Moss Orleni
Posts: 201
Joined: 11/3/2008 Status: offline
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quote:
ORIGINAL: Southern_land Yeah the ol' shooting through a house dilemma. I suspect that comes from the limitations imposed by the game and coding issues. Certainly adding coded interior walls to buildings helps negate the 'billy the kid' effect. Back in cc3 you could add interior walls and doors and even furniture as coded items and I think some of the larger interior coding elements (like factory floor) had a build in LOS impediment too. I've had this discussion before but if you look at you shooting through a house situations they're always tank vs tank. I think how the game works... the tank shooting fires from one pixel, and at a certain distance from a building with windows there is a narow arc through which it can "see" and fire... now if an enemy tank is perpendictular to that line it stands a chance of being seen and eventually hit, often without chqance of reply We saw this happening only a couple of days ago... Setting: the Stavelot map, the big building in the north near the Amblève. An M-36 in ambush position on the western side of the building, right next to the wall; a Panther working his way up the little road from the northeast, suddenly spotting the tank destroyer and putting him away with a flank shot. All this while the Panther was not even adjacent to the eastern wall, it spotted the M-36 through a small patch of open terrain, the factory interior and 2 factory windows. The Jackson never even saw the Panther (which I promptly renamed 'eagle-eyed Ernst' ... Makes me wonder: the sighting principle you explain, doesn't it also illustrates why LOS is not always reciprocal? If sighting originates from one pixel, but vehicular size (or object size, whichever is used to determine LOS) is larger than one pixel, than you should see this 1-way LOS thing happen... On a related note, a question for Southern_land, or any of the map coders/data experts: is there a possibility for vehicles to go in hull defilade behind a low obstacle or behind the crest of a ridge/elevation? I mean, does the game allow for only the turret to be seen and/or hit, or is the vehicle always spotted as a whole? Cheers, Moss
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