Mysteries of 1.30 - 11/15/2008 1:23:46 AM   
Naskra

 

Posts: 325
Joined: 3/12/2005
Status: offline
Yes. the stuff moves, no ships necessary.

(in reply to FrankHunter)
Post #: 6
RE: Mysteries of 1.30 - 11/15/2008 1:59:10 AM   
Naskra

 

Posts: 325
Joined: 3/12/2005
Status: offline
Not really sure what is happening here.  I think control of bordering sea zones by the enemy causes Pre-prod RMs
to read as zero. 

(in reply to Naskra)
Post #: 7
RE: Mysteries of 1.30 - 11/15/2008 2:24:56 AM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
Naskra, I hate to be a pest, but are you absolutely sure stuff is being moved from Turkey to Austria? Because I've tried it a couple of times using hotseat and each time it fails just before the next strategic phase because neither Austria nor the Ottomans have shipping in the Eastern Med. Unless Bulgaria is entering the war and an overland route through Serbia has been opened up?

(in reply to Naskra)
Post #: 8
RE: Mysteries of 1.30 - 11/15/2008 2:36:42 AM   
Naskra

 

Posts: 325
Joined: 3/12/2005
Status: offline
No, not absolutely sure, I couldn't replicate it.  There were a lot of variables I don't remember (and sometimes I drink).  But Austria had trade from somewhere, that's certain.  Takes a lot of clicking to hot seat it, as you know.

(in reply to FrankHunter)
Post #: 9
RE: Mysteries of 1.30 - 11/15/2008 5:11:40 AM   
Naskra

 

Posts: 325
Joined: 3/12/2005
Status: offline
Another oddity:  France transfers 10 industrial points ot Holland; Holland receives 30.

(in reply to Naskra)
Post #: 10
RE: Mysteries of 1.30 - 11/15/2008 5:16:42 AM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
That's because the conversion from major power to minor power points is automatic. For example it would cost Holland 9 points to build an HQ refit point.

(in reply to Naskra)
Post #: 11
RE: Mysteries of 1.30 - 11/15/2008 5:19:23 AM   
Naskra

 

Posts: 325
Joined: 3/12/2005
Status: offline
OK, but when Holland bought a HQ, a black box appeared in the rein table, but the HQ never showed.  I guess the general is not in the script.

(in reply to FrankHunter)
Post #: 12
RE: Mysteries of 1.30 - 11/15/2008 5:41:45 AM   
Naskra

 

Posts: 325
Joined: 3/12/2005
Status: offline
Anyway, I bought the Turkish transports and succesfully shipped to Trieste.  Yay!

(in reply to Naskra)
Post #: 13
RE: Mysteries of 1.30 - 11/15/2008 5:49:15 AM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
Right, Holland has no HQs but I didn't realize they had the ability to buy one.

(in reply to Naskra)
Post #: 14
RE: Mysteries of 1.30 - 11/15/2008 6:09:11 AM   
Naskra

 

Posts: 325
Joined: 3/12/2005
Status: offline
The really good news is that U-boats don't get slaughtered by DDs so much.  they still don't actually sink transports, though.   Also they attack Transports in numerical order so that a player can proritize his transport missions.

(in reply to FrankHunter)
Post #: 15
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> Mysteries of 1.30 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.641