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Sieges - 12/17/2008 2:48:19 AM   
lancerunolfsson

 

Posts: 257
Joined: 2/7/2005
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I think Sieges need a little work. I like the mechanism already in the game where surrounded cities eventually do surrender if left alone. This makes sense. What I don't like is

1] Axis Garrison can surrender end of Allied turn. Then during Axis turn new Axis unit is built in town that surrendered!!! And not just any old unit high strength armored unit!! This happened to me 3x with Berlin.

2] I think as the game is city must be completely surrounded all 6 hexes to be forced to take a siege check. I think considering the scale of the game It should only need to be grounded by hostile ZOC.

3]since it is so easy for the defender to rebuild units in city under siege. And Limit is six units to attack city under siege.
Possible suggestions.

A] Make a diference between cities that are FORTIFIED and cities that are not. Only cities that are Fortified should have the strong defense Bonus as is current in game. Cities not fortified much less defensive Bonus.

B] Make cost to repair or build units in surrounded cities 2 or 3 x normal cost. Representing supply by air etc. Or simply make it impossible to rebuild or repair units in cities under siege.

C]Change nothing else add new unit> I see that already in the rules there is a chance for land units to bombard if artillery tech is high enough level. Maybe there should be a Siege artillery unit that is always already built at the higher tech level no matter the existing artillery tech level of the Builder. All the Major powers should start the game with at least one of these units. Unit should be slow but powerful, probaly should cost 200 to build. Do bombarding units take casualties? this unit should not take casulties when attacking.

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