crushingleeek_slith
Posts: 89
Joined: 11/24/2008 Status: offline
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quote:
Part of the challenge (and part of the fun) is picking a balanced and appropriate force for the upcoming battle. I see it slightly differently, because i don't always need balanced fights to have fun. Sometimes I find it pretty exciting to fight a delaying battle...see if i can just hang on to that one last victory location before i need to pull back the forces. Can my ill equipped engineers hold on against an armored platoon/company? If its too balanced everytime, to me, it gets monotonous. I'm talking about single player, campaign though...H2H may be different. quote:
"OK, I'm going to need 5 tanks, 3 81mm mortars, and a company of infantry". The Battalion CO says "I can only give you 2 tanks and a platoon of men with 1 81mm, I need the rest to fight other battles". I think my 5-point suggestion above addresses this portioning-out of forces concept. If your forces are stretched thin, which they will be, the only immediate help you could get is from units on adjacent maps. quote:
1) on the grand strategy map in WaR, you have to commit individual teams to being localized to particular maps. 2)Each team will still be associated with a regiment and division. 3)You still have to place your regimental HQ in a specific map too. 4)Units that are on a different map from their regimental HQ will suffer a performance penalty similar to not being within the circle of a good platoon leader. 5)Units (individual teams or teams grouped together as platoons) move from map to map much like regiments on the current WaR map move. How you amass forces would be up to you; ie you also play the role of colonel in ordering out regimental forces. Aside: In the way way way future: This opens up the possibility of extra-multi-player campaigns. One player on each side could play HQ. And moving around forces on the map, and order artillery fire missions - (see other thread.) The other player on each team is the company CO, and actually fights the battles. If it got really grand, there could be one player for each regiment, each battalion, or each company!
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