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Ardennes Offensive VetBob mod

 
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Ardennes Offensive VetBob mod - 11/20/2008 11:25:10 PM   
CaptRio

 

Posts: 77
Joined: 10/26/2006
Status: offline
Guys,

Just started playing this mod, and it's really a challenge! Much bigger infantry squads and huge units variety...Is it me or allied squads surrender more frequently in this mod? Seems more realistic to me.


Really enjoying it!
Post #: 1
RE: Ardennes Offensive VetBob mod - 11/20/2008 11:28:52 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Thank TT for all of that.

(in reply to CaptRio)
Post #: 2
RE: Ardennes Offensive VetBob mod - 11/21/2008 10:13:28 AM   
philjat

 

Posts: 12
Joined: 8/5/2005
From: Orléans FRANCE
Status: offline
I launch on GC yesterday and fight 4 battles with the GEr vs US, and yes i think the uS surrender more than a regular WAR GC, and it's more easy to win a total vctory than in WAR, IMHO.

The must it's the squad at full man, it's more enjoyable for me.

Philippe

(in reply to Platoon_Michael)
Post #: 3
RE: Ardennes Offensive VetBob mod - 11/21/2008 12:41:28 PM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline

quote:

ORIGINAL: CaptRio

Guys,

Just started playing this mod, and it's really a challenge! Much bigger infantry squads and huge units variety...Is it me or allied squads surrender more frequently in this mod? Seems more realistic to me.


Really enjoying it!

VetBoB is a realistic mod from Ardennes operation, the first american battlegroups on combat were the 28th, they were a BG with many loses on war and very bad morale. There is one film from it named When Trumpets Fade. If you think that americans are bad, I recomend play with any better american battlegroup, by example the 38 / 2nd ID or one airborne battlegroup and probably you think that germans are very bad.
quote:

Thank TT for all of that.

Yes but remember that it uses many from CC5 Ardennes Offensive VetBoB. On special all fpools and if you try to convert CC4 fpools to CCWAR, you will have work for months.

(in reply to CaptRio)
Post #: 4
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