Kaliber
Posts: 52
Joined: 8/11/2008 Status: offline
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quote:
ORIGINAL: BK6583 Hi Frank, Felt I had to chime again reagrding in this case the TE AI. I'm now at the May 1917 time frame as the CP against the AI. I'm very surprised at the almost complete lack of Brit or USA units on the map (USA entered Nov 1916). Granted, France and Italy are conquered and I've garrisoned amphib assaultable hexes that I control, but Greece and the Middle East are wide open (two Brit corps are in Greece). I got curious and switched all air assets to the Western front and lo and behold, stacks upon stacks of Brit and USA corps were just sitting in Britain and USA respectively (BTW - should I be able to air recon the USA hex??). Not one USA unit had been transported to Britain. This is May 1917 - the TE AI certainly could have and should have been sending all of those corps to Greece and the Middle East - had it done so it would certainly have put a lot of pressure on me as I was ensconced in trying to knock the Russian behemoth out. I would also think with the USA in the war, that perhaps the TE AI could at that point have also declared war on Albania and Holland to open things up even more. I once again recognize the enormous difficulties of scripting the AI, but how difficult would this aspect be? Can you look at this? Regards, Bob Whether it's WW1 or WW2, in every grand strategy game against the AI, it seems to be strugling with UK and US deployment. GoA is no different. There are of course games that have come further, but it does indeed seem to require substantial work. The problem with playing against the AI is that even a "challenging" AI doesn't compare to a human opponent. Usually, when playing at the highest difficulty settings, it becomes a matter of beating the system rather than beating your opponent. The normal difficulty setting is invariably a walkover. The only solution is to PBEM. Personnaly, I settled with the idea that one shouldn't really expect anything from the AI in any of these games. It's good for learning the game mechanics and that's pretty much all there is to it. I know nothing about programming, but feel that with all the different fronts opening up at variable times, it must require a great deal of work to get anywhere. Frank could of course take a look at this, but I hope he takes care of the other issues first. Regards, Kaliber
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