Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Schlieffen Plan

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> World War One Gold >> After Action Reports >> RE: Schlieffen Plan Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Schlieffen Plan - 12/17/2008 3:27:02 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
Western Front

After the Battle of Longwy, and the debacle at Ypres, it seems that the emphasis for the continued offense needs to be shifted to the center, and the south east.

For May, the major attacks will be made by the 2nd, 3rd, and 4th Armies. The 6th Army will push south to assist the 7th in opening up the French right flank. The 4th will advance west to link up with the 3rd Army which will be closing in on Paris. The 5th Army will begin a move towards Verdun, with a possible attack there latter on.





Attachment (1)

(in reply to 06 Maestro)
Post #: 61
RE: Schlieffen Plan - 12/17/2008 3:29:40 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
The Battle of Mons was a major success for Germany. The second Army has done well-again.




Attachment (1)

< Message edited by 06 Maestro -- 12/17/2008 3:30:25 AM >

(in reply to 06 Maestro)
Post #: 62
RE: Schlieffen Plan - 12/17/2008 3:39:21 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
This battle result looks like nothing happened, but...The battle of Compiegne was the result of a breakthrough by the 3rd Army. This has left the 3rd adjacent to Paris. I played a breakthrough event card to make sure it would happen-and it did.

Now I have the dilemma of attacking Paris without siege artillery. The 3rd Army only has field artillery. This was suppose to be the 2nd Army's job, but they did not make it in time.




Attachment (1)

< Message edited by 06 Maestro -- 12/17/2008 7:57:17 PM >

(in reply to 06 Maestro)
Post #: 63
RE: Schlieffen Plan - 12/17/2008 3:45:28 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
The Russians just won't give it up. They forced yet another battle at Lodz.




Attachment (1)

(in reply to 06 Maestro)
Post #: 64
RE: Schlieffen Plan - 12/17/2008 3:47:51 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
It is Interphase time again. These are some of the German Political Actions that will be attemted this phase.




Attachment (1)

(in reply to 06 Maestro)
Post #: 65
RE: Schlieffen Plan - 12/17/2008 3:49:04 AM   
Ingtar

 

Posts: 194
Joined: 8/1/2004
Status: offline
You are slowly selling me on this game.  My reluctance lingers due to the numerous problems I see reported and hesitance to spend this much on the game right now.  I wish Matrix had frequent buyers discounts...


(in reply to 06 Maestro)
Post #: 66
RE: Schlieffen Plan - 12/17/2008 3:50:52 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
Germany's budjet is still doing well. I have tried to avoid significant over spending. There is still a surplus, but that could disapear quickly if the E.T. blockade tightens.




Attachment (1)

(in reply to 06 Maestro)
Post #: 67
RE: Schlieffen Plan - 12/17/2008 3:54:27 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
The game is actually playing quite well now. I think there are some things that need to be improved, and I would bet they will do it. The reports of problems have nearly ceased, although there are still some that are having problems. The condition of the game now is vastly improved from the initial release.

About the discount-I hear you. They do have a good Christmas sale going on though.

(in reply to Ingtar)
Post #: 68
RE: Schlieffen Plan - 12/17/2008 4:00:57 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
Germany has been producing new units since last September. The first ones are just now arriving. I have concentrated on infantry and artillery. I have built no new air units (lack of new techs to make it worth it), or subs.

The A/H Empire has produce some new infantry units also. Their resources place a greater limit on what they can build.

There are different types of infantry with drastic differences in cost. You can load up with cheap ones and see your manpower dissipate, or build high quality units and go broke-the choice is yours..




Attachment (1)

(in reply to 06 Maestro)
Post #: 69
RE: Schlieffen Plan - 12/17/2008 4:09:09 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
with the re-acquired ability to send ambs' to Bulgaria, I have loaded the place up. I am anticipating them to join in the war soon. With the entrance f Italy on the E.T. side Serbia must be conquered soon.




Attachment (1)

(in reply to 06 Maestro)
Post #: 70
RE: Schlieffen Plan - 12/18/2008 5:50:29 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
The Serbian Front is begging to show some promise of total victory for the CP. Greece has joined the CP, apparently as an ill side effect of the French AI attempting a military coupe in Greece. Bulgaria is getting very close to intervention on the CP side.

The A/H Army has slowly gained the upper hand against the Serbians. They are clearly weakening. It is expected that a major offense will make them fold by August. One large attack is scheduled for June, and some flanking movements by mountain troops.

Note: I am postponing the continuation of the game until the full patch 105 C expected on Friday. These next few screens give some detail of the current situations.




Attachment (1)

< Message edited by 06 Maestro -- 12/18/2008 6:12:13 AM >

(in reply to 06 Maestro)
Post #: 71
RE: Schlieffen Plan - 12/18/2008 5:56:27 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
In North West France the situation will remain static (unless the E.T. attack). The German 1st Army is still very strong, but it cannot take another beating like what it just went through with the BEF-same situation for the Second and 3rd Armies. The 4th Army will make a dash for Paris.







Attachment (1)

< Message edited by 06 Maestro -- 12/18/2008 6:02:33 AM >

(in reply to 06 Maestro)
Post #: 72
RE: Schlieffen Plan - 12/18/2008 6:07:17 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
North East France will see some more offensive action. The 7th Army is hung up at Langres due to a lack of artillery. The 6th Army is free to push south, and the 5th Army will be forced to contain Verdun for a while.




Attachment (1)

< Message edited by 06 Maestro -- 12/18/2008 6:11:39 AM >

(in reply to 06 Maestro)
Post #: 73
RE: Schlieffen Plan - 12/18/2008 6:08:32 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
The Western Front in an overall view.

Note: this is actually of the start of the July turn.




Attachment (1)

< Message edited by 06 Maestro -- 12/18/2008 6:16:30 AM >

(in reply to 06 Maestro)
Post #: 74
RE: Schlieffen Plan - 12/18/2008 6:11:26 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
The Eastern Front has been heating up mostly due to the Russian Empire's continued attacks. It is suffering major losses, and these will soon be increased by the actions of the German 8th, 9th and 10th armies. It is hoped that Warsaw will fall this summer.




Attachment (1)

(in reply to 06 Maestro)
Post #: 75
RE: Schlieffen Plan - 12/18/2008 3:30:53 PM   
mariandavid

 

Posts: 297
Joined: 5/22/2008
Status: offline
Fascinating - I am learning so much!! More please.

(in reply to 06 Maestro)
Post #: 76
RE: Schlieffen Plan - 12/18/2008 7:34:35 PM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline

quote:

ORIGINAL: mariandavid

Fascinating - I am learning so much!! More please.


I'm glad you are enjoying it. I will resume the game on Friday. There is a new patch-not a beta (105 C) which will have some improvements and fixes. As soon as I have that installed, I will jump right back on my command rail car.

(in reply to mariandavid)
Post #: 77
RE: Schlieffen Plan - 12/21/2008 5:44:59 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline

The Battle of Kolo was a significant defeat for the Russians. The effects of this defeat in a major batte had an effect on all the T.E. nations. There NW is dropping to a point to where they may not be able to fight on.






Attachment (1)

(in reply to 06 Maestro)
Post #: 78
RE: Schlieffen Plan - 12/21/2008 5:46:28 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
Here is the battle results screen for Kolo. The Russian units were out of supply-it looks like this has a big impact on their ability to fight. There bad situation was the result of the Russian ai sending 2 armies on an offense towards Thorn-a bad move.




Attachment (1)

< Message edited by 06 Maestro -- 12/21/2008 5:48:45 AM >

(in reply to 06 Maestro)
Post #: 79
RE: Schlieffen Plan - 12/21/2008 5:51:46 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
There was some more bad news for the Russians in June. The Battle of Novo Georgiewsk was another disaster.




Attachment (1)

(in reply to 06 Maestro)
Post #: 80
RE: Schlieffen Plan - 12/21/2008 5:56:12 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
The Battle of Soisons was a disaster for the French Army. I assume the ai was attempting to cut off the advance of the German Army to protect Paris-it did not work. This was the main body of the German 4th Army, including the artillery unit-and the French had to attack accross a river.




Attachment (1)

(in reply to 06 Maestro)
Post #: 81
RE: Schlieffen Plan - 12/21/2008 6:00:15 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
The effects of these major battles are felt by both side of the war. Here, you see the results of France's represented by a loss of NW. Germany and her allies had an increase of 3 NW.




Attachment (1)

(in reply to 06 Maestro)
Post #: 82
RE: Schlieffen Plan - 12/21/2008 6:05:45 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
Here is the map of the Italian front. It has been quiet so far, but Italian units are moving north. The A/H Army has prepared a defensive line with 2 corps in each of the critical provinces. It is believed that this will suffice, as the terrain is very good for the defensive side, and the Italian Army is not that strong-yet.




Attachment (1)

< Message edited by 06 Maestro -- 12/21/2008 6:35:43 AM >

(in reply to 06 Maestro)
Post #: 83
RE: Schlieffen Plan - 12/21/2008 6:10:00 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
Great Britain has long since implemented a blockade. Fortunately, I (as CP) drew the event card for a very strong blockade, so it has not really hurt so far.

The T.E. have used various events to try to move the U.S. to their side. Sometimes, there is a tough choice in keeping with that plan. Here, they are tightening the blockade, but there is a price.




Attachment (1)

< Message edited by 06 Maestro -- 12/21/2008 6:35:23 AM >

(in reply to 06 Maestro)
Post #: 84
RE: Schlieffen Plan - 12/21/2008 9:15:54 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Ahhh... finally the next update. Presently, I check at least once per day for updates in this thread. Thanks for sharing your experience with us

Could you tell us some more about

a) how much time running a turn takes you on average
b) how you process a turn (i.e. what do you typically do in what order, do you need to spend a lot of time scheduling, how much care about logistics do you need etc. I should note that I am a WitP addict, you may derive from that scheduling and logistics are good things :) )
c) the main "results" of your playing so far, i.e. what game mechanisms to be taken (more) care of next time did you gain insight on ?

Thanks again !

Hartwig

(in reply to 06 Maestro)
Post #: 85
RE: Schlieffen Plan - 12/21/2008 6:40:05 PM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline

quote:

ORIGINAL: hartwig.modrow

Ahhh... finally the next update. Presently, I check at least once per day for updates in this thread. Thanks for sharing your experience with us

Could you tell us some more about

a) how much time running a turn takes you on average
b) how you process a turn (i.e. what do you typically do in what order, do you need to spend a lot of time scheduling, how much care about logistics do you need etc. I should note that I am a WitP addict, you may derive from that scheduling and logistics are good things :) )
c) the main "results" of your playing so far, i.e. what game mechanisms to be taken (more) care of next time did you gain insight on ?

Thanks again !

Hartwig



Sure Hartwig, no problem.

a. Turns last me anywhere from 10 minutes to over a half an hour. It depends on various things such as; new ambassadors, reinforcements, Interphase, offensive planning and how many screen shots. I would say that currently, an approximate average turn length would be about 20 minutes. I would expect that to drop in the future as I become more accustomed to the game.

b. The ‘military phase” begins with the reinforcement phase. I willdeploy those units while checking the overall situation. Then I allot the available replacements to the areas were they will do the most good, then I make the movement commands which result in combat, then move the units which are engaged in RR repair. All the while, I try to keep an eye out for units with the “out of supply” mark. I have had one corps on the western front get bounce after a couple of turns (fairly sure it returned as a damage reinforcement)-it had swept into Dijon and was resting.

c. Keeping in mind that I was (and still am not) an expert at this game, there are several areas that I will improve on in the next game.
1. RR repair needs to be streamline somehow-should not be using more than one or two units.
2. It is a good idea to be prepared to cover the entire front by the time “trench warfare” starts. One corps can do a decent job of holding the line, but it will take a whole lot more to recapture a province.
3. The use of the “Grand Offense” planning should have been made use of earlier. If successful, you gain far more NW than doing anything else (is my impression anyway).
4. I would use the “breakthrough” option on the battle screen much more often to make a more rapid advance in the beginning.
5. Events are a very important part of the game. Just which ones you keep is dependent on your overall strategy. I just grabbed the ones that looked good in a generic way-that is not really the smart way to do it.
6. Unit construction would be modified. I should have built far more artillery than what I did. I currently have ammo coming out of my ears, without enough tubes to put them through.
7. Diplomacy is a tricky part of the game. It seems that AMB's should be massed for quicker results, but I really need more info for this area.

There is still much to learn about this game. The complete manual is still being worked on, so various questions are being asked at the Ageod site daily. It has enough “depth” for me-with some very crafty attributes. It is nowhere near as complex as WitP-which I have owned fro years, but only played about 6 months into the war a few times. The initial setup for turn one in WW1 would take about 1/10th the time as WitP. The supply issues are really basic in WW1, repair RR's and stay within 2 provinces of the railhead. It is enough to have an impact on operational planning. There are variable too, like if you get the "truck" tech, you can have a three province range. There are other supply variables of which I'm not sure about at this time. Unit construction needs to be "in tune" with your strategy-this takes a little bit of planning.





(in reply to modrow)
Post #: 86
RE: Schlieffen Plan - 12/21/2008 9:41:43 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Thanks a lot for your additional information. Looks like I will get the game at some point of time; but probably I'll wait for the manual... unless your AAR makes me want it badly at an earlier point of time

Hartwig


(in reply to 06 Maestro)
Post #: 87
RE: Schlieffen Plan - 12/21/2008 9:51:07 PM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
Your welcome.

I would wait for the manual unless you have time to burn trying to figure things out on your own. If I was not on vacation, I would have had to "table" this thing for a while.

(in reply to modrow)
Post #: 88
RE: Schlieffen Plan - 12/29/2008 12:19:55 AM   
06 Maestro


Posts: 3989
Joined: 10/12/2005
From: Nevada, USA
Status: offline
Now that RL is back in order, I can get back to the big war...

The Serbian situation is looking grim. For a time, I thought a German Army would be required to pacify the Serbs, but apparently that won't be necessary. Each time there is a great battle somewhere that the T.E. looses, the Serbian NW is also affected. The A/H Army is now in a dominant situation. This is a good thing as at least one army needs to be sent back to the Italian Front very soon.

Note that the Serbian force partially cut off between the 7th and 6th Armies is tagged as out of supply (a small icon in the upper left corner of the unit).




Attachment (1)

< Message edited by 06 Maestro -- 12/29/2008 12:22:26 AM >

(in reply to 06 Maestro)
Post #: 89
RE: Schlieffen Plan - 12/29/2008 12:33:26 AM   
Ingtar

 

Posts: 194
Joined: 8/1/2004
Status: offline
Is it just me, or does the out of supply icon look like a "no beer" icon?

(in reply to 06 Maestro)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War I] >> World War One Gold >> After Action Reports >> RE: Schlieffen Plan Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953